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When I fight Sendai and kill the first statue, the second statue does not attack.

Is there a code to set the variable to spawn the second statue?

I also tried to spawn Sendai, but she will not die, even with the shapeshifting mind flayer trick.
This question / problem has been solved by amazingchestaheadimage
That won't work. For this fight you have to go through all of the statues. All of the statues being dead is required to trigger her death script. The death script triggers the death dialog, and she can *only* die during dialog.

You shouldn't have to "spawn" anything. All of them are there; they just become hostile (and targetable) one by one. Just kill each of them and the next one should be activated. How did you kill the first one?
I seem to recall there is some delay between killing a statute and the next one activating. That gives you a little time to deal with the drow that enter the room periodically during the fight.
Post edited September 26, 2019 by Bookwyrm627
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Bookwyrm627: I seem to recall there is some delay between killing a statute and the next one activating. That gives you a little time to deal with the drow that enter the room periodically during the fight.
I kill the first one, no drow enter, and the second fight never triggers.

I teleport to the pocket plane and sleep, nothing changes. I once waited for about 15m and no other fight triggered.

I am asking if there is a variable that I can set using the console that would trigger the next statue to "wake up".
CLUAConsole:SetGlobal("SPRITE_IS_DEADsendai2","GLOBAL",1)

This sets the death variable of the *first* statue ("sendai2") to true, as if you have killed it.

This is the only variable that can be affected by the player, and it should automatically happen if you have really KILLED the statue. You didn't imprison it or do something similarly weird, did you? Otherwise, the code for this part in your game must be messed up somehow. But I guess that's not what you really care about.
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amazingchestahead:
Thank you!

I just continued to change "sendaiX" up the numbers until the fight finally ended. I'm really not sure what happened. I have the Ascension mod, but I have used it in the past so I'm not sure why the fight became such a disaster.