Posted April 26, 2018
Everyone talking about "playing hardcore" aka. no reload. And of course focus on playing solo. Difficulty setting considered Core Rules, adjusted by gaining maximum HP. You can do otherwise, adjust numbers to your settings.
I decided to make a guide for it while playing. If you wantto help, I'll add your info.
I. Character Creation:
Sex: be male for extra reputation, quests, and more.
Name: unless you plan on messingwith Drizzt in BG 2 it doesn't matter. If you want to do that callyourself Drizzt. You mus be an elf too to make it work.
Stats: you know the drill: max STR, DEX, CON, WIS and CHA dumpstats, dump extra points in INT against mindflayers and sirens and such. Note: if you want the +1 free magic dagger at the start oyu'll need 17-18 CHA,seems depends on class (my bard got it with 17, my pala did not).
Alignment: evil if you can. Makes life easier.
Race: shorty races get bonus saves, others have different advantages. Choose what you can. Keep in mind dualclassing from a good-HP-class is very profitable if you decide so.
note on weapon proficiencies: remember that in BG1 many enemy is immun to piercing damage, and in BG2 you need crushing damage against Clay Golems.
Class: while ranged attacks in the beginning work nice for most of the time it has its problems. Another problem with a no-reload game is, you can be hit independent of your equipment, so you desperatly need HP as soon as possible. This means for a no-reload game you'll best start with a warrior class. You MIGHT get lucky and not die with some thief-mage, butI wouldn't bet my life on it. You MIGHT get away with a cleric (10 HP at start with 16 CON), but they're definitely not the best option.
Barbarians are fun, and total badass when developed fully, still, their limitation to studded leather and BMU is noticable, even along their rage ability. They also can not be mazed while enraged,and they don't get tired after it. Things that could imprison you are practicaly nonexistent, so Berserkers are very much weaker.
Berserkers are practicaly fighters without kit. As their fatigue don'tgo away, their ability is less useful than you'd think.
Wizard Slayers are fun, but their limitations are noticable at times.
Kensai might be insane fully developed, turned into thief, but you must reach that point, and you'll have definite trouble with it in BG1.
Dwarven Defender if you have EE sounds attractive.
Rangers are also ok. If you can supply it and keep the distance, Archer sounds strong, Stalker has the problem that many lategame enemy, especialy in ToB can see the invisible. Beastmasters have the problem of armor and weapon limitation, but has the advantage of Summon Familiar which comes handy early game, and provides extra HP all along. Still, don't send it into war against anything stronger than a hobgoblin. For any ranger I suggest choosing dragon or demon as racial enemy.
Paladins are again formidable choices, although limits you to good humans :( Kits are all better than pureclass. Undead Hunter has the least advantages: immunity against Hold is very limited, and immunity to leveldrain comes on many items, not to mention not THAT frequent early game. Inquisitor is ok, but not good for solo. During the timeit casts a Dispel you could bash away whatever you're dispelling with a Greater Whirlwind you know. TrueSight is again just convenience. Immunity to Hold Person is again limited to 1 thing from many similar stuff, and immunity to charm is easy if you can wear a helmet. This leaves the best kit for paladin the Cavalier, which though can't use ranged weapons (aside axes, daggers, hammers), but has actualy strong useful abilities: resistance to fire (common), acid (some dragons have it), extra buff against demons and dragons, also immun to poison (very convenient early-midgame), immunity to charm (sure comes handy), immnunity to fear (which is a constant bloody problem in the game). Cavalier is a beast when it comes to conditions.
Another bane of a no-reload character is the Random Encounter: archers. They are many, so even if you are in big armor, they'll hit you a couple of times before you run away. It does NOT worth trying to kill random-encounter-dudes because they respawn.
Now if these guys appearearly, for a low AC, low HP character (rgoue, mage etc.), you're simply dead.Yes, you might turn lucky, but yu might as well not.
Areas:
In general with a no-reload game youwon't loot random chests,as who knows which summons the guards.
Candlekeep: talk with Firebeared exactly 30 times (this also means leaving the converstaion 30 times). Do not move, do not do anything for like 5 ticks and you gain 300 free gold. Do your stuff here, and buy all health potions you can afford before leaving. Best armor here is scale mail.
South of Friendly Arm Inn: leave the Ogre alone until you're at least clvl 2. Why? Because the thing hits very hard (especialy if it gets lucky and does a critical), and doing ranged damage is harder than you'd think as it is close to some Spawning Locations, so you can soon get overwhelmed.
Friendly Arm Inn: if you have problem with the assassination, lure the guy to the local milita and let them kill it. If you want, you can buy a Large Shield +1 here.
You likely won't try to go north (to reach Ulgoth Beard), because of the ankeghs. They have ranged attack and hit very hard. Your next stop should be Beregost, as that has some "free" exp (aka. no fight involved).
Beregost + Temple: first do some easy questing to gain clvl 2, then go and finish the spiders. If you're not Cavalier, you'll need a couple of Elixir of Health. Not including Silke my paladin became clvl 3 here. The hardest part here is Silke. While fighting Silke keep inmind she's a caster, and she'll shoot a lightning,so position yourself to make no important bystander killed.
to Nashkel: it is an easy trip, gives some more exp, and inNashkel if you want can get the Ankegh Plate if you can wear it at all. But with no reload you might strongly decide against it,as a Ring of Protection gives saves instead. Before the journey though worth going for the Girdle of Piercing.
If you have trouble with the assassination attempt leave the inn and lure the enemy on the local militia. While they bother with each other you canland free hits on the caster (starts with Fear).
Tome of Charisma: this goal is still easier then the rest, and gives hihg profit on shop rpices.First: SW of Beregost you can ONLY pick up the talking chicken, don't try the rest (Basillus somehow bypasses Potion of Freedom)..NW of Nashkel is very ok. In Wof Nashkel if you don't want to, you don't have to attack Borda,remember that. Borda has a Fear and 4*magic missle (5 missle per shot,deal 3-5 dmg per missile). N of Gnoll Stronghold should be manageable - if you get damaged change area and get healing. The stronghold itself will give nothing new.
In the end of all this you should have accumated a high enough discount to buy the Dagger of Venom. Pretty good weapon, can be worn along a shield too.
necessary improving: SW and S of Nashkel are ok areas, and the exterior of the Nashkel Mines provides you that nice +2 longsword which is both magical and not piercing,so you can bring it to kill mustard jellies at the existfrom theNaskel Mines. It isagood idea to clear that area before entering themines, especialy if you manage to have high CHA, or simply buy a prot. from undead scroll, so with the same breathyou canclear the local caves. Don't sell the sword for similar issues.
Also a good idea to get the Gauntlets of Expertise. Unfortunately the local ogre mage can turn to be a nuisance, so wait with that.Instead get like 10 healing potions, and an oil of speed of sg, and get the Tome of Strength. Todeal with the sirens you either need a Potion of Clarity so they won't have any magic on you, or Cavalier immun to charm, and can pass the Rigid Thinking they try to put on you with every hit (its a confusion-spell with insane 90 tick duration). The flesh golems are though, that's why you need oil of speed.
Btw which #&@ put basilisks into random encounters? That, and the extremly limited supply of anti-that-stuff makes the whole game into jeopardy.
At this point all the places are problematic. 3 places are bandit-related, the Cloakwood is of course blocked, still not got stronger to try the firewine bridge's ogre mage, 2 places have groups of enemies what is always bad news, north is risky-blocked by ankeghs (though an alternative), and another 2 places are infested with Hold Person creatures. And there's Durlkag's Tower.
As even the exit if Nashkel Mine has a group (avoidable if you go left instead of up) thought some potion, namely Oil of Speed would be convenient, but turned out none sells that. So I even checked the houses in Beregost (practicaly the only place with containers outside BG, but after that who gives a darn),and aside a couple hundred gold/worth gems (realy, not even a thousand) there are practicaly nothing there (aside maybe an agility-potion, but just make your character right at the start or use the gauntlets of dexterity, ok?). And thereare only half a dozen potions in the game until now, what is pretty scary (there'sa 100% electric res potion, an invulnerabilty on, an of Defense, 1-2 cold res which are pretty useless, and generaly that's it).
The important part of the N-Mines is, there are some traps at lvl 3 which prevents backing up, and Mulahey is a cleric, which means buy a Potion of Freedom to dealwith him. Well, it might happen that in my version that does nt work after all... But there's always Potion of Magic Blocking, or of Invulnerability. This is annoying.
I decided to make a guide for it while playing. If you wantto help, I'll add your info.
I. Character Creation:
Sex: be male for extra reputation, quests, and more.
Name: unless you plan on messingwith Drizzt in BG 2 it doesn't matter. If you want to do that callyourself Drizzt. You mus be an elf too to make it work.
Stats: you know the drill: max STR, DEX, CON, WIS and CHA dumpstats, dump extra points in INT against mindflayers and sirens and such. Note: if you want the +1 free magic dagger at the start oyu'll need 17-18 CHA,seems depends on class (my bard got it with 17, my pala did not).
Alignment: evil if you can. Makes life easier.
Race: shorty races get bonus saves, others have different advantages. Choose what you can. Keep in mind dualclassing from a good-HP-class is very profitable if you decide so.
note on weapon proficiencies: remember that in BG1 many enemy is immun to piercing damage, and in BG2 you need crushing damage against Clay Golems.
Class: while ranged attacks in the beginning work nice for most of the time it has its problems. Another problem with a no-reload game is, you can be hit independent of your equipment, so you desperatly need HP as soon as possible. This means for a no-reload game you'll best start with a warrior class. You MIGHT get lucky and not die with some thief-mage, butI wouldn't bet my life on it. You MIGHT get away with a cleric (10 HP at start with 16 CON), but they're definitely not the best option.
Barbarians are fun, and total badass when developed fully, still, their limitation to studded leather and BMU is noticable, even along their rage ability. They also can not be mazed while enraged,and they don't get tired after it. Things that could imprison you are practicaly nonexistent, so Berserkers are very much weaker.
Berserkers are practicaly fighters without kit. As their fatigue don'tgo away, their ability is less useful than you'd think.
Wizard Slayers are fun, but their limitations are noticable at times.
Kensai might be insane fully developed, turned into thief, but you must reach that point, and you'll have definite trouble with it in BG1.
Dwarven Defender if you have EE sounds attractive.
Rangers are also ok. If you can supply it and keep the distance, Archer sounds strong, Stalker has the problem that many lategame enemy, especialy in ToB can see the invisible. Beastmasters have the problem of armor and weapon limitation, but has the advantage of Summon Familiar which comes handy early game, and provides extra HP all along. Still, don't send it into war against anything stronger than a hobgoblin. For any ranger I suggest choosing dragon or demon as racial enemy.
Paladins are again formidable choices, although limits you to good humans :( Kits are all better than pureclass. Undead Hunter has the least advantages: immunity against Hold is very limited, and immunity to leveldrain comes on many items, not to mention not THAT frequent early game. Inquisitor is ok, but not good for solo. During the timeit casts a Dispel you could bash away whatever you're dispelling with a Greater Whirlwind you know. TrueSight is again just convenience. Immunity to Hold Person is again limited to 1 thing from many similar stuff, and immunity to charm is easy if you can wear a helmet. This leaves the best kit for paladin the Cavalier, which though can't use ranged weapons (aside axes, daggers, hammers), but has actualy strong useful abilities: resistance to fire (common), acid (some dragons have it), extra buff against demons and dragons, also immun to poison (very convenient early-midgame), immunity to charm (sure comes handy), immnunity to fear (which is a constant bloody problem in the game). Cavalier is a beast when it comes to conditions.
Another bane of a no-reload character is the Random Encounter: archers. They are many, so even if you are in big armor, they'll hit you a couple of times before you run away. It does NOT worth trying to kill random-encounter-dudes because they respawn.
Now if these guys appearearly, for a low AC, low HP character (rgoue, mage etc.), you're simply dead.Yes, you might turn lucky, but yu might as well not.
Areas:
In general with a no-reload game youwon't loot random chests,as who knows which summons the guards.
Candlekeep: talk with Firebeared exactly 30 times (this also means leaving the converstaion 30 times). Do not move, do not do anything for like 5 ticks and you gain 300 free gold. Do your stuff here, and buy all health potions you can afford before leaving. Best armor here is scale mail.
South of Friendly Arm Inn: leave the Ogre alone until you're at least clvl 2. Why? Because the thing hits very hard (especialy if it gets lucky and does a critical), and doing ranged damage is harder than you'd think as it is close to some Spawning Locations, so you can soon get overwhelmed.
Friendly Arm Inn: if you have problem with the assassination, lure the guy to the local milita and let them kill it. If you want, you can buy a Large Shield +1 here.
You likely won't try to go north (to reach Ulgoth Beard), because of the ankeghs. They have ranged attack and hit very hard. Your next stop should be Beregost, as that has some "free" exp (aka. no fight involved).
Beregost + Temple: first do some easy questing to gain clvl 2, then go and finish the spiders. If you're not Cavalier, you'll need a couple of Elixir of Health. Not including Silke my paladin became clvl 3 here. The hardest part here is Silke. While fighting Silke keep inmind she's a caster, and she'll shoot a lightning,so position yourself to make no important bystander killed.
to Nashkel: it is an easy trip, gives some more exp, and inNashkel if you want can get the Ankegh Plate if you can wear it at all. But with no reload you might strongly decide against it,as a Ring of Protection gives saves instead. Before the journey though worth going for the Girdle of Piercing.
If you have trouble with the assassination attempt leave the inn and lure the enemy on the local militia. While they bother with each other you canland free hits on the caster (starts with Fear).
Tome of Charisma: this goal is still easier then the rest, and gives hihg profit on shop rpices.First: SW of Beregost you can ONLY pick up the talking chicken, don't try the rest (Basillus somehow bypasses Potion of Freedom)..NW of Nashkel is very ok. In Wof Nashkel if you don't want to, you don't have to attack Borda,remember that. Borda has a Fear and 4*magic missle (5 missle per shot,deal 3-5 dmg per missile). N of Gnoll Stronghold should be manageable - if you get damaged change area and get healing. The stronghold itself will give nothing new.
In the end of all this you should have accumated a high enough discount to buy the Dagger of Venom. Pretty good weapon, can be worn along a shield too.
necessary improving: SW and S of Nashkel are ok areas, and the exterior of the Nashkel Mines provides you that nice +2 longsword which is both magical and not piercing,so you can bring it to kill mustard jellies at the existfrom theNaskel Mines. It isagood idea to clear that area before entering themines, especialy if you manage to have high CHA, or simply buy a prot. from undead scroll, so with the same breathyou canclear the local caves. Don't sell the sword for similar issues.
Also a good idea to get the Gauntlets of Expertise. Unfortunately the local ogre mage can turn to be a nuisance, so wait with that.Instead get like 10 healing potions, and an oil of speed of sg, and get the Tome of Strength. Todeal with the sirens you either need a Potion of Clarity so they won't have any magic on you, or Cavalier immun to charm, and can pass the Rigid Thinking they try to put on you with every hit (its a confusion-spell with insane 90 tick duration). The flesh golems are though, that's why you need oil of speed.
Btw which #&@ put basilisks into random encounters? That, and the extremly limited supply of anti-that-stuff makes the whole game into jeopardy.
At this point all the places are problematic. 3 places are bandit-related, the Cloakwood is of course blocked, still not got stronger to try the firewine bridge's ogre mage, 2 places have groups of enemies what is always bad news, north is risky-blocked by ankeghs (though an alternative), and another 2 places are infested with Hold Person creatures. And there's Durlkag's Tower.
As even the exit if Nashkel Mine has a group (avoidable if you go left instead of up) thought some potion, namely Oil of Speed would be convenient, but turned out none sells that. So I even checked the houses in Beregost (practicaly the only place with containers outside BG, but after that who gives a darn),and aside a couple hundred gold/worth gems (realy, not even a thousand) there are practicaly nothing there (aside maybe an agility-potion, but just make your character right at the start or use the gauntlets of dexterity, ok?). And thereare only half a dozen potions in the game until now, what is pretty scary (there'sa 100% electric res potion, an invulnerabilty on, an of Defense, 1-2 cold res which are pretty useless, and generaly that's it).
The important part of the N-Mines is, there are some traps at lvl 3 which prevents backing up, and Mulahey is a cleric, which means buy a Potion of Freedom to dealwith him. Well, it might happen that in my version that does nt work after all... But there's always Potion of Magic Blocking, or of Invulnerability. This is annoying.
Post edited April 28, 2018 by twillight