Just tried out the exploit; went fine in the infirmary, but at the Friendly Arm a mercenary still spawned in. Thankfully I was able to avoid him, and in between all the petty theft Claire has been pulling, she's taking the gang south to Nashkel and will not be gratuitously stealing now that she has some spare funds. Granted, she's also going to be "attempting to locate any hidden assassins" inside secured buildings that look loaded and bringing back the loot from the "assassins" she "killed", or at least that's what she's telling Khalid and Jaheira; if it weren't for Gorion acting as if these two had some information of value, I think she'd be considering switching them out for some muscle who don't ask questions. It doesn't help that her new partners in crime are starting to appear less trustworthy than they initially seemed; they might have helped out fine with killing that Ogre, but Xzar seems to be on the verge of self-destructing and Montaron is now making open threats to the party and seems to be hoarding items from when he took point in that one mansion (it's not like that new lightning rod Xzar's been waving around was something any of the rest of us could have given him, after all...).
All in all, aside from my general bugbears against RTWP and the clunky pathfinding, things are definitely more engaging this time around.
Post edited March 28, 2014 by Jonesy89