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I installed "Widescreen'' mod. I have set up my resolution to 1680x1050 and the menus, npc and inventory screens are just a square in the middle with black around it.

Also, npc pictures and icons appear small on the interface.

Is there a way to fix this ?
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WallOfTerror: I installed "Widescreen'' mod. I have set up my resolution to 1680x1050 and the menus, npc and inventory screens are just a square in the middle with black around it.

Also, npc pictures and icons appear small on the interface.

Is there a way to fix this ?
First of all, try this. Uninstall the Widescreen mod [don't delete it, just uninstall it] and run the game in 800 x 600 mode [from the ConfigBG.exe] and "widescreen" toggled on in the "Graphics" tab.

For me, that gives me virtually the same view as I had with the disc version on my old machine running XP and display set to 1024 x 1068.

Personally, for vanilla SoA/ToB [the only thing I've tested so far] the Widescreen mod was not only completely unnecessary, but actually more of a hassle than just using the display options available in-game.

If you are trying this with BG1, then I can't help you since I am running the games in "reverse" - I wanted to check out the GOG version of SoA before BG1.... sorry. :(
I am using the Baldur gate trilogy mod as suggested.
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WallOfTerror: I am using the Baldur gate trilogy mod as suggested.
Ahh... well then I can't help you, unfortunately. I'm not up to speed on how that mod works with the Widescreen mod, so hopefully someone more qualified to address your problem will show up. :)
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WallOfTerror: I installed "Widescreen'' mod. I have set up my resolution to 1680x1050 and the menus, npc and inventory screens are just a square in the middle with black around it.

Also, npc pictures and icons appear small on the interface.

Is there a way to fix this ?
Hi.
Why don't you try bigger fonts mod here: http://www.shsforums.net/topic/38626-bigger-fonts-for-bgiitob-and-other-ie-games/
Biggest widescreen resolution that works for me without problems (too small fonts, invisible icons etc.) is 1366x768 (and looks amazing too). Anything higher cause serius issues. Bigger fonts might help with text but I've no idea what about broken inventory screens etc.
Post edited July 09, 2013 by Hemaka
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WallOfTerror: I am using the Baldur gate trilogy mod as suggested.
You do not need the widescreen mod with BGT, because you are running under the BG2 engine. Just use the config program as suggested, and use 1024x768 resolution: you don't need anything more than that with Baldur's Gate, because it look damn awful.
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Hickory: You do not need the widescreen mod with BGT, because you are running under the BG2 engine. Just use the config program as suggested, and use 1024x768 resolution: you don't need anything more than that with Baldur's Gate, because it look damn awful.
I would agree that it's not necessary, however I would disagree with your analysis of "terrible". Running a widescreen monitor with native resolution of 1680x1050, and then trying to run the game at 1024x768 will make it look terrible, as there is no easy way to convert between those two aspect ratios.

WallOfTerror - I have the same setup as you, and am successfully running BGT with the widescreen mod in 1680x1050. I followed the install order found here and everything worked fine the first time, no problems, no crashes, no graphic artifacts.

Can you comment on what, exactly, you installed, and the order in which you did it?
I followed the same steps. Thw mod works fine. It is just that, for exemple, the inventory screen is not full screen when I access it. It come out in a window surrounded in black.

You think it is normal ? I have read that it is with the mod.
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Hickory: You do not need the widescreen mod with BGT, because you are running under the BG2 engine. Just use the config program as suggested, and use 1024x768 resolution: you don't need anything more than that with Baldur's Gate, because it look damn awful.
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uscere: I would agree that it's not necessary, however I would disagree with your analysis of "terrible". Running a widescreen monitor with native resolution of 1680x1050, and then trying to run the game at 1024x768 will make it look terrible, as there is no easy way to convert between those two aspect ratios.
I run a 24 inch 16:9 (1920x1080) monitor, and Baldur's Gate with the widescreen mod set at native resolution is totally hideous... everything (toons, icons, writing) unbearably tiny. At 1024x768 it looks just how it should look, not terrible at all.
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WallOfTerror: I installed "Widescreen'' mod. I have set up my resolution to 1680x1050 and the menus, npc and inventory screens are just a square in the middle with black around it.

Also, npc pictures and icons appear small on the interface.

Is there a way to fix this ?
All this is normal.
Inventory screens don't scale & 1680x1050 is just too high.
Font mods wont make your avatars any bigger.

I use 1280x720 on a 27inch monitor.

I would think 1280X800 would be the highest you should try.
Depending on the size of your screen, 1120x 700 might be better.

When you find the resolution your happy with, start a new game.
I'm using 1600x900 on a 24 inch screen and think that is perfect. I do use a bigger-sized font though, so it's easier to read the battle log and such. The game looks gorgeous at this resolution, and picking up stuff from the ground is mostly okay. You may want to go with something smaller though, if the inventory screen 'deadspace' is annoying. That will always be there to an extent, as the models, icons etc have a set size and you can't do anything about that.
I know its an old thread. But I have been testing the widescreen mod with BGT at lots of 4:3 and 16:9 resolutions. And 720p while it looks good enough, and is widescreen, the menus arent top to bottom on the screen. BUT there is hope, if you dont want 1024x768. Use the widescreen 16:9 1366x768. It will look pretty much exactly like 720p, but with the menus looking like they do in 1024x768. You get the best of both worlds with it. Cheers!
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WallOfTerror: I installed "Widescreen'' mod. I have set up my resolution to 1680x1050 and the menus, npc and inventory screens are just a square in the middle with black around it.

Also, npc pictures and icons appear small on the interface.

Is there a way to fix this ?
Yes. Run it at a resolution closer to what the game was designed for. It doesn't look better at higher resolutions anyway, all it does is zoom out the view.

I generally like staying at 1280x720 for old games like that. Half resolution of your screen resolution gives the scaler (in monitor or GPU driver) more optimal conditions, but 1366x768 is a nice choice too since Baldur's Gate II already has a UI for 768 height.

If you want to avoid scaling artifacts, look here. Not recommended, but it's one of the reasons people insist on native resolution.

Alternatively, you can get the enhanced edition which separates UI scaling from game world scaling (and allows you to zoom in and out on the game world). You won't get very sharp scaling that way though.
Post edited June 18, 2016 by ZellSF
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WallOfTerror: I installed "Widescreen'' mod. I have set up my resolution to 1680x1050 and the menus, npc and inventory screens are just a square in the middle with black around it.

Also, npc pictures and icons appear small on the interface.

Is there a way to fix this ?
avatar
ZellSF: Yes. Run it at a resolution closer to what the game was designed for. It doesn't look better at higher resolutions anyway, all it does is zoom out the view.

I generally like staying at 1280x720 for old games like that. Half resolution of your screen resolution gives the scaler (in monitor or GPU driver) more optimal conditions, but 1366x768 is a nice choice too since Baldur's Gate II already has a UI for 768 height.

If you want to avoid scaling artifacts, look here. Not recommended, but it's one of the reasons people insist on native resolution.

Alternatively, you can get the enhanced edition which separates UI scaling from game world scaling (and allows you to zoom in and out on the game world). You won't get very sharp scaling that way though.
Yeah, for games that support like 1024x768 like baldurs gate. The 1366x768 is perfect IF and only if it does not stretch the game. For baldurs gate you just get more view area, which is really nice. I used to use 720p, but the ui bothered me alot. Most of the old dosbox games are best played in 4:3 though, so you have to use your gpu to make sure it keeps the aspect ratio. Otherwise, its stretched and fugly.

I have heard tons of good and bad things about the enhanced editions. For ease of use they are probably great, but they made changes to the most legendary rpg of all time. Huge bunk move imo. If anything, they could have mad khalid less annoying :D
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WallOfTerror: I installed "Widescreen'' mod. I have set up my resolution to 1680x1050 and the menus, npc and inventory screens are just a square in the middle with black around it.

Also, npc pictures and icons appear small on the interface.

Is there a way to fix this ?
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Lasivern: First of all, try this. Uninstall the Widescreen mod [don't delete it, just uninstall it] and run the game in 800 x 600 mode [from the ConfigBG.exe] and "widescreen" toggled on in the "Graphics" tab.

For me, that gives me virtually the same view as I had with the disc version on my old machine running XP and display set to 1024 x 1068.

Personally, for vanilla SoA/ToB [the only thing I've tested so far] the Widescreen mod was not only completely unnecessary, but actually more of a hassle than just using the display options available in-game.

If you are trying this with BG1, then I can't help you since I am running the games in "reverse" - I wanted to check out the GOG version of SoA before BG1.... sorry. :(
First you can't uninstall the widescreen mod, second there's no video options in configbg.exe.