thefallenalchemist: Maybe I'm just old and used to Boomer shooters, but one thing does bug me in the game and at this point, I would even take a mod for it.
So I crawled up to the roof of a building. I stood right above a guy and pointed my AK right at him. I shot him and it registered "headshot" but unlike every other shooter I've played, the guy did not die. I've had this happen with other enemies too. Since when does a registered headshot not equal an instant kill? That's something I want fixed. If you shoot someone or even something in a critical area, they die. I have no idea why Cyberpunk is different, but it should not be. In my opinion, this breaks the whole formula of an FPS. Even though it is an RPG, having blatant FPS elements should follow the basics.
So far, that's one of the only problems I have with the game. Although I like that you can do takedowns like Batman. Even so, I would have liked to drop that guy in one go.
In the particular case of this game, there is extensive head armor, metal implants and what not.
Also some enemies will use cyber abilities to dodge gun shots consistently.
Have you even bothered to check the stats on guns? They have a damage multiplier for headshots.
Sniper rifle has 3x multiplier for example, and most head shots with a sniper rifle are one hit kills.
It also depends on your level against enemy level, what perks you chose, what gun you use and how.
Your "ak" is prolly one of those light automatic weapons that do minimal damage with one shot, they rely on rate of fire for their dps, and as is the case in reality with these weapons, they rarely shoot two bullets in same spot.
Weapons have a damage rating for a reason, if any headshot would be lethal, then why use anything than the most basic of pistols and just do headshots? Realistic maybe but fun? Not so much.
If you are so stuck up in reality, maybe you shouldnt play rpgs, play simulations instead.