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It was the best of times. But which were the best of games?

This week the year 1996 made a bombastic comeback in the form of <span class="bold">STRAFE&reg;</span>, a roguelike/FPS celebrating the feel of classic shooters that came out around that time, powered by modern technology and a retrospective eye. But 1996 was not just about FPSs - in fact it gave us a whole bunch of unparalleled classics. Let's look back at some of the ones we were playing between watching new episodes of the X-Files and marvelling at GIFs of a 3D dancing baby.

Civilization II: Sid Meier's masterpiece series of turn-based strategies was hitting its stride, while shaping a whole sub-genre in its wake. Responsible for many a failed school project.

Duke Nukem 3D: Kick-ass FPS action doesn't get much better than that! In his prime, the Duke could take on anything the competition would throw at him and still keep his cool. Best played while chewing on bubblegum.

<span class="bold">Zork: Nemesis</span>: Before this quirky adventure game series fell out of the spotlight, Nemesis tried a shift towards a more brooding, mature tone which was met with suspicion but eventually won fans over thanks to its clever puzzles and high FMV production values.

Daggerfall: The Elder Scrolls properly rose to prominence with its follow-up, <span class="bold">Morrowind</span>, but Daggerfall's massive open world was the herald of the great things the series had in store for all RPG fans.

<span class="bold">Quake</span>: STRAFE's direct competitor that year, this frantic FPS swapped DOOM's futuristic setting for an oppressive gothic maze full of pixelated demons and trend-setting weapons that earned the genre a whole lot of new fans.

<span class="bold">Tex Murphy: The Pandora Directive</span>: One of the select few adventures to successfully challenge the popular opinion that FMV = trainwreck. The beloved gumshoe's fourth outing is still considered by most as the pinnacle of the series, offering amazing gameplay and a mature -albeit pulpy- story that still retained that charming goofiness Tex was known for.

<span class="bold">Master of Orion II</span>: It solidified the legend of its predecessor and made space 4X games a big thing. Celebrated for its addictive complexity and depth, MOO II oozed innovation and polish from every pore - the unmistakable markings of a true classic.

Diablo: It pretty much single-handedly spawned the genre of isometric action-RPGs with its randomized levels, criminally addictive clickety-click gameplay, and a dark lore which culminated into that unforgettable finale. Even after all these years, it's impossible not to stay a while and listen to the guitar theme on Tristram.

<span class="bold">Broken Sword: Shadow of the Templars</span>: Adventure games were firing on all cylinders and Revolution's mystery point & click was a masterful blend of historical fiction, subtle comedy, and stunning cartoon graphics. The goat puzzle could have been less of a headache, though.

<span class="bold">Tomb Raider</span>: It was love at first sight. How couldn't it be? This was a bold 3D action/adventure with a sexy leading lady, beautiful locales, immersive exploration, and intense treasure-hunting - pretty much all our gaming fantasies rolled into one.

Did any 1996 game(s) manage to fulfill your fantasies? Which one do you have the fondest memories of?
Post edited May 16, 2017 by maladr0Id
Command & Conquer: Red Alert. Still playing from time to time.
I'm a bit irritated by this post.

Blatant commercial of new game which has 0 common with old classics. They even say it's a roguelike, which it clearly is not by any means.

Quake was direct competitor of Strife? Hardly, Duke3d and Quake competed as far as I know. Strafe was in a really old engine, not very noticeable that time.

EDIT: grammar
Post edited May 14, 2017 by Nightblair
As well as reiterating the already-mentioned classics:

* Crusader: No Regret
* Descent II
* Heroes of Might and Magic II
* Strife
* Terra Nova: Strike Force Centauri

The following are all noteworthy 1996 releases:

* Archimedean Dynasty
* Azrael's Tear
* Death Rally
* Flying Corps
* AH-64D Longbow
* Magic Carpet 2: The Netherworlds
* MechWarrior 2: Mercenaries
* Privateer 2: The Darkening
* Pro Pinball: The Web
* Screamer 2
* SkyNET
* Spycraft: The Great Game
* Starfighter 3000
* Su-27 Flanker
* Syndicate Wars

and of course....

* Big Red Racing
Post edited May 15, 2017 by Shadowcat
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GabiMoro: For a moment I thought Civilization 2 just got a release here.
The optimistic in me sees it as a glimpse of the things to come...
18 year old me bought Ultima VIII Pagan that year and was very pleased with another tea-towel world map to add to my collection
Wow, 1996 had all those, huh? That's really hard to choose from. I definitely played Civ II the most of any game ever, but the original Quake is where I got my push as a hardcore gamer, winning tournaments and such. I also played so much Red Alert and distinctively remember picking up Destruction Derby 2 at launch, because I was so excited. What a great year.
In 1996 i got my first PC. Before then I only had played on consoles (Gameboy, Super Nintendo). Broken Sword and The Settlers 2 were my first games.
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haydenaurion: On the subject of Strafe, I personally think the upcoming Dusk looks better in terms of capturing the feel of an old FPS from that era: http://store.steampowered.com/app/519860/DUSK/

https://www.youtube.com/watch?v=lqa7iuMelo8

Vote here: https://www.gog.com/wishlist/games/dusk
Absolutely and I fully agree with that!

Oh, by the way, for me, in that year, the most memorable (and frightening) games was the second part of Witchaven.
https://www.youtube.com/watch?v=bryFGMUDiAA

And there was another game, that I remember have been playing (shareware version). And that was Chasm: The Rift. The best part was, how you could shoot the enemies limbs/parts.
Post edited May 14, 2017 by op2017si
In 1996 the german developer EGO Software - now known as EGOSoft - released a point & click adventure named "Imperium Romanum" (not to be confused with the strategy game). A very good and humorous game, which was only released in Germany, unfortunately. It's one of those hidden gems, that are almost forgotten today. The game even has an entry in the GOG wishlist with 42 votes currently. ;)
Post edited May 14, 2017 by hollwitz
Another FMV that came out that year but sadly not on GoG was Ripper.

http://www.imdb.com/title/tt0117483/
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GOG.com: <span class="bold">Tex Murphy: The Pandora Directive</span>: One of the select few adventures to successfully challenge the popular opinion that FMV = trainwreck.
What FMV games were actually trainwrecks and are we taking into account prerendered style games like Myst,Harvester or Bladerunner?
Seems that GOG staff turned to be dumber and dumber every month... They somehow keep on finding games to sell and intrusively promote ranging from obviously mediocre to blatantly crappy.
Post edited May 14, 2017 by Vissavald
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hollwitz: In 1996 the german developer EGO Software - now known as EGOSoft - released a point & click adventure named "Imperium Romanum" (not to be confused with the strategy game). A very good and humorous game, which was only released in Germany, unfortunately. It's one of those hidden gems, that are almost forgotten today. The game even has an entry in the GOG wishlist with 42 votes currently. ;)
Reminds me of another game which is in similar situation. Kosmos - a Polish game from 1995, as far as I know never translated to other languages. The game puts you in control of a space agency, exploring and colonizing the solar system - your ultimate goal is to launch an interstellar ship before your competitor.

https://www.gog.com/wishlist/games/kosmos
At 5 votes right now :P

I doubt the game will be released on GOG unless they can somehow get it translated to English. Nevertheless, I wholeheartedly recommend the game to anyone who likes turn based management and space colonization.

It's a bit of a save-scumming game (when your budget is fluctuating around 5 billion dollars, except you've got a loan of 10 billion, and you send a colonizer for 4 billion dollars, and it has a 20% chance of EXPLODING in flight, that you can't really decrease any further? It's just a flat chance that only depends on the ship used, distance and the number of moons of the planet. 20% would be for the best ship available in game...) Yup, save scumming is the only reasonable way, unless you want to spend the next 20 years sending only commercial satellites to rebuild your budget. Also it's silly that crashing into a moon is considered one of the major risk factors xD

Anyway, great game for anyone who is not afraid of playing with a dictionary (if they don't know Polish).

(Oh, and once your colonizer reaches the destination? Pray that none of the buildings fail until you've built enough redundancy into your colony to survive such a scenario.)
Post edited May 14, 2017 by Xinef
In 1996, the games I was spending an awful lot of time on were Warcraft II ( that only got released here in '96) and its expansion, Red Alert , and CIV II .
I don't know about '96, but I could have gone the rest of my life without recalling that damn dancing baby. Thanks a lot guys.
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haydenaurion: On the subject of Strafe, I personally think the upcoming Dusk looks better in terms of capturing the feel of an old FPS from that era: http://store.steampowered.com/app/519860/DUSK/

https://www.youtube.com/watch?v=lqa7iuMelo8

Vote here: https://www.gog.com/wishlist/games/dusk
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op2017si: Absolutely and I fully agree with that!

Oh, by the way, for me, in that year, the most memorable (and frightening) games was the second part of Witchaven.
https://www.youtube.com/watch?v=bryFGMUDiAA

And there was another game, that I remember have been playing (shareware version). And that was Chasm: The Rift. The best part was, how you could shoot the enemies limbs/parts.
Heard of those but never played them. I grew up a console gamer during that time, so I never got to play alot of PC games until recent years when I discovered gog and built my own pc.
Post edited May 14, 2017 by haydenaurion