Posted April 05, 2021
Hello,
I bought Iratus when it was still in-dev, and as I liked the game and wanted to support the devs I bought the supporter pack.
Soon after its release, the DLC was announced.
Fact is, if I want to buy the DLC now, the sum of the 3 (even counting the "in-dev" price which was a bit lower) makes it more expansive than for the newcomers who buys the bundle.
It is similar for Fell Seal, although the "full price" is equivalent (maing game + DLC or the bundle is equivalent), during sales they are not. The main game gets a 50% discount and the DLC 25%. Ultimately this makes the bundle less expansive than the sum of the 2.
In conclusion, for both those cases, I feel kind of "backstabbed" as an "early" adopter of those developers/publishers, having to pay more than the newcomers for the same content.
I already had reasons to not buy game at release, I was making exceptions for Indie devs as those games are usually less expansive and I usually prefer those games to the big names ones.
But those 2 examples made me loose my faith in this and just gave me reasons to have less exception and be more patient before buying games.
For Xcom2 it is a bit different. I did not buy it (yet), but I want to point out that for the price of the whole Xcom2 bundle on GoG (around 35€), on Steam you can get Xcom (full), Xcom 2 (full) and Chimera Squad. As Chimera Squad is not available here, that makes me one less reason to buy it on Gog.
I hope some GoG employee will read this and that will trigger a rethink on pricing strategy and better government on such cases.
I bought Iratus when it was still in-dev, and as I liked the game and wanted to support the devs I bought the supporter pack.
Soon after its release, the DLC was announced.
Fact is, if I want to buy the DLC now, the sum of the 3 (even counting the "in-dev" price which was a bit lower) makes it more expansive than for the newcomers who buys the bundle.
It is similar for Fell Seal, although the "full price" is equivalent (maing game + DLC or the bundle is equivalent), during sales they are not. The main game gets a 50% discount and the DLC 25%. Ultimately this makes the bundle less expansive than the sum of the 2.
In conclusion, for both those cases, I feel kind of "backstabbed" as an "early" adopter of those developers/publishers, having to pay more than the newcomers for the same content.
I already had reasons to not buy game at release, I was making exceptions for Indie devs as those games are usually less expansive and I usually prefer those games to the big names ones.
But those 2 examples made me loose my faith in this and just gave me reasons to have less exception and be more patient before buying games.
For Xcom2 it is a bit different. I did not buy it (yet), but I want to point out that for the price of the whole Xcom2 bundle on GoG (around 35€), on Steam you can get Xcom (full), Xcom 2 (full) and Chimera Squad. As Chimera Squad is not available here, that makes me one less reason to buy it on Gog.
I hope some GoG employee will read this and that will trigger a rethink on pricing strategy and better government on such cases.