kai2: I keep reading that Ultimate Adom is unfinished. Is it missing too much to be fun?
It feels like someone made an experiment with no idea how to make things meet in the middle, and it discards the lore that ADOM had built which is a
strange move for a game that's only four years older than I am to make.
It'd be akin to Super Mario Bros discarding Mario for Jyff.
In the many reviews I took in, Ultimate ADOM has the issue that it tries to meet two disparate elements (Hardcore Grognards and Casual Neophytes) and failed to satisfy either party. Now the website for Ultimate ADOM is so dead that it still has a pointer for Google+.
It also has the problem that Tales of Maj'Eyeal has where a lot of skills (which may be prerequisites to other skills) are completely worthless to have in your repertoire, but you
must invest in these useless skills.
Oh, and unlike most other roguelikes, neither ADOM or UADOM are open source, so there's no fixing their mistakes to be done by the community.