Mori_Yuki: Difficult to judge this one based on the limited demo. I like the comic-panel style used for storytelling, voice acting on the other hand I do not. The actors sounded like they were just reading their script not much voice
acting there.
I had a same experience .... to me it sounded like someone was reading up loud... .
The sleuth part? Based on this demo it seems all you ever do is talk to clients/suspects. No collecting clues, drawing conclusions, and in the vein of detective adventures, Sinking Island comes to mind, connect the dots to find
the one who done it. it doesn't seem to be necessary.
I know that game , i got Sinking Island on gamersgate, it looked interesting back then , i never got to finish it... too complicated and it had some ""bugs""
The game does it all for you and presents information to you. Clues, items, people and important information it is all there. With little to no work on my part to investigate this part also feels shallow ... Negotiating with clients isn't very challenging either. You know who this person is, what clues you have to look for in their dossier, to know which conversation option you got to choose to succeed.
Some casual games usally use that way to solve crimes in casual games
The Tycoon part? I would like to know why it exists. It seems tacked on as vehicle to advance the detective story. Make your company profitable and you will be granted access to clients in very high positions, one of them likely being the one who done it. Your task, turn some knobs, hire new personnel, manage the company and have goods transported to clients.
personally i'"m not to fond of Tycoon games .... i have few but never play them :D
The way this demo presents the game it is obvious that it is neither here nor there. It is neither a real detective adventure nor a tycoon. Developers should have decided on one genre and stick to it to make it stand out in a positive way. Flesh out the murder mystery adventure, allow me collect clues and draw conclusions, let me find possible suspects and witnesses, have me connect the little dots in a way Sinking Island did and grant me the pleasure of solving it by using my own faculties. The way it is this is little more than a visual novel with more interaction making it distinct from that genre. Most of the time you click thru dialogs anyway or watch some cut-scene to advance the story.
The loading screen ticked me off ... Visit a client? Loading screen. A cut-scene ends? Loading screen. Back to your office? Loading screen. Watch a scene again? Loading screen ... I can't see myself playing this game for very long when every few minutes I got to see a Loading screen for a couple of seconds.
While interesting in a way this isn't a game I would buy anytime soon.
I was tempted to buy it.... but after playing it and discovering things i mentioned in my reply, i decided to not buy it at release but wait a long while and buy it maybe one day at a huge discount.