Posted August 23, 2019
![paladin181](https://images.gog.com/e184f8e103cba22250b4cda76167a658968050126e4439b86490b2cf842f06a6_forum_avatar.jpg)
paladin181
Cheese
Registered: Nov 2012
From United States
![Bad Hair Day](https://images.gog.com/081e91656f03b418c7a78a17af4f1f2e76ae0a397f63d99af9fc3f8ffb9e50fb_forum_avatar.jpg)
Bad Hair Day
Find me in STEAM OT
Registered: Dec 2012
From Other
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M3troid
O ultimo Metroid
Registered: Dec 2010
From Brazil
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blotunga
GrumpyOldGamers.CyringOutMiserably
Registered: Apr 2012
From Other
![idbeholdME](https://images.gog.com/3760f2bc32c61c8c4d449030faf766b681f4bfb92bcd3fe377a20eaa1b470688_forum_avatar.jpg)
idbeholdME
Doomed Space Marine
Registered: Jun 2016
From Czech Republic
Posted August 23, 2019
![avatar](http://images.gog.com/85238c5442d71488fea1397151503e6ffda9cc4e82d7018bf558557f59628c80_avm.jpg)
But i got warned duplicating (dupping cheat) item still works. So i will skip it.
![avatar](http://images.gog.com/bd1dd49e8b8de444fa1bf1d00e469b404b26acd6a37d4780cdaf3307642c90c2_avm.jpg)
Take Dragon Age Origins for example. You can make infinite money by chain crafting&selling Big Lyrium Potions because the cost of the materials is less than the sell price of the final product. I can't even remember how many times I argued with others about this and they insisted on not calling it a cheat or exploit. I ask them why don't they just cheat the money if the result is the same and they won't be wasting time with the crafting. They always drift off to some excuse chain and become like a stone wall.
But the true reason is, if they used Cheat Engine to get infinite money, it would unmistakably mark them as a cheater. If they use an exploit/they have to do something in-game to achieve the same effect it makes them feel better because they can justify it by "It's not cheating, I had to do this and this".
![blotunga](https://images.gog.com/bd1dd49e8b8de444fa1bf1d00e469b404b26acd6a37d4780cdaf3307642c90c2_forum_avatar.jpg)
blotunga
GrumpyOldGamers.CyringOutMiserably
Registered: Apr 2012
From Other
Posted August 23, 2019
I've outgrown this mindset. If I feel that in a game something is too slow for my taste, I have no qualms in cheating a bit to get things done faster. As long as people enjoy the game, it shouldn't matter if they cheat or not. Except of course multiplayer games. But in singleplayer everyone should be able to play their game however they seem fit for them.
![idbeholdME](https://images.gog.com/3760f2bc32c61c8c4d449030faf766b681f4bfb92bcd3fe377a20eaa1b470688_forum_avatar.jpg)
idbeholdME
Doomed Space Marine
Registered: Jun 2016
From Czech Republic
Posted August 23, 2019
![avatar](http://images.gog.com/bd1dd49e8b8de444fa1bf1d00e469b404b26acd6a37d4780cdaf3307642c90c2_avm.jpg)
My point was that many people will not admit they are cheating or consider it cheating if they do so through game mechanics/bugs/exploits instead of typing in a cheat code or using cheat engine.
Post edited August 23, 2019 by idbeholdME
![blotunga](https://images.gog.com/bd1dd49e8b8de444fa1bf1d00e469b404b26acd6a37d4780cdaf3307642c90c2_forum_avatar.jpg)
blotunga
GrumpyOldGamers.CyringOutMiserably
Registered: Apr 2012
From Other
Posted August 23, 2019
![avatar](http://images.gog.com/3bf4d70a14a099e35fa6bed18ac7d4f19d69a07a1aa4d45d9ef37518d53d6069_avm.jpg)
In Baldur's Gate you could collect all stat raising books, export your character, star a new game, import the character 5 times, give the book to the new character, rinse and repeat to raise all stats to 25. This was before GateKeeper and other cheating software :D.
Post edited August 23, 2019 by blotunga
![paladin181](https://images.gog.com/e184f8e103cba22250b4cda76167a658968050126e4439b86490b2cf842f06a6_forum_avatar.jpg)
paladin181
Cheese
Registered: Nov 2012
From United States
Posted August 23, 2019
![avatar](http://images.gog.com/3bf4d70a14a099e35fa6bed18ac7d4f19d69a07a1aa4d45d9ef37518d53d6069_avm.jpg)
Take Dragon Age Origins for example. You can make infinite money by chain crafting&selling Big Lyrium Potions because the cost of the materials is less than the sell price of the final product. I can't even remember how many times I argued with others about this and they insisted on not calling it a cheat or exploit. I ask them why don't they just cheat the money if the result is the same and they won't be wasting time with the crafting. They always drift off to some excuse chain and become like a stone wall.
But the true reason is, if they used Cheat Engine to get infinite money, it would unmistakably mark them as a cheater. If they use an exploit/they have to do something in-game to achieve the same effect it makes them feel better because they can justify it by "It's not cheating, I had to do this and this".
Post edited August 23, 2019 by paladin181
![rtcvb32](https://images.gog.com/77665aa6affc77960e6b537ee348222af4d3fecc684f14d10088eae491b41e33_forum_avatar.jpg)
rtcvb32
echo e.lolfiu_fefiipieue|tr valueof_pi [0-9]
Registered: Aug 2013
From United States
Posted August 23, 2019
Translation: This game has a bug in it, and because it's not perfect and flawless i won't buy it.
Heh i've been watching plenty of The Spiffing Brit, who only plays perfectly balanced games with no exploits whatsoever, and shows how to optimally play the game because there are no such things as cheats and exploits... And be sure to get Yorkshire tea... yummm.. Yorkshire tea which is possibly the most exquisite and awesome tea in the universe.... And something about the queen.
--
But being more serious... Duplicating items isn't a big deal, do it or don't do it it doesn't matter. Second each item will have a unique ID and if the game detects a duplicate ID it may remove it. I've had two items identical that were legit and it deleted one (quite annoying).
I'd say the instant heal/kill anyone hack spell was far worse. Most duplicates of items involved items that were nearly impossible to find. Like the +20 to all stats rings (which i found one, once.... long ago)
Heh i've been watching plenty of The Spiffing Brit, who only plays perfectly balanced games with no exploits whatsoever, and shows how to optimally play the game because there are no such things as cheats and exploits... And be sure to get Yorkshire tea... yummm.. Yorkshire tea which is possibly the most exquisite and awesome tea in the universe.... And something about the queen.
--
But being more serious... Duplicating items isn't a big deal, do it or don't do it it doesn't matter. Second each item will have a unique ID and if the game detects a duplicate ID it may remove it. I've had two items identical that were legit and it deleted one (quite annoying).
I'd say the instant heal/kill anyone hack spell was far worse. Most duplicates of items involved items that were nearly impossible to find. Like the +20 to all stats rings (which i found one, once.... long ago)
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joppo
New User
Registered: Dec 2011
From Brazil
Posted August 23, 2019
![avatar](http://images.gog.com/3bf4d70a14a099e35fa6bed18ac7d4f19d69a07a1aa4d45d9ef37518d53d6069_avm.jpg)
Of course, if DA:O were actully trying to emulate the real world it would also implement some sort of "supply/demand" mechanic where you can't exploit this trick to infinite money because you can't sell more products than the public needs. It doesn't matter if you can make a thousand potions if only 50 people need one each. Or the mechanic could be implemented in a way that you can sell it all but you would saturate the market and get a huge price drop.
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ConsulCaesar
Crossing the Rubicon
Registered: Jan 2017
From Spain
Posted August 23, 2019
![avatar](http://images.gog.com/da1abf6aabf2fa089185e5d7214d764f0a3d198ba5f24492708bb60f5e183bc3_avm.jpg)
![joppo](https://images.gog.com/8660f533ad3f413ed1618e39572b522add47f44b1c5c5cad0d8a50efb81a2341_forum_avatar.jpg)
joppo
New User
Registered: Dec 2011
From Brazil
Posted August 23, 2019
![avatar](http://images.gog.com/da1abf6aabf2fa089185e5d7214d764f0a3d198ba5f24492708bb60f5e183bc3_avm.jpg)
![avatar](http://images.gog.com/838d556173f67f147d6f76727e9aad712fa3746df0b302a8b6554d9584e3fb95_avm.jpg)
It would be an interesting idea in a more strict RPG but somewhat hard to properly "human"-proof. High risk of having the player tank the economy because they didn't know what they were doing and made it much harder for themselves to complete the main quest.
On games like Patrician you don't need to keep the player from messing up because learning to properly profit from the market is the game's goal, but on e.g. Ys you could suddenly paint yourself into a corner with little income and in need to buy expensive gear to progress or even survive.
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tfishell
Remorse: The List, if you like FPS psych horror
Registered: Oct 2010
From United States
Posted August 24, 2019
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