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Memecchi: True, but at the same time they're so fucking ugly I'm grateful for any opportunity to NOT see them
Shhhh, you are going to hurt Todd's feeling - he respects his artists and loves their work!
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Tokyo_Bunny_8990: As a very casual fan with limited knowledge of Fallout, I think its a good show and you are overstating the "wokeness" in it.

In regard to the "men being incompetent and the women are badasses," going to go into a little spoilers but we only see 3 women being competent: Main character Lucy, Harper (eyepatch lady), and council woman Betty. Lucy isnt hyper competent and the story is a good character study of an intelligent but naive person realizing the how mistaken she was and learning about "real life." Honestly a good allegory of the rich experiencing what common folk experience after leaving their ivory tower. <snip>
Yeah i see more people liking it than not. And maybe the bigger annoyances and hypersensitivity to the current climate of events, i'd think them going more video-gamey would be better. When introducing someone offsetting them on the screen and showing a stats-build and list of perks or how you might get a similar build in game. If a long shot at throwing a coconut to hit the enemy behind a wall is very hard, and they had a high luck, then a tab coming up saying 'luck activated' or something, insinuating they are just luckier than normal. On the other hand someone always tripping may have a very unlucky stat. This is to say things that might not fly because it doesn't make as much logical sense, goes into the effect of influence from innate stats/perks. Viva La Dirt kinda do this a lot in their videos and it seems it would work.

Choices don't matter
Persuasion in games

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.Keys: Too much gore (...just like the games). So if you're sensitive to heavy and realistic practical effects (make up), blood, bone, body parts, explosions, and so on, avoid. They're well done imo and thought out, so they work with the theme of how violent the world of Fallout is;
Pixelated gore can be outright funny, although the text console in the corner telling you the results in Fallout 1 apparently was funny as hell. Example being if you were close, had a high pistol skill and did aimed shot at a rat, the description would be something like 'you blow out the rat's head like punching your finger through a wet paper bag' or something. A friend also said how when they played they threw a flare to light up a hallway. and in the corner it would read 'you throw your flare, it hits a rat for 2 damage. The rat goes 'SQUEAK!'.
Now after I watched 3 episodes of the Fallout series I cannot really decide if I want to continue to watch it. I was rather disappointed than entertained, mainly not because it doesn't resonates much with the older Fallout games, but because the show felt kinda flat and pointless. There was really great moments that I liked in this show, but overall there was too many wasted opportunities and pointless story twists that could be honestly better.

[Numerous spoilers and speculations ahead]
I believe every recognizable character in this show could use one or two of Fallout traits.

Like, for example, Norman (Lucy's brother) could be a Jinxed fellow which would explain why he is so incompetent at any job and such a coward. That episode when Lucy's cousen saw a raider using a Jet and then say "Oh, Jesus" could look better if there was Norman seen a gun blowing up in raider's hands and killing him, then Norman could get scared but also get to realize that his bad luck affects not only him but the others too.

I was very pleased to see that the Ghoul has a Bloody Mess trait. At least I want to believe that it was intended to show it like he has such trait. What I really don't like about him (besides his laughable makeup) is why Wilzig's dog think that the Ghoul is her new master. She was raised by Wilzig from her birth day so why would she act like a street dog who bonds with anyone who feed her better? It looks weird in my opinion.

As for the representation, I hope I'm not the only one who saw a proper model for Vault Boy in Lucy's dad, Hank. That scene where he waved at Lucy when they were setting a stage for a wedding made me think of it. :)

I could continue and write more, but I guess it would be a very big wall of words to read. :P
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Tokyo_Bunny_8990: I agree the show isnt exactly respectful to the source material but to be fair, neither is Bethesda.
My overall view of the show is that if you like Bethesda's games, which are by far the most financially successful thanks to their console exposure, you'll probably like the show. If you favor the original Black Isle games (as I do), the show will become irritating with how fast and loose it is with well-established facts. I saw something about Shady Sands being located on the outskirts of L.A. or something like that, which...Shady Sands in Fallout 1 and 2 is many miles away in Nevada, built entirely in the desert after the war.
As a very casual fan with limited knowledge of Fallout, I think its a good show and you are overstating the "wokeness" in it.
Lucy is perfectly fine as a protagonist. People accusing her of being a Mary Sue or something are sadly suffering from derangement. I do think it's unintentionally hilarious that in this dreary post-apocalyptic future, people are still respecting pronouns and demanding that others check their privilege.
Honestly a good allegory of the rich experiencing what common folk experience after leaving their ivory tower. Harper and Betty are competent but they also come from vault 31. Its strongly implied as the story goes on that dwellers of vaults 32 and 33 are purposefully put down so it is always someone from Vault 31 that is an overseer. Norm (Lucy's brother) is also one of the more competent characters in the series.
The portrayal of the vaults bugged me because I think it misrepresents their actual purpose as experiments rather than preservation measures. Only a very few of the vaults are controls, so to the extent that surface people are familiar with vault dwellers, they would be more likely to associate them with insanity or general weirdness more than being rich and privileged. There's also the issue with Lucy's vault being in L.A. and the door being plainly above ground. I know the show doesn't want to get into nerdy lore details, but they are making a big deal out of it being canon and, well, the Master's vault was in L.A., too, and he and his army were scouring for vaults they could crack open to use for super mutant conversion. How could they have missed something so obvious? The show really should have picked another setting, maybe somewhere like Colorado or somewhere in that region.
Maximus is a weird character. I dont know about the brotherhood to be fair but if its supposed to be a post-apocalyptic version of the crusaders, it kind of works.
Ehhh, the Brotherhood originally were supposed to be isolationist technomonks who hoarded technology with the idea of doling it out to the right people at the right times to help the human race get back on its feet. They basically were the Order of St. Leibowitz but with some powered armor and guns they'd scavenged and cleaned up. Bethesda seems to have become enamored of them in their games and have jerk them around to whatever purpose they please at a given moment. I guess it's not technically wrong of them to become some kind of radicalized, above-ground marine corps, but they're just far afield of how they were conceived.
I do think storywise, this show really doesnt get alot done which may be intentional (the "golden rule" of the wasteland is you get sidetracked by BS) and while that works for a video game, it doesnt work for a tv show or movie.
This is one of my biggest issues. Aside from my fannish nitpicking, I just don't like how indifferently plotted it is. I think perhaps it would have done better to focus entirely on Lucy and have the show unfold from her POV alone. She can meet Maximus, the Ghoul, and everyone else but on her time. Fallout tends to work best when it follows a player-character who discovers the world along with the players.
I suppose one problem for fans of the franchise is the show is moving toward surface world vs Vault-Tec. Vault-Tec is the ultimate bad guy. something they were planning for in the cancelled movie and is now canonized with this series. Given the games seem to be more one-off stories about addressing the issue of survival rather than a battle against one big bad, I can see fans not enjoying the story as it continues for that reason as well.
Well, the Master was a big bad, as were the Enclave. The nature of the Enclave, essentially being the remnants of the pre-war deep state, would seem to make for a perfect villain for the show but they apparently didn't do that...even though the Enclave are in the show...? *shrug*
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andysheets1975: Well, the Master was a big bad, as were the Enclave. The nature of the Enclave, essentially being the remnants of the pre-war deep state, would seem to make for a perfect villain for the show but they apparently didn't do that...even though the Enclave are in the show...? *shrug*
Considering the Enclave forces were destroyed after Fallout 2 and in Fallout 3, pulling them back again would be only slightly less stupid than having Vault-Tec being a big bad. I mean, it would work if not the fact that the Master, the Enclave or even the fucking NCR would have found that kind a vault rather soon.
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andysheets1975: Well, the Master was a big bad, as were the Enclave. The nature of the Enclave, essentially being the remnants of the pre-war deep state, would seem to make for a perfect villain for the show but they apparently didn't do that...even though the Enclave are in the show...? *shrug*
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Mafwek: Considering the Enclave forces were destroyed after Fallout 2 and in Fallout 3, pulling them back again would be only slightly less stupid than having Vault-Tec being a big bad. I mean, it would work if not the fact that the Master, the Enclave or even the fucking NCR would have found that kind a vault rather soon.
I am honestly not sure what the show intends with the Enclave. They show it in episode 2, but it's hard to tell when in the timeline it takes place. Considering the scientist already looks pretty old, they either did a very bad job of making him look younger, or they're bringing Enclave back. If we go by the dog, it may be like 3-4 years in the past from the current events, which just doesn't add up with the Enclave still existing in such an apparently powerful state.

But then there is also like a 1 second zoom-in near the start of episode 2 at a corpse being transported at the security checkpoint, with a hand that looks very Super-Mutant like. So honestly no clue, especially considering the last Remnants of the Enclave were shown in New Vegas - a group of old geriatrics, former soldiers from Navarro, living out the rest of their days.

I fear they are getting tangled in their own web. Or more likely, just winging it as they see fit.
Post edited April 16, 2024 by idbeholdME
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idbeholdME: I fear they are getting tangled in their own web. Or more likely, just winging it as they see fit.
Probably right. Besides, if I am going to be honest, I found the Enclave as the least interesting villains from the series (Fallout 4/76, Tactics and BoS notwithstanding). The Remnant were the most interesting thing about them, beside Advanced Power Armor looking cool.
I don't know, the show is just weird to me. I keep trying to watch the first episode, and it's just not grabbing me at all. I can't put my finger on it, at least yet, but it's doing nothing for me. Feels too whimsical and... "fake" somehow. Everyone says this is more Bethesda Fallout than the original, but I don't remember Fallout 3 feeling like this either (I haven't played 4 yet).

Anyway, I'm not a super Fallout nerd, so I don't have wikipedia-like knowledge of the lore, but I don't remember any vaults from the games being connected like in the show. I mean, like how 33 just has a door that opens straight into Vault 32. I thought all the vaults were separate and fairly distant from one another. Was anything like this in the games, and I just missed it or forgot?

EDIT: I also feel they are overdoing it with the music. It feels like every two minutes there's another song playing.
Post edited April 16, 2024 by Breja
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Breja: I don't know, the show is just weird to me. I keep trying to watch the first episode, and it's just not grabbing me at all. I can't put my finger on it, at least yet, but it's doing nothing for me. Feels too whimsical and... "fake" somehow. Everyone says this is more Bethesda Fallout than the original, but I don't remember Fallout 3 feeling like this either (I haven't played 4 yet).
Only watched the first two eps. Really enjoyed the first, second felt out of place by comparison.
Yes, visually the first ep is more Fallout 4 than anything else.
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Breja: I don't know, the show is just weird to me. I keep trying to watch the first episode, and it's just not grabbing me at all. I can't put my finger on it, at least yet, but it's doing nothing for me. Feels too whimsical and... "fake" somehow. Everyone says this is more Bethesda Fallout than the original, but I don't remember Fallout 3 feeling like this either (I haven't played 4 yet).

Anyway, I'm not a super Fallout nerd, so I don't have wikipedia-like knowledge of the lore, but I don't remember any vaults from the games being connected like in the show. I mean, like how 33 just has a door that opens straight into Vault 32. I thought all the vaults were separate and fairly distant from one another. Was anything like this in the games, and I just missed it or forgot?
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Mafwek: ...
Thank you, that random twit from... someone... that doesn't in any way relate to my question at all was very helpful.
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Mafwek: ...
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Breja: Thank you, that random twit from... someone... that doesn't in any way relate to my question at all was very helpful.
I believe that is official Bethesda PR stance on fan question why Jet, the drug which was created during Fallout 2, is mentioned in pre-war computer logs from Fallout 4. Or in other words - they don't care about continuity.
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Breja: Anyway, I'm not a super Fallout nerd, so I don't have wikipedia-like knowledge of the lore, but I don't remember any vaults from the games being connected like in the show. I mean, like how 33 just has a door that opens straight into Vault 32. I thought all the vaults were separate and fairly distant from one another. Was anything like this in the games, and I just missed it or forgot?
No, you didn't miss anything.
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Breja: Thank you, that random twit from... someone... that doesn't in any way relate to my question at all was very helpful.
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Mafwek: I believe that is official Bethesda PR stance on fan question why Jet, the drug which was created during Fallout 2, is mentioned in pre-war computer logs from Fallout 4. Or in other words - they don't care about continuity.
"Realism" and "continuity" are two completely different things. I guess Bethesda's dictionary is as buggy as their games.


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Breja: Anyway, I'm not a super Fallout nerd, so I don't have wikipedia-like knowledge of the lore, but I don't remember any vaults from the games being connected like in the show. I mean, like how 33 just has a door that opens straight into Vault 32. I thought all the vaults were separate and fairly distant from one another. Was anything like this in the games, and I just missed it or forgot?
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andysheets1975: No, you didn't miss anything.
Thanks. I guess it says a lot about the show they decided to screw up something that basic this fast. I can get changing some things for a different medium, not being obsessive about lore etc., but messing up something big about the vaults, which are one the most iconic elements of the franchise, within the first 15 minutes is... a bit much.
Post edited April 16, 2024 by Breja
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Breja: Thanks. I guess it says a lot about the show they decided to screw up something that basic this fast. I can get changing some things for a different medium, not being obsessive about lore etc., but messing up something big about the vaults, which are one the most iconic elements of the franchise, within the first 15 minutes is... a bit much.
Vaults 31/32/33 are the only ones shown to be linked; Vault 4 is the only other one shown at all and it seems alone. There's nothing in the games to establish that Vaults are never linked together, this could be one of just a few trios or the only one at all, so you can settle down now.