Posted July 24, 2017
After reading a bad preview on Destiny 2, I finally decided to try out Warframe, which appears to be a very well regarded game in the same style, plus it's free. It got me thinking about free to play games. A lot of people, me included, have an aversion to them. There's this fear of playing a subpar version of a game, made so intentionally, in order to squeeze money out of you. But they're not all like that, surely, there are good ones, and considering they are meant to be free, there's nothing keeping me from trying them out.
Have you played any "free to play" games? Were any of them good? Were the microtransaction elements of the games fair? Did you pay for anything? Do you feel compelled to give the devs some money if you like the game?
The only ones I've played were:
Hearthstone - I never got into card games in real life, partly because of how expensive it seemed, partly because there weren't many people to play with, and partly because it had a gazillion rules and things to remember about all the cards. The online card game gave me someone new to play against after just a 30s wait, the computer manages all the rules for me so I don't have to worry if I'm playing it wrong, and it's free. It certainly helped that the game was very beginner friendly at teaching me how to play, and I loved the presentation. As long as you logged in every few days and completed the missions the game gives, you could buy a new card pack with that amount of gold. It'd probably add up to 3 or 4 packs per week. I never paid anything and I felt like I was doing pretty well at the game with the cards I had. However, there were a few cards I did wish I owned and had to do without; after a couple of years and another 10 expansions or something, I could see that feeling being exacerbated. From what I hear the game feels more pay-to-win nowadays.
Pokémon GO - It was alright. It did what it was supposed to: you walk around, see pokémon around you, and you can try to capture them. That's pretty much it. It's the sort of game you play on your phone that is meant to sit idle most of the time and every once in a while you pull out the phone, do a couple of things in it, then go back to what you were doing previously. I played it for about a week during the height of its popularity and it certainly provided some entertainment for the low price of nothing. I imagine nowadays, when you no longer can go to a pokémon gym at any time of day and meet a dozen new people there, it won't be as fun. I didn't see much of a reason for a casual player such as myself to pay for anything in it. A more hardcore player, on the other hand, will probably need to pay some money to keep progressing at a steady pace. Or if you live far away from any pokéstops. My big gripe with it had nothing do with game design though, but its app design. It had to be on the foreground at all times, this means you can't really listen to music while you're walking around with it. Having to chose between the game and listening to music when going somewhere, I chose music. If the app could be run in the background, maybe I'd still play it occasionally today.
Have you played any "free to play" games? Were any of them good? Were the microtransaction elements of the games fair? Did you pay for anything? Do you feel compelled to give the devs some money if you like the game?
The only ones I've played were:
Hearthstone - I never got into card games in real life, partly because of how expensive it seemed, partly because there weren't many people to play with, and partly because it had a gazillion rules and things to remember about all the cards. The online card game gave me someone new to play against after just a 30s wait, the computer manages all the rules for me so I don't have to worry if I'm playing it wrong, and it's free. It certainly helped that the game was very beginner friendly at teaching me how to play, and I loved the presentation. As long as you logged in every few days and completed the missions the game gives, you could buy a new card pack with that amount of gold. It'd probably add up to 3 or 4 packs per week. I never paid anything and I felt like I was doing pretty well at the game with the cards I had. However, there were a few cards I did wish I owned and had to do without; after a couple of years and another 10 expansions or something, I could see that feeling being exacerbated. From what I hear the game feels more pay-to-win nowadays.
Pokémon GO - It was alright. It did what it was supposed to: you walk around, see pokémon around you, and you can try to capture them. That's pretty much it. It's the sort of game you play on your phone that is meant to sit idle most of the time and every once in a while you pull out the phone, do a couple of things in it, then go back to what you were doing previously. I played it for about a week during the height of its popularity and it certainly provided some entertainment for the low price of nothing. I imagine nowadays, when you no longer can go to a pokémon gym at any time of day and meet a dozen new people there, it won't be as fun. I didn't see much of a reason for a casual player such as myself to pay for anything in it. A more hardcore player, on the other hand, will probably need to pay some money to keep progressing at a steady pace. Or if you live far away from any pokéstops. My big gripe with it had nothing do with game design though, but its app design. It had to be on the foreground at all times, this means you can't really listen to music while you're walking around with it. Having to chose between the game and listening to music when going somewhere, I chose music. If the app could be run in the background, maybe I'd still play it occasionally today.