Enderal: Forgotten Stories
Finally, after five years! I started my first try in 2019 and I thought I had gotten about halfway through already (although it was probably more like a third or fourth), but then I stopped playing for some reason or other. Possibly due to being a completionist and feeling overwhelmed with the sheer size of the world, and because I disliked that Enderal, contrary to Nehrim had respawning enemies and loot (after a few days), which made it harder to keep track of the progress in exploring that world. I think at that time, it might not even have contained the "Forgotten Stories" extra content yet. So in 2021 I made another attempt, starting from scratch, and I got even further than the first time but then took a long, long break from it again, partially due to the same reasons, but I think mostly because RL got in the way and then I got distracted by other games. But this time I managed to pick it up again, even 2-3 years later, and I today I reached the ending(s).
I didn't complete everything 100%, but I think I've seen all the quests and all the locations and found a major part of the collectibles and special items. In the end, my character was lvl 66 and I got everything I wanted from 4 different skill trees (Infiltrator/Trickster/Phasmalist/Elementalist), so the sneaky archer combined with summoned soul support and elemental magic as backup to clear large groups when spotted. Felt pretty good, although to be honest, it made most encounters in the second half of the game somewhat trivial. But I didn't mind.
What I liked most about the game was the open world exploration and character builds. In fact, I played through most of the main questline only once I had fully explored the world on my own and finished all the side quests. There are so many things to discover, collectibles, loot, scenery, whatever, because everything is manually placed into the world and all locations are unique and memorable, even if they use the same assets, and I thought that was a pretty astonishing achievement in level design, with a world this big. Of course, the gameplay loop can become a bit repetitive after a while, and yet I was always motivated to check out the next place and see what's in it. And there are so many different biomes and impressive vistas of all colors, not just an endless winter landscape. The open world experience was very satisfying. And likewise all the feats, skills, spells, and the crafting - such a great variety, so many possibilities of what you can do (or ignore, if you don't enjoy it). You can really play the game the way you like.
The storytelling was quite good, too, most of the time. To me, the setting, the characters, the quests, the themes and stories were more engaging than Skyrim, which I haven't beaten to this day. Regarding the main plot, I was a little disappointed that it felt so similar to Mass Effect that it's hard to believe in a coincidence, mixed with ideas reminiscent of Planescape:Torment and (this one most probably *is* a coincidence, but still) the Prophet series for Neverwinter Nights. I like all these games/narratives that I compare Enderal to, so that's not necessarily a bad thing, it's just that I already played through all of them before, so there was quite a bit of deja vu for me in Enderal's plot. That being said, it still works well enough. But you have to be okay with it being very, very dark (fortunately, the intro already sets the tone, so players can't say they weren't warned).
Surprisingly, the voice-acting - at least in the original German version I played - was pretty good. And last but definitely not least - the awesome music! And all the great bard songs, in different versions even, same song, sung by different singers, male, female, even instrumental versions, I think. It's mind-blowing how much work has gone into all of this, at what professional level, and yet the whole game is completely free and a much better offering than many commercial AAA games.
I do have to mention that Enderal crashed a lot on me, but since there are a lot of different autosaves (e.g. each time you see a loading screen) and you can manually quicksave everywhere, which I tend to do, I never really lost significant progress and could pick up almost right where I left, after a crash. It was still a bit annoying, but nothing compared to all the fun. The game was also somewhat buggy, occasionally, though I guess that's just the Skyrim engine, and could be fixed with the cheat console in the worst cases.
All in all, I really loved it (and in the end, I didn't even mind the respawning that much ).
Post edited October 19, 2024 by Leroux