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I have seen in a review that mentioned that an Amiga Game on an emulator was better that the PC version of a Good Old Game.

I had Amigas long before I was forced to go to "IBM/Intel/(PC) Compatible" in the Windows 95 era.

I would agree that any game available on the Amiga was superior to any Microsoft conversion made of that game.

So, I would like to propose the possibility of GOG making Good Old Game Amiga games available like they are doing with Windows Good Old Games that were not directly playable however they are doing it (DOSBox emulator?) Ex. a small bundled Amiga emulator.

I am also interested in Amiga games that were not ported to the PC. There were many.

I wish I still had my Amiga game collection and a way to read the disks. There may be a way to mess with Amiga emulators but I like the convenience of GOG to store and run my games without to many headaches.

I do not know about licensing issues but I am sure since GOG is doing Good Old Games that they could figure out something similar.

Is there anyone else that feels the way that I do about Amiga games?
I would like to see more obsolete computer and console games made available, even arcade ports of old games which were mostly, far better than any home computer/console versions.

There were some Cinemaware games that were the emulated Amiga versions but i think they were de-listed. The Cinemaware collection on steam also has PC and Amiga versions of their games.
Post edited 4 days ago by TeleFan76
Hasn't Piko basically been spamming the store out with these for a while now?
add support for amigaos 4.1 too btw
The main problem, as I understand it, is that Amiga emulators require Workbench X.X to function, which is still owned by Cloanto. This means that for each copy of a game sold with an Amiga emulator, a license fee needs to be paid to Cloanto, or at least a deal must be made with them. Cinemaware had such a deal, which allowed them to sell their anthology, but it is not as simple as just bundling some games with an Amiga emulator.
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DarkSaber2k: Hasn't Piko basically been spamming the store out with these for a while now?
No.
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amok: The main problem, as I understand it, is that Amiga emulators require Workbench X.X to function, which is still owned by Cloanto. This means that for each copy of a game sold with an Amiga emulator, a license fee needs to be paid to Cloanto, or at least a deal must be made with them. Cinemaware had such a deal, which allowed them to sell their anthology, but it is not as simple as just bundling some games with an Amiga emulator.
Most games as far as I remember only needed the Kickstart not Workbench. Cloanto probably owns that code also since it is included with their Amiga Forever emulator.

I was hoping for something more convenient but it looks like I will have to look into standalone Amiga Emulation.or look at least into what Steam has.
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amok: The main problem, as I understand it, is that Amiga emulators require Workbench X.X to function, which is still owned by Cloanto. This means that for each copy of a game sold with an Amiga emulator, a license fee needs to be paid to Cloanto, or at least a deal must be made with them. Cinemaware had such a deal, which allowed them to sell their anthology, but it is not as simple as just bundling some games with an Amiga emulator.
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bpilettejr: Most games as far as I remember only needed the Kickstart not Workbench. Cloanto probably owns that code also since it is included with their Amiga Forever emulator.

I was hoping for something more convenient but it looks like I will have to look into standalone Amiga Emulation.or look at least into what Steam has.
Sorry, yes, I meant Kickstart, not Workbench. My bad.
Unfortunately indeed, the Amiga Scene never did much in the way of cleanroom reverse engineering like ReactOS or FreeDos, so shrugs to that.
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dnovraD: Unfortunately indeed, the Amiga Scene never did much in the way of cleanroom reverse engineering like ReactOS or FreeDos, so shrugs to that.
And don't forget there is always the hardware translations necessary to emulate the Motorola 680X0 CPUs and the custom chips which were early graphics, sound and I/O processors. The CPU implementation would be easy enough but the custom chips (Angus, Denise, Paula, and their later variants and later cousins) are probably copyrighted and/or patented so hard to reverse engineer to emulate even as a "black box" from a set of "cleanroom coders". So Cloanto holds all of the cards. It seems that even C64 is in that same boat too.

Funny thing for me is that back then I modified a 1.3 Kickstart disk to access some expansion RAM I soldered in mine and some friends A1000 machines using the future expansion memory space. Motorola 680x0 CPUs were so much easier to program in machine language being so straightforward with proper endian and memory mapped I/O instead of what we have now with the Intel legacy architecture which includes interrupts and other craziness at the hardware level.

I had hopes for RISC (reduced instruction set) processors to improve things and emulate until they came into their own but they never became powerful enough. We only have small scale stuff like the ARM processors.

I have seen the whole gamut of computer games from the original Adventure (Colossal Cave) and other text games (I even wrote a text graphical Star Trek game for a school mini mainframe) all the way up on an platform you can imagine (other than the latest game consoles) but I still see so much room for improvement. I will say that GOG is stepping up where it can in my need for game nostalgia but I yearn for a new title that is truly worth good money again. I suppose my slower reflexes do not help so I am probably not looking for real time fights but maybe more open world adventure. I build my own systems so hardware is not an issue but I hope any game is AMD inclined since that is what I build with.

Sorry for the history lesson... 8^P
Post edited 2 days ago by bpilettejr