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Mods are by far one of the most defining features of PC gaming. Their importance to the industry, as well as the consumer, is undeniable. Through the dedication and passion of fans, Mods have shaped the direction of the industry countless times. It’s for this very reason GOG treasures them just as much as the games they’re based from.

In celebration of both mods and our Bethseda weekend sale, we’ve teamed up with NexusMods to highlight some of the best mods for Fallout 3, New Vegas and Oblivion.


, [url=https://www.gog.com/game/fallout_3_game_of_the_year_edition]Fallout 3, and Fallout: New Vegas are three absolute classics. To unlock their full potential we can highly recommend customising your gameplay experience with some of the amazing mods our community has come up with over the years.

Here are just a couple of these - the tip of the iceberg, really - to get you started:

Elder Scrolls IV: Oblivion



Immersive Weapons

The mod massively expands the variety of weapons and fully integrates them into the game. You can find them in dungeons, shops, held by NPCs, and as unique quest rewards.


Oblivion Reloaded

Oblivion Reloaded: is a huge project to enhance the graphics of Oblivion by removing several limits and adding a range of new graphical effects. It allows for a much more detailed graphics and enables some features that the base game never supported.




OOO - Oscuro's Oblivion Overhaul
This is an extensive overhaul mod that aims to make Oblivion a much more interesting, challenging, realistic, and dangerous place, and also offers great rewards for the daring adventurer - regardless of level.



Fallout: New Vegas

Project Nevada



This mod is suitable for new and experienced players who want a more challenging playthrough. Project Nevada is fully modular so you can install as many or as few of its themed changes as you want. From simple balance fixes to entirely new mechanics - such as bullet time - it serves as a great base mod to build your load order around.


Fallout Character Overhaul


Fallout New Vegas is regarded as one of the best games in the Fallout franchise, but 8 years since release it does start to show its age in terms of graphics, specifically the NPCs. Fallout Character Overhaul changes that by reworking hundreds of NPC faces and makes the important NPCs look a lot more unique. It’s a visual upgrade that doesn’t take anything away from the base game.


New Vegas Bounties


This is the first mod in a series of adventures that adds a series of quests where you can play as a bounty hunter. Your mission is to hunt down the most malevolent and vile assortment of outlaws in the Mojave Wasteland. Be prepared for a challenge though, these scumbags won’t go down easily!



Fallout 3

Unofficial Fallout 3 Patch

This is the essential mod to get you set up for your Fallout 3 adventure including hundreds if not thousands of bug fixes - big and small - made by the community. It comes with an updated, easy to use installer as well.

Fallout 3 Wanderer’s Edition

This is a major gameplay overhaul that improves upon several aspects of the game emphasising immersion, balance, roleplaying and - above all - fun! As it integrates over 50 individual mods into one seamless package, Wanderer’s Edition is a great all-in-one mod to up the ante in Fallout 3.

Fallout 3 Redesigned - Formerly Project Beauty HD

This one gives all the NPCs in Fallout 3 a much needed facelift by redesigning their facial structure to better fit their individual personality and character.



If you like what you see here, we’ve got over 250,000 mods for loads of your favourite games, head over to NexusMods.
Nice. Page saved for next time I get around to installing these games again. Thanks!
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Tauto: Doesn't anyone here know,F3 and FNV can be combined into one game with TTW? How is it possible to go past this mod or not include it?
Probably the same as with morroblivion and skywind. Bethesda doesn't approve that. You may make mods, as long as it doesn't change the core and those mods do that. Therefore they are considered as illegal.
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Tauto: Doesn't anyone here know,F3 and FNV can be combined into one game with TTW? How is it possible to go past this mod or not include it?
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candesco: Probably the same as with morroblivion and skywind. Bethesda doesn't approve that. You may make mods, as long as it doesn't change the core and those mods do that. Therefore they are considered as illegal.
?? Where do you get that they are illegal? Sure they are not endorsed by Beth's, but then no mod is. Nothing illegal about it. I don't know about TTW, but skywind and morronlivion probably have t been mentioned yet as they are nowhere near ready to be used (unless there has been a release I am unaware of).
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candesco: Probably the same as with morroblivion and skywind. Bethesda doesn't approve that. You may make mods, as long as it doesn't change the core and those mods do that. Therefore they are considered as illegal.
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nightcraw1er.488: ?? Where do you get that they are illegal? Sure they are not endorsed by Beth's, but then no mod is. Nothing illegal about it. I don't know about TTW, but skywind and morronlivion probably have t been mentioned yet as they are nowhere near ready to be used (unless there has been a release I am unaware of).
By the time Morroblivion got released, at least a betaversion of it (around 2007, if i'm not mistaken) and that dude made a site of it he was soon contacted by the lawyers of Bethesda. They demanded he took that mod offline. There was also a thread about that back then. There was an official statement by Pete Hines that Bethesda does approve modding and embraces it, but doesn't approve mods where the files of one game is used on the other. You change the code then. And yes, that's illegal. Hence why those mods aren't mentioned.
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candesco: ...
The best "mod" for Morrowind is OpenMW:
http://openmw.org/en/

It's not actually a mod, but a new engine to run Morrowind in. It's Free and Open Source, it's multiplatform, more stable and less buggy than Bethesda's Morrowind engine. It's also cross-platform, so no need to mess around with Wine any longer. It's compatible with Morrowind mods and has a more sane modding structure. There is no reason to use the vanilla engine over OpenMW.
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candesco: ...
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HiPhish: The best "mod" for Morrowind is OpenMW:
http://openmw.org/en/

It's not actually a mod, but a new engine to run Morrowind in. It's Free and Open Source, it's multiplatform, more stable and less buggy than Bethesda's Morrowind engine. It's also cross-platform, so no need to mess around with Wine any longer. It's compatible with Morrowind mods and has a more sane modding structure. There is no reason to use the vanilla engine over OpenMW.
does it improve the graphics?
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candesco: There was an official statement by Pete Hines that Bethesda does approve modding and embraces it, but doesn't approve mods where the files of one game is used on the other. You change the code then. And yes, that's illegal. Hence why those mods aren't mentioned.
Why would transferring files from Morrowind to Oblivion be illegal? BGTutu and BG Trilogy do the same thing, allowing you to play Baldur's Gate 1 in the engine of Baldur's Gate 2.
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tinyE: does it improve the graphics?
It is a new engine, it has the potential for better graphics, it it won't magically add pixels to textures or new vertices to meshes. You will need to install mods for that. The water does look better out of the box though, and there will be better shadows added (they had really nice shadow, but then they changed the graphics system and haven't yet gotten around to re-implementing the nice shadows). Also, draw distance is higher

An engine has the capability to display certain effects and objects, but you still need to provide it with the stuff to display. If you supply the game with the same models and textures as vanilla, then that's what you are going to see. With that said, OpenMW has support for more modern graphics features than vanilla Morrowind, but someone still has to sit down and make use of those features.
Post edited August 19, 2018 by HiPhish
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HiPhish: The best "mod" for Morrowind is OpenMW:
http://openmw.org/en/

It's not actually a mod, but a new engine to run Morrowind in. It's Free and Open Source, it's multiplatform, more stable and less buggy than Bethesda's Morrowind engine. It's also cross-platform, so no need to mess around with Wine any longer. It's compatible with Morrowind mods and has a more sane modding structure. There is no reason to use the vanilla engine over OpenMW.
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tinyE: does it improve the graphics?
Yes, at least according to their goals for version 1.
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candesco: There was an official statement by Pete Hines that Bethesda does approve modding and embraces it, but doesn't approve mods where the files of one game is used on the other. You change the code then. And yes, that's illegal. Hence why those mods aren't mentioned.
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HiPhish: Why would transferring files from Morrowind to Oblivion be illegal? BGTutu and BG Trilogy do the same thing, allowing you to play Baldur's Gate 1 in the engine of Baldur's Gate 2.
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tinyE: does it improve the graphics?
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HiPhish: It is a new engine, it has the potential for better graphics, it it won't magically add pixels to textures or new vertices to meshes. You will need to install mods for that. The water does look better out of the box though, and there will be better shadows added (they had really nice shadow, but then they changed the graphics system and haven't yet gotten around to re-implementing the nice shadows). Also, draw distance is higher

An engine has the capability to display certain effects and objects, but you still need to provide it with the stuff to display. If you supply the game with the same models and textures as vanilla, then that's what you are going to see. With that said, OpenMW has support for more modern graphics features than vanilla Morrowind, but someone still has to sit down and make use of those features.
Hmmm, something to think about.
I am gonna take a close look at it and maybe compare it to some others.

I appreciate the link. Thank you. :D
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nightcraw1er.488: ?? Where do you get that they are illegal? Sure they are not endorsed by Beth's, but then no mod is. Nothing illegal about it. I don't know about TTW, but skywind and morronlivion probably have t been mentioned yet as they are nowhere near ready to be used (unless there has been a release I am unaware of).
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candesco: By the time Morroblivion got released, at least a betaversion of it (around 2007, if i'm not mistaken) and that dude made a site of it he was soon contacted by the lawyers of Bethesda. They demanded he took that mod offline. There was also a thread about that back then. There was an official statement by Pete Hines that Bethesda does approve modding and embraces it, but doesn't approve mods where the files of one game is used on the other. You change the code then. And yes, that's illegal. Hence why those mods aren't mentioned.
And that's why the new versions use assets entirely made by the community and not from other Bethesda games or with scripts that do the copying on your PC.
Post edited August 19, 2018 by An_dz
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jackster79: How buggy? Like BethSoft-style glitching, or must-do/not-do-X-or-a-quest/game-gets-broken kind of buggy? Or worse? FYI- I have played and completed FO3 but still not seen all the content nor completed all the DLCs... As for FO:NV only started the very beginning but did not get much beyond that.
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paladin181: Just a few random crashes or scripts randomly failing to load.
So nothing too game breaking... Thanks! ☺
The first game I've modded "seriously" was Baldur's Gate, replacing the NPCs with my own characters, portraits, voices, dialogues, even adjusting the loot ratio to not be absurdly rich during the end-game, and much more, I felt having the best game ever made, totally customized from me to me. Since that, I never could play a deep RPG without customize to my style.

To properly mod a big game as Oblivion I invest maybe 1 entire day (a week counting all minor adjustments). The reward to play for months the perfect game for you, priceless...
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tinyE: Hmmm, something to think about.
I am gonna take a close look at it and maybe compare it to some others.

I appreciate the link. Thank you. :D
One other thing about OpenMW: There is a subgroup working on implementing multi-player.

Have not tried it but it is pretty rudimentary (still has a ways to go I think).

If you are into that sort of thing it might be worth checking out.
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tinyE: Hmmm, something to think about.
I am gonna take a close look at it and maybe compare it to some others.

I appreciate the link. Thank you. :D
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jackster79: One other thing about OpenMW: There is a subgroup working on implementing multi-player.

Have not tried it but it is pretty rudimentary (still has a ways to go I think).

If you are into that sort of thing it might be worth checking out.
thanks but I can't MP where I live.

Still, thank you for the heads up. :D
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nightcraw1er.488: ?? Where do you get that they are illegal? Sure they are not endorsed by Beth's, but then no mod is. Nothing illegal about it. I don't know about TTW, but skywind and morronlivion probably have t been mentioned yet as they are nowhere near ready to be used (unless there has been a release I am unaware of).
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candesco: By the time Morroblivion got released, at least a betaversion of it (around 2007, if i'm not mistaken) and that dude made a site of it he was soon contacted by the lawyers of Bethesda. They demanded he took that mod offline. There was also a thread about that back then. There was an official statement by Pete Hines that Bethesda does approve modding and embraces it, but doesn't approve mods where the files of one game is used on the other. You change the code then. And yes, that's illegal. Hence why those mods aren't mentioned.
News to me, that means half the big mods out there are then illegal, open Morrowind, bgtrilogy and tutu, etc.
I think it's just Beth's sing Beth's, they recently asked people to remove adverts for reselling their games. In fact they aren't an ice company at all, just they happened to make some moddable engines (it's not like the games are worth shit without mods).
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HiPhish: The best "mod" for Morrowind is OpenMW:
http://openmw.org/en/

It's not actually a mod, but a new engine to run Morrowind in. It's Free and Open Source, it's multiplatform, more stable and less buggy than Bethesda's Morrowind engine. It's also cross-platform, so no need to mess around with Wine any longer. It's compatible with Morrowind mods and has a more sane modding structure. There is no reason to use the vanilla engine over OpenMW.
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tinyE: does it improve the graphics?
A bit. Add rebirth and overhaul, and two or three other mods (I will dig out my list) and it works a treat. Would be great to see it used more as it has a creator with it for modding.
Post edited August 20, 2018 by nightcraw1er.488