dtgreene: Is it as bad as in Oblivion?
(Sometimes, it's a pain to loot a dead enemy because its body is going flying all over the place.)
MightyPinecone: My main headache in that area was with the weapons and what not that dropped on the ground. Searching for that fancy looking sword that the extremely well equipped bandit dropped somewhere in the undergrowth really made one notice just how hilly Cyrodiil is. The combination of weapons that you can't loot via its previous owner's body, hills, hills, fecking hills everywhere, magical low friction ground and accidentally kicking the thing you want to pick up made for some rather frustrating treasure hunts.
I do find it annoying that enemies drop their weapons when killed.
I did, however, notice in the Construction Set a GMST that looks like it controls the chance of enemies dropping their weapons when killed. It's set to 100 by default, and though I ended up not changing it, perhaps setting it to 0 will prevent enemies from dropping their weapons on death and allow you to loot them from the body.