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idbeholdME: But hands are an absolute minimum. I hate the "floating weapon" style, where not even hands are visible and swapping weapons is instant where the weapon model on your screen instantly changes. One of the greatest drawbacks of Painkiller for example. It doesn't feel like you're playing a character, but a floating weapon model.
How would you feel about a game where you actually *are* playing as a floating weapon model? Or, rather, you character is a floating animated weapon, and the manual and story content reflect that fact?
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dtgreene: How would you feel about a game where you actually *are* playing as a floating weapon model? Or, rather, you character is a floating animated weapon, and the manual and story content reflect that fact?
No problem, if the game was based around it. I just find it a bit distracting when weapon swap times are instant (just model swap) and there are no hands visible on any of the weapons.
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Atlo: not really on topic I honest to god want a wristphone, Star Trek style. I know there are smartwatches but those do not offer ability to phone.
AFAIK, Samsung offers Galaxy watches with LTE that do let you make calls without having your phone anywhere near.
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dtgreene: How would you feel about a game where you actually *are* playing as a floating weapon model? Or, rather, you character is a floating animated weapon, and the manual and story content reflect that fact?
I had an idea for a game like this, except you were just an ominous void that could manipulate objects and "store" them if they were small enough, and the objective of the game is make a chicken sandwich for a robot in a sandbox map modeled after a typical American suburb. Everyone would be creeped out by you and since you couldn't speak, going to the local fast food joint requires that you pick up a handily provided just-for-you foam ball to throw at the menu.

I mean, it's not exactly being a floating weapon model, but I figure close enough.
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idbeholdME: No problem, if the game was based around it. I just find it a bit distracting when weapon swap times are instant (just model swap) and there are no hands visible on any of the weapons.
Pretty sure that's just a budget limit, especially with indie games. Even TimeSplitters 2 back then does it, the shotguns even having neat animations without the hands. You can still punch, but it's like three or four frames and it just blatantly cuts out. I can only assume they did not want to play test all the individual character models' hands since there are so many.
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dtgreene: How would you feel about a game where you actually *are* playing as a floating weapon model? Or, rather, you character is a floating animated weapon, and the manual and story content reflect that fact?
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Warloch_Ahead: I had an idea for a game like this, except you were just an ominous void that could manipulate objects and "store" them if they were small enough, and the objective of the game is make a chicken sandwich for a robot in a sandbox map modeled after a typical American suburb. Everyone would be creeped out by you and since you couldn't speak, going to the local fast food joint requires that you pick up a handily provided just-for-you foam ball to throw at the menu.

I mean, it's not exactly being a floating weapon model, but I figure close enough.
Out of curiosity, have you thought about actually trying to make that game yourself?
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timppu: One (or two) prediction(s) that seemed common e.g. in the early 90s and so was that if and when video calls become a real thing:

1. First failed prediction was that video calls would pretty much replace normal voice calls altogether, ie. as if people always wanted and needed to see the other person they are talking with, and show their own messy appearance to the other party. In reality, people don't use video calls or switch their Teams camera on, unless there is a good reason for it.

So while video calls are possible, they haven't replaced normal voice calls. I usually take a Google Duo/Meet video call to my wife only if I need to show her something (ie. "is this the product you wanted me to buy from the grocery store?"), or I want to prove to her that yes I am meeting my friends watching ice hockey, and not with a bunch of hookers again.

2. The other failed prediction was that we would make those video calls from our living room, from a 200" wall screen TV. Why the heck would we ever do that? First of all there can be all kinds of disturbances around you (shouting and running kids, you are watching TV at the same time or doing something while calling, etc.), and generally people want some privacy when making calls, not making them public to everyone in the vicinity.
To the first point, that's been a prediction since before they existed, basically. A way to scry and speak to someone has always been an object of fantasy, along with projections, astral or otherwise. As someone who is quite asocial, to the point of dreading phone calls even to automated systems, I'm sure you as you; being part of the people whose personal space is known as "Knife Fighting Distance" would understand.

To the second, that doesn't even begin to touch on the unsettling potential implications; especially given devices such as the audience meter which (while opt in), still were made to send signals back to rate the popularity of shows. Given the already shady nature that is modern advertising, I can't imagine anyone wanting to pass up on a quick demographics check by peeping a little eye.
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Darvond: I'm fond of old videos talking about things that people were predicting. From the pre-internet era of the multimedia revolution, that sort of era.
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timppu: One (or two) prediction(s) that seemed common e.g. in the early 90s and so was that if and when video calls become a real thing:

1. First failed prediction was that video calls would pretty much replace normal voice calls altogether, ie. as if people always wanted and needed to see the other person they are talking with, and show their own messy appearance to the other party. In reality, people don't use video calls or switch their Teams camera on, unless there is a good reason for it.

So while video calls are possible, they haven't replaced normal voice calls. I usually take a Google Duo/Meet video call to my wife only if I need to show her something (ie. "is this the product you wanted me to buy from the grocery store?"), or I want to prove to her that yes I am meeting my friends watching ice hockey, and not with a bunch of hookers again.

Off-topic: what's with all those idiots who keep a phone horizontally in front of their mouth while talking, as if it was a sandwich they are about to eat? It looks so stupid.

Apparently I am not the only one who has wondered:

https://www.theregister.com/2018/07/13/no_seriously_why_are_you_holding_your_phone_like_that/

https://www.quora.com/When-people-are-talking-to-their-smartphone-assistant-why-do-they-hold-the-phone-horizontally-up-to-their-mouth-like-its-a-slice-of-pizza-that-they-are-about-to-take-a-bite-from-Is-that-necessary
I've actually come across a decent number of people who pretty much only make calls with video. I don't get it, sometimes they're the same people who hold their phone like a slice of pizza. So not only are they making an unnecessary video call, but the video is not even showing anything. Although I suppose more confusing would be the people who are walking around a store and making the video calls as they're going around in public. (I should specify that I am not talking about people trying to make a visual confirmation or anything like that. They're like just talking.) I dunno, just seems really odd to me.

Back on the video call topic, I understand making them if it is someone you have not seen in a long time and are not likely to be able to physically meet for some time, but I know someone who regularly makes video calls to people she sees on a near daily basis. Just seems so unnecessary to me.

Glad to see I'm not the only person irritated by the way people hold their phones. I suppose it would be one thing if it was just something the darn kids were into, but from my observation it does not seem to have any particular age range.
Post edited January 27, 2023 by AnimalMother117
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dtgreene: Out of curiosity, have you thought about actually trying to make that game yourself?
I think a lot of things, but if you're asking if I've attempted to code some kind of demo in a game engine, no. I had lots of these ideas when I was younger, but they were always just entertaining thought experiments. I have grown older and am too busy to do anything of that sort these days.