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Pyre demo from PAX by TotalBiscuit.
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sanfueg: Pyre demo from PAX by TotalBiscuit.
I really love how it looks. I'm just rather unsure about how linear it's going to be, which was already a problem in Transistor. A bit more travelling choices, a bit more back-and-forth at the player's choosing, maybe optional missions, a good bit more choice for training sessions aka farming ... then it could really be a game for me. :)
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sanfueg: Pyre demo from PAX by TotalBiscuit.
That looks great and the gameplay while weird, looks rather interesting and somewhat mysterious. Hopefully it doesn't end up too repetitive with endless look alike battles.
Geez, and I haven't even played Transistor yet. Need to catch up, these folks are amazing.
3 member party based rpg. Hmm. can anyone tell if its turn based from that trailer? (i loved Bastion..small amount of Transistor i played i liked too...)
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Niggles: 3 member party based rpg. Hmm. can anyone tell if its turn based from that trailer? (i loved Bastion..small amount of Transistor i played i liked too...)
Totalbiscuit's youtube channel has some uncommentated gameplay you could check out.
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omega64: Totalbiscuit's youtube channel has some uncommentated gameplay you could check out.
He basically reuploaded the commented footage, only this time without commentary. :)
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omega64: Totalbiscuit's youtube channel has some uncommentated gameplay you could check out.
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Vainamoinen: He basically reuploaded the commented footage, only this time without commentary. :)
I know. :p
Not sure what it will accomplish but I sent them a message haha. Love them and GOG. Day one buy for me when it makes it over to GOG.
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TLRO53: Not sure what it will accomplish but I sent them a message haha. Love them and GOG. Day one buy for me when it makes it over to GOG.
Nice, I think I'm gonna do the same, also, day one buy. After Bastion and Transistor I have a lot of trust in Supergiant Games. Even though I was disappointed with Trine 3 from Frozenbyte, I still have faith in others.
According to this thread they are currently only planning on having a Steam and PS4 release, but might bring it to "other platforms" in the future.

The reason given though is that as a small team bringing the game to multiple platforms is too much effort. This sounds disingenuous to me, since sending GOG their PC build should take far less effort than building a console port and I've seen way smaller teams than theirs release games simultaneously. Can anyone here explain how much effort it actually takes to maintain a GOG version next to a Steam version?
Post edited July 18, 2017 by Fortuk
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Fortuk: The reason given though is that as a small team bringing the game to multiple platforms is too much effort. This sounds disingenuous to me, since sending GOG their PC build should take far less effort than building a console port and I've seen way smaller teams than theirs release games simultaneously. Can anyone here explain how much effort it actually takes to maintain a GOG version next to a Steam version?
Anyone willing to explain?
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Fortuk: The reason given though is that as a small team bringing the game to multiple platforms is too much effort. This sounds disingenuous to me, since sending GOG their PC build should take far less effort than building a console port and I've seen way smaller teams than theirs release games simultaneously. Can anyone here explain how much effort it actually takes to maintain a GOG version next to a Steam version?
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Fortuk: Anyone willing to explain?
It´s just the polite way to tell us that we´ll have to wait.
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RadonGOG: It´s just the polite way to tell us that we´ll have to wait.
Ah, that's disappointing. Nothing but a poor excuse then.

(And hell yeah, buy Sacrifice!)
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RadonGOG: It´s just the polite way to tell us that we´ll have to wait.
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Fortuk: Ah, that's disappointing. Nothing but a poor excuse then.

(And hell yeah, buy Sacrifice!)
Exactly...
...directed at what´s outside the brackets as well as what´s inside the brackets! :D