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If once upon a time you fell in love with NES, SNES and PS1-era JRPGs, then this title is going to be something right up your alley! 8-Bit Adventures 1 and 8-Bit Adventures 2 are now available on GOG in a special Bundle of both titles!

8-Bit Adventures is a retro style turn-based RPG with an earnest, engaging storyline and relatable, easy-to-love pixel characters. Through the gameplay, you’ll get to experience strategic turn-based battles and deep party customisation, as well as bizarre monsters and a large, fantastical world filled with people full of personality. All of that, in a memory-inducing, vibrant 8-bit inspired visuals, sprinkled with an unforgettable soundtrack.

Now on GOG!
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GOG.com: Release: 8-Bit Adventures 1 + 2 Bundle
Nice looking games.
I'm a fan of pixel art, but the incongruous mixing of different resolution assets here just makes it the screenshots look like quick mockups made in MSpaint. The sprites and tiles don't look like they're even from the same game.

EDIT: It would appear my criticisms only apply to the first game. The second one seems to completely address this and looks rather nice. Very strange that the first one is apparently remastered and didn't bring it up to the standards of the second though.
Post edited February 10, 2023 by my name is catte
25% discount to get the bundle vs the individual games, at least here in the US. Not too shabby.
high rated
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BreOl72: Nice looking games.
Thank you very much BreOl72!
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my name is catte: I'm a fan of pixel art, but the incongruous mixing of different resolution assets here just makes it the screenshots look like quick mockups made in MSpaint. The sprites and tiles don't look like they're even from the same game.

EDIT: It would appear my criticisms only apply to the first game. The second one seems to completely address this and looks rather nice. Very strange that the first one is apparently remastered and didn't bring it up to the standards of the second though.
It's a long-story, but the first game was originally made in 2013. Then I made a much improved Remastered Edition in 2015, which improved the visuals, but was still heavily hamstrung by the budget (a professional artist did the character sprites, but I handled most other things).

With the second game, we had made enough money to hire that professional artist to do the entire game, which made a massive difference! I'd still really like to remake the first game and bring it up to the standard of the second, but we'll see what happens =)
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CriticalGames: It's a long-story, but the first game was originally made in 2013. Then I made a much improved Remastered Edition in 2015, which improved the visuals, but was still heavily hamstrung by the budget (a professional artist did the character sprites, but I handled most other things).

With the second game, we had made enough money to hire that professional artist to do the entire game, which made a massive difference! I'd still really like to remake the first game and bring it up to the standard of the second, but we'll see what happens =)
Hey, thanks for the reply and reacting so maturely to my harsh words. I had assumed the first one was remastered after the second, but this makes a lot of sense now.

If/when you can afford it, getting the person who worked on the second to work on the first might be a solid investment. I may be alone here, but I'm unlikely to play the second game without playing the first and I'm unlikely to play the first game because of the way it looks. What I'm getting at is that the first one might adversely affect the sales of the second slightly. Of course, you have access to the sales data which might completely contradict what I'm saying.

Either way, I'll bow out of the thread now and await the (possible) second remastering of the first game. :)
Post edited February 11, 2023 by my name is catte
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my name is catte: Hey, thanks for the reply and reacting so maturely to my harsh words. I had assumed the first one was remastered after the second, but this makes a lot of sense now.

If/when you can afford it, getting the person who worked on the second to work on the first might be a solid investment. I may be alone here, but I'm unlikely to play the second game without playing the first and I'm unlikely to play the first game because of the way it looks. What I'm getting at is that the first one might adversely affect the sales of the second slightly. Of course, you have access to the sales data which might completely contradict what I'm saying.

Either way, I'll bow out of the thread now and await the (possible) second remastering of the first game. :)
No worries at all my name is catte! I've heard much harsher than yours, so it's all good haha XD

It's definitely an investment I'd like to make if I'm able (affording it is the trick)! I don't think that's been a problem for most people based on my sales data (I made the sequel with the intention that no one would have to play the first one to get into it), but I can certainly understand where you're coming from. It'd be nice to have the full story portrayed at a consistent level of quality =D

Thanks for your interest and input!
It would be nice if the Bundle bundled the Bundle versions instead of the Standard versions. There's no easy way on GOG to complete your collection with a Bundle, making it a bit of a bundling bumble. (The listing isn't clear either way, I suppose.)

Psychologically, it's also better to include a posted discount on the Bundle price, even if only 10%. IOW, the Bundle is listed as $24. You could instead list it for $30 (the total of the two base game retails) and have it be 20% off. It would show up in Discount searches, too.

EDIT: This would be a good example to copy:
https://www.gog.com/en/game/bloodrayne_terminal_cut_bundle

Individual games: $15 each, $30 total
Bundle price: $24
Sale price currently, 10% off for $21 and change.
Post edited February 14, 2023 by nightstrike_gog
Sympathetic response, sympathetic developer. I like the retro style.

I'll be purchasing the bundle in the near future, but for now I've got a whole stack of games to play.
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nightstrike_gog: It would be nice if the Bundle bundled the Bundle versions instead of the Standard versions. There's no easy way on GOG to complete your collection with a Bundle, making it a bit of a bundling bumble. (The listing isn't clear either way, I suppose.)

Psychologically, it's also better to include a posted discount on the Bundle price, even if only 10%. IOW, the Bundle is listed as $24. You could instead list it for $30 (the total of the two base game retails) and have it be 20% off. It would show up in Discount searches, too.

EDIT: This would be a good example to copy:
https://www.gog.com/en/game/bloodrayne_terminal_cut_bundle

Individual games: $15 each, $30 total
Bundle price: $24
Sale price currently, 10% off for $21 and change.
I *think* I understand what you're saying, and thanks for the suggestion! The problem is, I can't set up a permanent discount - at least, as far as I know. I basically wanted this to be a way for players to buy both games at a discount at any time year round, seeing as the individual pieces will go on sale (and work out to a similar price) periodically.

I appreciate your input, though, and I'll give that some thought. You're right that appearing on Discount searches would be beneficial!
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kultpcgames: Sympathetic response, sympathetic developer. I like the retro style.

I'll be purchasing the bundle in the near future, but for now I've got a whole stack of games to play.
That's incredibly kind of you kultpcgames - thank you very much for the kind words and support! =D I know exactly what you mean; I don't know if I'll ever catch up to my backlog haha.
Haven't played either game yet (and haven't bought the second game), but there's one thing I'm wondering about the game design:
* Is it a high-attrition game, where much of the challenge comes from managing your resources and getting them to last until the next safe spot (like a town)? or
* Is it a low-attrition game, where the challenge is about the individual encounters, with most important resources recovering automatically?
* Or do the two games take opposite approaches?

I note that this particular decision is a rather significant one from a game design perspectives, as it has many ripple effects throughout the game. For example, a spell that can, at high cost, win most random battles with a single cast would be gamebreaking in a low-attrition game (as the player would just use the spell every battle), but could work in a high-attrition game (is it worth using it in this encounter, or is the encounter not dangerous enough to warrant it?). There's also the fact that high-attrition lends itself to longer dungeons with more encounters, while low-attrition lends itself to fewer, more involved, encounters.