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Develop your own transport network in different regions and cities with Fly Corp, now available on GOG with a 30% launch discount until February 27th, 2 PM UTC!

The game features an advanced passenger flow system, and all the cities are real with a realistic population. The bigger the population, the more people want to fly. Each passenger has their own destination and they'll fly with layovers if there aren't any direct routes. You won't have enough money to connect every city to all the other cities, so you'll have to analyze the situation and make decisions about where your next transport hub will be. Just like planes, airports also have their maximum capacity. You'll lose if even one of them gets overloaded.

Now on GOG!
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GOG.com: Release: Fly Corp
To thank us for connecting Minsk to our transport network, Belarus gave us 209.
To thank us for connecting Luxembourg to our transport network, Luxembourg gave us 255.

What?
What did they give us?
Magic beans?
Let's see, which item or product should I compare a threadbare version of Aerobiz Supersonic/Air Management '96 to?

Ah, how about the time cotton was in such short supply that it was replaced by paper, peat, reeds, bulrushes and free-growing stinging nettle fibres?

The comparison comes with the territory; and the devs stepped into Koei Territory.

It didn't kick you out if your airport routes were full, because what kind of reason for a game over is that?!

The only reason that logically exists to Game Over is if you are destitute for multiple months or fail to fulfill the scenario goals in the stated time.

But okay, let's put that aside, and make less fair comparisons. (Who cares the population of a city? It's travelers who matter.)

Does Fly Corp (a bad name) have:

• A historic catalogue of actual events including Olympics, various upheavals and uprisings, disasters, and other events to shift the scales?
• A historic roster of (perhaps name substituted) aircraft from Boeing, Airbus, McDonnell Douglas, Lockheed, Ilyushin, and several others?
• Several scenarios ranging beyond just modern play? (For example, 1970-1990)?
• Tourism and how it interacts with the desire of people to visit an area?
• Can I make life hard for myself and start in historic Rostov?
• Does each region contain music that is thematically appropriate to the area currently focused?
• A charming advisory board of people to help advise me should I need a quick reminder or rundown of what the current situation is?
• Adjustable service, advertising, and repair rates?
• The ability to make synergies within hub cities by purchasing services for additional profit and influx of passengers?
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BreOl72: To thank us for connecting Minsk to our transport network, Belarus gave us 209.
To thank us for connecting Luxembourg to our transport network, Luxembourg gave us 255.

What?
What did they give us?
Magic beans?
Units of currency, but they apparently forgot to proofread in a § or ¤ symbol.
Post edited Yesterday by dnovraD
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dnovraD: Let's see, which item or product should I compare a threadbare version of Aerobiz Supersonic/Air Management '96 to?

Ah, how about the time cotton was in such short supply that it was replaced by paper, peat, reeds, bulrushes and free-growing stinging nettle fibres?

The comparison comes with the territory; and the devs stepped into Koei Territory.

It didn't kick you out if your airport routes were full, because what kind of reason for a game over is that?!

The only reason that logically exists to Game Over is if you are destitute for multiple months or fail to fulfill the scenario goals in the stated time.

But okay, let's put that aside, and make less fair comparisons. (Who cares the population of a city? It's travelers who matter.)

Does Fly Corp (a bad name) have:

• A historic catalogue of actual events including Olympics, various upheavals and uprisings, disasters, and other events to shift the scales?
• A historic roster of (perhaps name substituted) aircraft from Boeing, Airbus, McDonnell Douglas, Lockheed, Ilyushin, and several others?
• Several scenarios ranging beyond just modern play? (For example, 1970-1990)?
• Tourism and how it interacts with the desire of people to visit an area?
• Can I make life hard for myself and start in historic Rostov?
• Does each region contain music that is thematically appropriate to the area currently focused?
• A charming advisory board of people to help advise me should I need a quick reminder or rundown of what the current situation is?
• Adjustable service, advertising, and repair rates?
• The ability to make synergies within hub cities by purchasing services for additional profit and influx of passengers?
avatar
BreOl72: To thank us for connecting Minsk to our transport network, Belarus gave us 209.
To thank us for connecting Luxembourg to our transport network, Luxembourg gave us 255.

What?
What did they give us?
Magic beans?
avatar
dnovraD: Units of currency, but they apparently forgot to proofread in a § or ¤ symbol.
OpenTTD is much better. This game however caters to people who dont know how to do real management. This is a hard pass for me.
It's not supposed to be a "real management" game any more than Train Valley is supposed to be a real train simulation or Mini Metro is supposed to be a real subway simulator. Some of you really need to get your heads on straight.

Anyway there's a demo on Steam...it's basically about connecting things to other things, and not having things overflow. Using an airline theme. Which doesn't literally make much sense as e.g. planes usually fly without being full, so if you're one of those people who takes everything 100% literally I guess your head will explode. Anyway as a minimalist puzzle/strategy game it's moderately fun, though I have enough "casual/palette cleanser" type games that appeal to me more.
This might be a little like Mini Metro, but instead of going to any triangle/circle/whatever they want to get to a specific city in the end? This could be fun. Thanks.