UhuruNUru: Sure GOG can "Pressure the Publisher", but it reality is market forces define what "Timely Manner" means, and if the number of copies sold on GOG doesn't justify the cost of parity releases, Timely can mean once stable, it's likely support obligations that delays adding content until the early adopters find the bugs, a Steam 1st release, is beta QA testing of GOG version to me.
Again: I am not talking about a slight delay. I am talking about MONTHS and you simply don't need MONTHS to beta test a game on Steam before bringing it to GOG ... especially not when you already released several other patches and additions on Steam in the meantime. That is what madmind is doing and if you defend such a behavior you defend bad devs - simple as that. I know quite a few indie devs that I love to supporl. All are successful but they are also aware that they need every customer - including the GOG customers.
UhuruNUru: GOG is really struggling to survive, and losing money as it is. If we know it, publisher's know it.
Just what do you think GOG can do, if for financial reasons the publisher can show that timely manner, means extended waits.
GOG is still a part of CDPR and since CP2077 was successful even though it had a bit of a bad start I am quite sure GOG will survive ... so I won't start to cry just now, sorry. Also, to survive GOG could have as many partners as they want and still would not sell a single game WITHOUT CUSTOMERS! There are several reasons why so many left GOG and non updated games is one of them, almost non existing or not working support is another one ... but that's another story.
UhuruNUru: Games Not being released on GOG for years, is for the exact same niche market reasons.
I don't understand why you are trying to explain things to me which I never complained about? Like I already said, This is not about GOG not getting a certain game released. But IF it is released on GOG I expect to get good support for it as well AFTER I HAVE PAID money for it.
UhuruNUru: Fact is GOG is struggling to get any games here that are actually profitable, and the more "Indie" (rarely a deserved label). Most games claiming indie status, are just smaller dev studios, "Indie" means, Self Financed, and Self Published.
I hate it to quote wiki:
"An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games.
However, the "indie" term may apply to other scenarios where the development of the game has some measure of independence from a publisher even if a publisher helps fund and distribute a game, such as creative freedom."
The indie status mostly is about creative freedom which is one reason why several indie games are trying to do something new in opposite to AAA studios that mostly do the same formula over and over ... if it has been sold before. ONly very few indie devs are even able to get their gae on the market without the help of a publisher.
UhuruNUru: You do know what MICRO represents, and what "Transactions" represents, don't you?
Obviously not.
"Microtransactions, often abbreviated as mtx are a business model where users can purchase virtual goods with micropayments. " - that's the known definition.
UhuruNUru: In your defense the entire gaming industry spent millions twisting the meaning of a word they hated being used.
We used it to describe low effort trash Microtransaction DLC. So you've been persuaded by marketing BS, to use their distorted Micro=Price definition.
That's the known definition probably everybody (with the exception of yourself) knows and refers to when talking about mictrotransations. It does not matter if the words "micro" and "transactions" can be translated on their own getting another meaning.
UhuruNUru: Gamers created the original meaning, and that is the definition I will always use, not whatever you may believe it means
MICRO = Tiny amount of content. TRANSACTION massively increased cost, on the order of +1000% profit margins.
That's a definition you see. Please give me a source where I can look up that this exists for real.
UhuruNUru: When 13 of the cheapest low effort reskin DLCs (Like Play as NPC already in game reskins), is sold for the same price as the entire game, they're is no other way to define such overpriced ripoff content than as a Microtransaction, AND calling it that is intended to draw your attention to the fact it's overpriced utter Trash, a free bit of bonus fluff, is it's VFM price individually.
Most DLCs are too expensive and many DLCs are skins or costumes or weapons only ... but it is still up to each customer to decide if they want to pay or not. DLCs in general are a business model you can hate, or support or sometimes support and sometimes hate. That's the real workld you are trying to teach me about.
UhuruNUru: Publisher does it before release, I just won't buy that game, but if they do it after release, I won't buy anything they publish, until it's removed, and even then, it will be long after release.
Why do the (in your opinion) unnecessary DLCs matter if you buy the base game or not? And why does it matter if they remove it afterwards? Just don't buy them and be done with it. If this would be content you would want to have in the base game I could understand your point but since they are completely worthless (in your eyes) there's no reason to be mad about it.
UhuruNUru: All Succubus DLC are Microtransactions, but there is no MICS, so it can be ignored, and left on the store.
If it had a MICS, I would never have even bought the game.
They are still no mictrotransactions in the definition known today but yes, they are overpriced as so many DLCs ... but you can't objectively say that they can be ignored since this is your subjective opinion only.