Posted July 19, 2018
There's been a recent topic about sequels that changed everything, as well as a recent topic about the release of a new Ys game, which appears to be a remake of an older one, so I figure I would post this topic. Some examples that I am aware of:
Ys: The Oath in Felghanna: The change from side-scrolling 2D to 3D isn't the only change; the mechanics were changed completely. The rings from the original (which could have various passive effects, including healing and invincibility, but used up ring energy) are gone, and instead you have bracelets that produce active offensive and movement effects. Also, the change from save anywhere to save only at savepoints.
Sword of Mana: Supposedly a remake of Final Fantasy Adventure, but changed drastically. Again, change from save anywhere to save at savepoints, but also a completely different magic system, the fact that the playable character you don't choose now has full stats (in toe original, your companion was uncontrollable but invincible), and many other changes. If you play as the boy (which was the only option in the original), the airship dungeon is apparently short and trivial; it was not in the original.
SaGa 3 DS: The original differed from other games in the SaGa series in that it had levels and experience points (standard RPG elements, but not in this one). The remake got rid of them, and changed the game mechanics completely, adding things like weapon (and spellbook) durability (but throwing out MP), and changing the way various races work (though the ability to transform into a different race via meat/parts is retained).
Any others that you can think of?
Ys: The Oath in Felghanna: The change from side-scrolling 2D to 3D isn't the only change; the mechanics were changed completely. The rings from the original (which could have various passive effects, including healing and invincibility, but used up ring energy) are gone, and instead you have bracelets that produce active offensive and movement effects. Also, the change from save anywhere to save only at savepoints.
Sword of Mana: Supposedly a remake of Final Fantasy Adventure, but changed drastically. Again, change from save anywhere to save at savepoints, but also a completely different magic system, the fact that the playable character you don't choose now has full stats (in toe original, your companion was uncontrollable but invincible), and many other changes. If you play as the boy (which was the only option in the original), the airship dungeon is apparently short and trivial; it was not in the original.
SaGa 3 DS: The original differed from other games in the SaGa series in that it had levels and experience points (standard RPG elements, but not in this one). The remake got rid of them, and changed the game mechanics completely, adding things like weapon (and spellbook) durability (but throwing out MP), and changing the way various races work (though the ability to transform into a different race via meat/parts is retained).
Any others that you can think of?