Posted March 11, 2021
Suppose we look at RPGs with the following characteristics:
* There exist both arcane and divine magic (or at least concepts that are comparable to them)
* Healing magic exists
Typically, in such an RPG, arcane casters get the most powerful attack spells, but typically get no (or very limited) healing. Divine casters, on the other hand, get healing magic throughout the game, but their offensive magic spells tend not to be as strong, if they're present at all (or you might have the only attack spell be a high level spell, like Final Fantasy white mages).
My question is, what games have subverted this division?
One I can think of is Dragon Wars:
* Every magic skill can get healing magic, and the healing capabilities are comparable between them (with Druid Magic users getting a small edge with multi-target healing). This includes High Magic, which is the closest counterpart to arcane magic.
* Sun Magic, the closest counterpart to arcane magic, gets the most powerful attack spells.
* Even Low Magic gets a healing spell, and that spell can be obtained in infinite quantities early in the game, so every caster is going to get a healing spell.
Any other good examples of this?
* There exist both arcane and divine magic (or at least concepts that are comparable to them)
* Healing magic exists
Typically, in such an RPG, arcane casters get the most powerful attack spells, but typically get no (or very limited) healing. Divine casters, on the other hand, get healing magic throughout the game, but their offensive magic spells tend not to be as strong, if they're present at all (or you might have the only attack spell be a high level spell, like Final Fantasy white mages).
My question is, what games have subverted this division?
One I can think of is Dragon Wars:
* Every magic skill can get healing magic, and the healing capabilities are comparable between them (with Druid Magic users getting a small edge with multi-target healing). This includes High Magic, which is the closest counterpart to arcane magic.
* Sun Magic, the closest counterpart to arcane magic, gets the most powerful attack spells.
* Even Low Magic gets a healing spell, and that spell can be obtained in infinite quantities early in the game, so every caster is going to get a healing spell.
Any other good examples of this?