Posted September 09, 2019
I spent some time reading the latest posts in the forum, when this thread came up:
https://www.gog.com/forum/general/games_at_risk_of_being_removed_from_gogs_catalog_tracking_thread
I read some of the "newer" posts therein...then I came to this post:
https://www.gog.com/forum/general/games_at_risk_of_being_removed_from_gogs_catalog_tracking_thread/post128
According to that post, the self-publishing developers behind the game "P.O.L.L.E.N" are bankrupt.
Especially this sentence: "Game hasn't been on sale for 2 years now in any of the stores", made me check the price of the game, both on GOG and on Steam...
And lo and behold: Steam asks for €9,99 (base price!) - GOG asks for €22,49 (base price!)
That doesn't make any sense.
According to most user-reviews, that I've read, the game works best (or should be played preferably) with a VR headset.
Going by the fact that VR is still a niche inside computergaming, and considering the fact, that GOG has only a fraction of the reach Steam has (thus, GOG very likely has even less customers with a VR system at home), it should be GOG who is undercutting Steam - not the other way around.
https://www.gog.com/forum/general/games_at_risk_of_being_removed_from_gogs_catalog_tracking_thread
I read some of the "newer" posts therein...then I came to this post:
https://www.gog.com/forum/general/games_at_risk_of_being_removed_from_gogs_catalog_tracking_thread/post128
According to that post, the self-publishing developers behind the game "P.O.L.L.E.N" are bankrupt.
Especially this sentence: "Game hasn't been on sale for 2 years now in any of the stores", made me check the price of the game, both on GOG and on Steam...
And lo and behold: Steam asks for €9,99 (base price!) - GOG asks for €22,49 (base price!)
That doesn't make any sense.
According to most user-reviews, that I've read, the game works best (or should be played preferably) with a VR headset.
Going by the fact that VR is still a niche inside computergaming, and considering the fact, that GOG has only a fraction of the reach Steam has (thus, GOG very likely has even less customers with a VR system at home), it should be GOG who is undercutting Steam - not the other way around.