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Fresher, better, 70% off!

<span class="bold">Star Vikings Forever</span>, the new version of the tile-based puzzle/RPG starring cute space-Vikings, has just relaunched itself towards a new era of adventuring.

Did you somehow miss this adorable game because it wasn't cool enough for you? Well, wait until you see it now, all grown up and looking hot! There it goes, wearing its New Game Plus mode, speaking five new languages, and sporting optimized performance. Plus, it's now 70% off so there's no excuse to not give it a try!

The 70% discount will last until July 13, 2PM UTC.

Watch the trailer.
Post edited July 06, 2017 by maladr0Id
Great price, thanks! But, you forgot to link the game. :)

https://www.gog.com/game/star_vikings_forever
Post edited July 06, 2017 by SpiderFighter
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SpiderFighter: Great price, thanks! But, you forgot to link the game. :)

https://www.gog.com/game/star_vikings_forever
An oversight. Thanks and fixed!
Cool, thank you for the free upgrade.
Is it possible to bring the soundtrack DLC to 70% sale price, too?

It was (together with the old version of the game) a few weeks ago while on summer sale...
After downloading the new version, I'm getting a "failed to load mono: function unity_mono_reflection_method_get_method not found" error upon launch. Win10 64-bit. Can anyone confirm?
Nice. It's a great game and even the old version was well worth the full price. So it's great that they still add new content for free.
Thanks everyone for all the support! Glad you're enjoying the relaunch :)
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leaguehq: After downloading the new version, I'm getting a "failed to load mono: function unity_mono_reflection_method_get_method not found" error upon launch. Win10 64-bit. Can anyone confirm?
I've reported this to our dev team, and will let you know if I have further questions.

If anyone else experiences this, let us know!
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leaguehq: After downloading the new version, I'm getting a "failed to load mono: function unity_mono_reflection_method_get_method not found" error upon launch. Win10 64-bit. Can anyone confirm?
Hey, our developer says he has been using the same settings that you provided, and is not able to see the issue.

We are thinking it may be related to system requirements, or a driver that isn't up to date. Our requirements are very low though, so that doesn't necessarily make sense either...

We require at least:
- DirectX June 2010
- .NET 4.0

If you're interested, email me at "david [at] akuparagames [dot] com" and we can try to troubleshoot more.
Awesome to see this game get updated again, it was one of my favorites for 2016. I really hope this relaunch gets it more attention.
Looks like there's a runaway bold tag on the game card.
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Zeyes: Looks like there's a runaway bold tag on the game card.
Thanks for the heads up. It's been fixed but it might take a couple minutes for the change to take effect :)
Fullscreen mode was broken with the update for me.

After the logo screens in the title, mouse pointer disappears completely, the new image effect results in some unstable mess and everything goes black.

Windowed mode still works.

I'm using Linux Mint 18.1 here.
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Klumpen0815: Fullscreen mode was broken with the update for me.

After the logo screens in the title, mouse pointer disappears completely, the new image effect results in some unstable mess and everything goes black.

Windowed mode still works.

I'm using Linux Mint 18.1 here.
Can you try version 2.1.4 of the Linux version, please?

Also, the windowed vs. fullscreen mode working or not working on Linux is something that is rather inherent in the Unity Engine so if the issue persists for you in Mint, I doubt that the developer will be able to fix it. From what I've learned about this issue when I was getting support for another Unity-based game is that windowed and fullscreen mode are rendered differently hence the reason you get no crash in windowed mode...
Post edited July 07, 2017 by JudasIscariot
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JudasIscariot: Can you try version 2.1.4 of the Linux version, please?
I just did, unfortunately it didn't change anything.

Too bad since full-screen worked fine before the Forever patch.
Performance is way better though so I'll stick with it.

BTW: What is the difference in game-mode-plus?
I seem to have lost my old save (was already finished) and wonder whether it's worth playing through it again.

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JudasIscariot: Also, the windowed vs. fullscreen mode working or not working on Linux is something that is rather inherent in the Unity Engine so if the issue persists for you in Mint, I doubt that the developer will be able to fix it. From what I've learned about this issue when I was getting support for another Unity-based game is that windowed and fullscreen mode are rendered differently hence the reason you get no crash in windowed mode...
Hmm, I have a lot of Unity games and never encountered this problem before.
Post edited July 07, 2017 by Klumpen0815