Posted August 16, 2018
I am fairly new to the GOG community, but I have been around for a long time, playing games on computers with great enthusiasm since the late 1960s.
Out of 50 years of computer gaming my favorite game is Starsaga, in two volumes, Starsaga, Beyond the Boundary, which is Starsaga I and Starsaga, The Clathran Menace, which is Starsaga II. Out of all the games created during my lifetime of gaming, these games are unique. There is nothing even vaguely like them, and I just wanted to share. Approximately nobody knows about these games any more.
They are story rich, played on a large physical star map, which is set up with each of up to six players given a stone (made of colored glass) to mark their starting position and moves throughout the game. The games consist of exploration of the map, slowly drawing the player into what is going on in the galaxy as well as who and what the opposition is and what you and the other players need to do to survive, thrive and overcome the opposition.
The map is an abstraction of three dimensions into two and consists of triangles (called "trisectors") that may or may not contain a planetary system and space walls (only present in hyperspace). A turn consists of seven phases that are pre-ploted by the player. Moving from one trisector to an adjacent one costs one phase, landing on a planet for the first time costs 7 phases, and various activities on a planet have different costs in terms of phases. The player can borrow phases from future turns as long as at least one phase of the cost is in the current turn.
The games are RPGs in which each player chooses a character (one of six) to play. Each character has unique goals based upon those of the founding institution they originate from.
The games are rich Strategy games. There are both potential friends and enemies scattered throughout the galaxy, intent upon their own purposes. Most planets have a single kind of cargo they provide in exchange for other kinds of cargo. There are also shops selling various items, mostly personal and ship weapons and defenses. The cost of these items is various types of cargo but it is a large galaxy and using a shop other than the basic exchange of cargo offered by that planet requires actually landing on that planet and going to that shop. Some items only cost one item of cargo but some cost three, four or even more.
Each player starts with a ship that contains 10 cargo bays, which can be increased. Eventually players can obtain a drone that can be sent to any planet one has been to and carry out cargo trades, but shops can only be used by going there. It turns out that deciding which cargos to carry and which routes to take in order to buy which items becomes very strategic, like movements in Chess.
There is fighting due to both casual, random and focused enemies. Success in battle is a matter of obtaining personal and ship weapons and defenses prior to the battle. The computer determines the outcome of each battle by comparing the offenses and defenses, as well as abilities of the combatents. Abilities are obtained on planets by following various courses of study and practice and can be tactical awareness, inherent capabilities or non-combat but useful (like telepathy). The combat system, separate for personal and ship combats, is moderately complex but there is in-game knowledge of it to guide ones strategy.
The game is very story rich, which is carried out with physical booklets placed near to the map. Players determine their move in advance then go to the computer and plot it. The computer then calulates the path or decisions the player has selected and sometimes there are random events or questions or choices posed to the player. The rich description of the planetary system, available activities and strategic factors comes in the form of articles in the booklets. The computer indicates the specific articles to read and it is cheating to read any articles the computer does not direct one to. While this places the actual text outside of the computer, does it really matter if one reads it on the computer or off of it?
These games are from the late 1980s, and they are still fun and exciting to replay today. A single game takes about 60 hours, or 120 hours for both games. The game is social because very little time is spent at the computer entering plots and obtaining results. The time is spent back at the map with the booklets and ones notes, which means the hot-seat flows smoothly with the need to wait for another player being rare. It is easy to save the session so, for example, it is an excellent game to play two or three hours at a time, once a week over months. The entire status of the player and his or her ship and situation is available at any moment from the computer. The computer keeps track of position, equipment, inventory, capabilities and progress through the game towards objectives.
One of the key founders of the Starsaga game system was Andrew Greenburg, the guy who also created the Wizardry series of gaming. On the day Starsaga II was first released officially, and not wanting to wait, I called the company directly and was very surprised when the phone was answered by Andrew Greenburg himself. He was clearly very proud of the Starsaga game system and he should be, in my opinion. He indicated to me during the call that the company was going under and the third of what was intended to be a trilogy was already near completion and that he wished there was something he could do to ensure that the intended third game of the trilogy would be published. It was Electronic Arts who bought out Masterplay. EA reissued the Starsaga I and II games under their name, but the third of the series was never published. It seems unlikely now that it ever will be.
It would be great if GOG would carry these games. Certainly each would cost about $150, per game ($64 and $80 for Starsaga I and II respectively when I bought them in the 1980s). It would be tragic to have such an excellent gaming system for strategy and role playing be lost entirely. I would love to see games in the current era that play outside the computer on a large map in a social setting between players (not merely computerized board games). Board games are already out there in the $100 to $150 range and are doing fine. I have no problem with that price tag if the game is genuinely worth it.
Please share your reactions and thank you for your time.
Out of 50 years of computer gaming my favorite game is Starsaga, in two volumes, Starsaga, Beyond the Boundary, which is Starsaga I and Starsaga, The Clathran Menace, which is Starsaga II. Out of all the games created during my lifetime of gaming, these games are unique. There is nothing even vaguely like them, and I just wanted to share. Approximately nobody knows about these games any more.
They are story rich, played on a large physical star map, which is set up with each of up to six players given a stone (made of colored glass) to mark their starting position and moves throughout the game. The games consist of exploration of the map, slowly drawing the player into what is going on in the galaxy as well as who and what the opposition is and what you and the other players need to do to survive, thrive and overcome the opposition.
The map is an abstraction of three dimensions into two and consists of triangles (called "trisectors") that may or may not contain a planetary system and space walls (only present in hyperspace). A turn consists of seven phases that are pre-ploted by the player. Moving from one trisector to an adjacent one costs one phase, landing on a planet for the first time costs 7 phases, and various activities on a planet have different costs in terms of phases. The player can borrow phases from future turns as long as at least one phase of the cost is in the current turn.
The games are RPGs in which each player chooses a character (one of six) to play. Each character has unique goals based upon those of the founding institution they originate from.
The games are rich Strategy games. There are both potential friends and enemies scattered throughout the galaxy, intent upon their own purposes. Most planets have a single kind of cargo they provide in exchange for other kinds of cargo. There are also shops selling various items, mostly personal and ship weapons and defenses. The cost of these items is various types of cargo but it is a large galaxy and using a shop other than the basic exchange of cargo offered by that planet requires actually landing on that planet and going to that shop. Some items only cost one item of cargo but some cost three, four or even more.
Each player starts with a ship that contains 10 cargo bays, which can be increased. Eventually players can obtain a drone that can be sent to any planet one has been to and carry out cargo trades, but shops can only be used by going there. It turns out that deciding which cargos to carry and which routes to take in order to buy which items becomes very strategic, like movements in Chess.
There is fighting due to both casual, random and focused enemies. Success in battle is a matter of obtaining personal and ship weapons and defenses prior to the battle. The computer determines the outcome of each battle by comparing the offenses and defenses, as well as abilities of the combatents. Abilities are obtained on planets by following various courses of study and practice and can be tactical awareness, inherent capabilities or non-combat but useful (like telepathy). The combat system, separate for personal and ship combats, is moderately complex but there is in-game knowledge of it to guide ones strategy.
The game is very story rich, which is carried out with physical booklets placed near to the map. Players determine their move in advance then go to the computer and plot it. The computer then calulates the path or decisions the player has selected and sometimes there are random events or questions or choices posed to the player. The rich description of the planetary system, available activities and strategic factors comes in the form of articles in the booklets. The computer indicates the specific articles to read and it is cheating to read any articles the computer does not direct one to. While this places the actual text outside of the computer, does it really matter if one reads it on the computer or off of it?
These games are from the late 1980s, and they are still fun and exciting to replay today. A single game takes about 60 hours, or 120 hours for both games. The game is social because very little time is spent at the computer entering plots and obtaining results. The time is spent back at the map with the booklets and ones notes, which means the hot-seat flows smoothly with the need to wait for another player being rare. It is easy to save the session so, for example, it is an excellent game to play two or three hours at a time, once a week over months. The entire status of the player and his or her ship and situation is available at any moment from the computer. The computer keeps track of position, equipment, inventory, capabilities and progress through the game towards objectives.
One of the key founders of the Starsaga game system was Andrew Greenburg, the guy who also created the Wizardry series of gaming. On the day Starsaga II was first released officially, and not wanting to wait, I called the company directly and was very surprised when the phone was answered by Andrew Greenburg himself. He was clearly very proud of the Starsaga game system and he should be, in my opinion. He indicated to me during the call that the company was going under and the third of what was intended to be a trilogy was already near completion and that he wished there was something he could do to ensure that the intended third game of the trilogy would be published. It was Electronic Arts who bought out Masterplay. EA reissued the Starsaga I and II games under their name, but the third of the series was never published. It seems unlikely now that it ever will be.
It would be great if GOG would carry these games. Certainly each would cost about $150, per game ($64 and $80 for Starsaga I and II respectively when I bought them in the 1980s). It would be tragic to have such an excellent gaming system for strategy and role playing be lost entirely. I would love to see games in the current era that play outside the computer on a large map in a social setting between players (not merely computerized board games). Board games are already out there in the $100 to $150 range and are doing fine. I have no problem with that price tag if the game is genuinely worth it.
Please share your reactions and thank you for your time.
Post edited August 16, 2018 by mpnorman