jefequeso: Seriously, it's already difficult enough to convince players to spend a few bucks on an indie game. Most people wait for bundles or obscene sales discounts, and buy them for pennies.
Nesoo: For whatever it's worth, I try to buy indies at full price or lightly discounted, though the sales often come around before I have the cash to spare for them (I still work retail, so I'm sure you know what that's like financially; working on a game in my spare time myself). I generally save the deep discounts for the "AAA" games.
As it turns out, The Moon Silver was already on my wishlist. Added The Music Machine, since I hadn't heard about it yet.
Don't get me wrong, I don't blame anyone for picking up games cheap, indie or not. But I do get a mite irritated when people start complaining about having to pay $3 because "that's too much to spend on an indie game." It's the price of a McDonalds hamburger, for pete's sake...
Oh, and don't even get me started about complaints regarding game length. Because, you know, $9 to watch a 1h30m movie once in the theater is fine, but $3 to own a 1h30m game tha you can play multiple times isn't.
EDIT: Also, let me know if there's anything I can do to help you out. I was in the exact same situation not that long ago, and I know how frustrating it is to try and get traction as an indie developer.