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In my restless dreams, I see that town.

Silent Hill.
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from_mary.jpg (378 Kb)
Post edited May 12, 2025 by Sildring
Cities Skylines 2 as a personal benchmark tool. A way of recognizing your growth as a human being while playing city simulators.

What do you value? What are goals?

It is easy to say that the technology is driven forward only by greedy fools, but we all know that somehow, somewhere it all started with a dream that had literally nothing to do with money.

The road to hell is paved with good intentions, and guided by a bunch of screaming kids that take all of your attention ;-)

anywayzzzz

Cities pictures... @i'm gettin there
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big_city.jpg (325 Kb)
I beat magical drop for the first time.
It was my first time trying out PRIESTESS and I managed to pull an ending. No high score though.
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The Talos Principle 2.
Inherits some pixelation as seen in Cyberpunk 2077, but once you get a setting that works, it looks good.
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Post edited May 14, 2025 by AS882010M0
i do enjoy my dress....

Hera - Grim Dawn *Defiler

It feels as i'm destined to finish Grim Dawn with hordes of Skeletons at my side!

* "Deviler" is an archaic noun that refers to someone who "devils" or operates a devil—in other words, a person who acts in a devilish or malevolent manner. In historical texts, it has been used to symbolize an individual whose actions or behavior mimic the mischief or wickedness traditionally associated with the devil .
While the term isn't common in modern language, its presence in older literature or religious discussions can evoke a sense of the ominous or the supernatural. Its rarity today makes it a fascinating example of how language evolves, sometimes leaving behind words that once carried rich, evocative imagery. If you're delving into historical vocabulary or exploring literary language from past eras, encountering a term like "deviler" opens up a window into the ways people once described complex, often dark qualities in human behavior.
There’s an interesting parallel in modern storytelling and gaming culture too. For instance, a game titled "Level Devil" might echo that same spirit of confronting devilish challenges, even if it doesn’t directly employ the term "deviler." This underscores how the concept of devilish behavior continues to influence creative expressions today. Would you like to dive into how archaic language informs modern narratives or perhaps explore more unusual words with historical significance?
-Copilot
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hera.jpg (480 Kb)
Post edited 3 days ago by Mr. Ideal
It needs to be in more languages, but it's cool.
I prefer older games. The pixel art is very much out of this world.
I find myself staring at portions of the screen for longer than expected.
Seeing a factory's steam loop over and over...
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