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high rated
Death Road to Canada has finally received the OMENTUM Update.

No changelog here, but there is one on Steam:
https://store.steampowered.com/news/app/252610?updates=true&emclan=103582791438370134&emgid=4411921935724806919
high rated
The Book of Bondmaids

Standalone installer updated:
[Windows] win_2.00 ⇒ win_2.01
[Linux] linux_2.00 ⇒ linux_2.01
[Mac] mac_2.00 ⇒ mac_2.01

No Changelog

_______________________________________________________________________


Unavowed

Standalone installer updated:
[Windows, Linux] 2.3b ⇒ 2.5
[Mac] 2.5b ⇒ 2.6
Unavowed Patch v2.0.0
• Added global settings
• Added advance text option [on means text advances by default or on a key/mouse press, off means it advances only by user input]
high rated
Old Skies

Updated to v1.8c (Galaxy & Offline Installer)

Latest changelogs from SteamDB:
Patch 1.6

• Fixed a typo in Chapter 3.
• Fixed a bug with UIs in Chapter 5.
• Fixed a text option typo in Chapter 3 intro.
• Fixed an issue with saves not showing the popup displaying the engine limit.
• Settings tool no longer crops resolution list.
+++
Patch 1.8 - Miscellaneous

• Fixed various issues with credits
• Fixed an issue with pausing in Chapter 6
• Fixed various typos
• Fixed an issue with deleting saves and scrolling
• Fixed tutorial properly closing in Jay V
• Fixed an invisible hotspot in chapter 4
• Fixed an issue with a repeating commentary in chapter 5
high rated
Endzone 2 (Early Access)

Updated to 0.8.9251.24357 (Galaxy & Offline Installer)

Changelog posted by the publisher in the game forum:
ENDZONE 2 | Early Access Major Update | Dangers & Progression (April)

Survivors,

We’ve just deployed our biggest update yet for Endzone 2, and it’s going to challenge everything you know about survival in the wasteland. From radiation rework and brand-new buildings, to deadly weather and disease mechanics – the Dangers & Progression update is live now!

This update also squashes bugs like building placement issues and expedition glitches for smoother play. Some tweaks make things even better, with stronger sandstorms, a refreshed disease system, and clearer radiation visuals. Updated tutorials make jumping in a breeze, pulling you deeper into this post-apocalyptic adventure!

ADDED

• Achievements: Added 6 new achievements for game goals and beacon missions.
• Buildings: Added a bar to distribute beer to settlers, increasing happiness.
• Buildings: Added a beacon building (split into 3 parts) to celebrate and honor well-managed settlements.
• Buildings: Added a brewery to produce beer from hops.
• Buildings: Added a coffee shop to distribute joints to settlers, increasing happiness.
• Buildings: Added a decontaminator to remove radiation in its vicinity.
• Buildings: Added a hospital to treat sick settlers.
• Buildings: Added a shelter that houses only adults.
• Buildings: Added a small town center to provide more building space in small zones.
• Buildings: Added three decorative statues, unlockable through new late-game missions.
• Buildings: Added two new street types.
• Buildings: Added an upgraded decontaminator to remove radiation in its vicinity.
• Game Goals: Added a selection menu for game goals in the game type selection.
• Game Goals: Added a set of three themed winning conditions.
• Missions: Added several new missions for new resources and buildings.
• Radiation: Added a radiation overlay to display local radiation levels in a zone.
• Resources: Added hops resource, harvestable in fields.
• Resources: Added weed resource, growable and harvestable in swamp farms.
• Resources: Food and water can now become irradiated; build upgraded storage or decontaminators to remove radiation.
• Sandstorms: Sandstorms now damage buildings over time; affected buildings are automatically repaired but may be fully destroyed.
• Settlers: Settlers can now become severely ill and stop working.

FIXED

• Buildings: Added a safety check to fix occasional half-cell offset when placing buildings.
• Buildings: Fixed an issue preventing some buildings from being buffed by storage facilities.
• Buildings: Fixed zone road connections not correctly calculating connections to the town center when new roads are interrupted by blocking terrain.
• Buildings: It is now possible to cancel the creation of vehicles.
• Buildings: Warnings are no longer disabled when a building's workforce is at or below zero.
• Expeditions: Added savegame fixes for certain greenhouse expeditions.
• Expeditions: Disabled camera shake when bridges are auto-unlocked at session start.
• Expeditions: Fixed interactables not being usable while the object an explorer is standing on is moving, even when the interactable is in range.
• Expeditions: Fixed several expedition errors and glitches.
• Map Generation: Fixed an unreachable mine slot.
• Minimap: Ensured proper updating of upcycling slots on the minimap after dismantling ruins.
• Missions: Fixed an error where events could trigger even if their filters were not met.
• Missions: Fixed seed goals not counting correctly.
• Research: Fixed an error occurring when finishing research with the research window open.
• Research: Fixed technologies currently being researched from being discovered on expeditions or through events.
• Savegames: Added a fix for buildings becoming locked after loading a savegame.
• Savegames: Added a fix for cases where the same random loot was selected twice for a POI, preventing 100% completion.
• Settlers: Fixed homeless settlers issue after Wanderers/Outlanders events.
• Settlers: Fixed unwanted behavior of settlers going to storage facilities when not in a working state.
• Trading: Fixed an error occurring when rerolling trader prices.
• Trading: Fixed several errors with trade routes.
• UI: Fixed different issues with drag-and-drop functionality for resources.
• UI: Fixed an error when changing zones while a construction inspector is open.
• Upcycling: Added 2-3 construction states to upcycling ruins to prevent them from popping in/out.

TWEAKED

• Buildings: Added a health bar to buildings.
• Buildings: Added destruction effects to buildings with low health.
• Buildings: Regular farms can now be placed outside fertile soil, with an adjustable field of influence.
• Buildings: Swamp farms now have an adjustable field of influence.
• Buildings: Town Center now includes an option to adjust settlers' repair behavior.
• Buildings: Upgraded storage buildings now clean irradiated resources.
• Diseases: Revamped the disease system.
• Intermediate Area: Radiation is now displayed as 100% outside a zone (visual effect only).
• Missions: Added a mission triggered when losing a zone.
• Missions: Added new missions to remind players to build upgraded storage buildings.
• Notifications: Added notifications when food and water become too irradiated.
• Radiation: Adjusted radiation heatmap gradients for clearer visibility.
• Radiation: Radiation tooltip on buildings now shows radiation levels as a percentage.
• Radiation: Rain can now remove radiation.
• Resources: Added a rating and labeling system for seeds.
• Resources: Seeds are now distributed across sectors based on their rating.
• Sandstorm: Increased the strength of sandstorms.
• Settlers: Radiation now affects settlers' mood.
• Trading: Trade routes are now factored into resource-per-minute goals.
• Trading: Trader prices no longer reset when loading a savegame.
• Tutorial: Adjusted the tutorial to cover updated radiation and disease mechanics.
• Tutorial: Revised several tutorial texts for clarity.
• UI: Added end screens for game goals.

We’re incredibly excited about this update and can’t wait to hear your feedback. Share your thoughts, strategies, and screenshots on our Discord.

Survive smart. Survive strong.
high rated
Foundation

Updated to 1.10.3.7 (Galaxy & Offline Installer)

Latest changelogs from SteamDB:
Patch 1.10.3.6 is now live

Hello everyone,
Patch 1.10.3.6 is now available. Full changelog below:

Fixed

• Crash when a villager left and the villager window was open at the same time as a resource change
• The “Start mandate” buttons for "revise one edict/privilege" did not update when the mandate list was open
• It was possible to have visitors stuck in your village forever. (royal company)
• Lodging Full notification was never showing
• Manor House: Missing visitor location was not causing the “missing required parts” pop-up.
• Fix Housing Insufficient notification showing up for no reason (3rd times the charm!)
• “Only X part allowed” notification showed only once even when multiple parts with the condition had the error
• Boars could spawn under building zones
• Mod Manager (Browse Mods/Installed Mods) - Scrollbar would not reset to the top when switching pages
• Fixes for some gatherer blocked path situations
• Fixed “Revise Edict/Privilege” mandates that could be executed even when you could already revise an Edict/Privilege

Added

• UI: Added search bar in mod selection

Modding

• Fixed some mod parts could end up grounded on reload
• Fixed Crash: "Castle Watchpost Expansion +"
• Fixed example mods
• New example mod: Taxation
• Expose functions for Taxation
• Expose get current month/week/day functions
• Improve overrideTexture() to support override with core game texture
• Additionally, added ADDITIVE and SUBTRACTIVE blend modes
• And more…
+++
Hotfix 1.10.3.7 is live

Hey everyone, we have a very small hotfix out to address a crash.

• Fix crash on new game if "Prospect All Minerals" is enabled
high rated
Space Haven (Early Access)

Updated to 0.20.0.25 (Galaxy & Offline Installer)

Latest changelog from SteamDB:
Space Haven Beta 1 - Version 0.20.0 Build 24 Released as Stable.

Greetings, Spacefarers!

We've spent the past couple of weeks updating the game frequently with bug fixes and polish. The newest version is now 0.20.0 Build 24. We hope you are enjoying the game, below is a list of updates we've made.

• Builder pods can now be renamed.
• Starfighters can now be renamed.
• Mining pods can now be renamed.
• Shuttles can now be renamed.
• Solar heat from stars changed to cyclical in nature, altering between very hot and not so hot.
• Added a big notification to show when a fire got started by some accident from a crew member.
• Added missing translations.
• Fixed many reported bugs.

To rename: Select the unit to be renamed and use the pencil icon from the lower left topic bar.

Thanks for reading!
high rated
Just for preservation...

Breath of Fire IV

Updated to 1.0 hotfix4 (Galaxy & Offline Installer)

Complete changelog from the store page:
1.0 changelog:

• Full compatibility with Windows 10 and Windows 11.
• 2 localizations of the game included (English and Japanese).
• Improved DirectX game renderer.
• New rendering options (Windowed Mode, Vertical Synchronization Control, Gamma Correction, Integer Scaling, Anti-Aliasing, and more).
• Improved audio engine (restored missing environmental sounds and audio configuration).
• Improved keyboard and mouse support.
• Improved Warehouse and Crane minigames.
• Improved F9 exit screen.
• Issue-free battle and combo system (all crashes have been fixed).
• Issue-free cutscene scripting.
• Issue-free task switching.
• Full support for modern controllers (Sony DualSense, Sony DualShock4, Microsoft Xbox Series, Microsoft Xbox One, Microsoft Xbox 360, Nintendo Switch, Logitech F series and many more) with optimal button binding, vibration, hotplugging and wireless mode.
+++
1.0 hotfix changelog

• Improved support for controller hotplugging.
• Added full support for Sony DualSense Edge, Amazon Luna, Google Stadia, and NVIDIA Shield controllers.
+++
1.0 hotfix2 changelog:

• Added a PSX-like graphics option with the newly available “Point sampled” texture filtering to make the gorgeous pixel art stand out even more. The “Bilinear” texture filtering option has also been implemented.
+++
1.0 hotfix3 changelog:

• Fixed higher than expected CPU utilization (thanks Xeshra for the feedback).
+++
1.0 hotfix4 changelog:

• Fixed audio engine inaccurate panning (noticeable in the opening cutscene).
high rated
(from Steam)

The Last Spell for 2 May 2025
Hotfix v1.2.18.10

Hello Heroes!

Today, we have one last hotfix before the weekend:

- Fixed some Favors not being correctly updated in some situations for building built, item bought and item produced
- Fixed Architect achievement incorrectly requiring DLC buildings to be unlocked (just launching the game should get you the achievement if you had fulfilled the conditions of the achievement)
- Fixed Epidemic not affecting Bosses
- Fixed Earthquake Strike affecting Heroes
- Fixed Really Tossable Fellow perk description not reflecting the recent changes

Don't forget to update your game!
high rated
Old Skies

Updated to v1.9 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch 1.9 - Hotfix

• Fixed press pass issue.
• Fixed some typos.
I see Dawn of Man and Planetbase received a game engine update on Steam to Unity 2022.3.60 .

Did they update the Gog versions too ?
high rated
Astrox Imperium
https://www.gog.com/game/astrox_imperium
(Game currently in Early Access)

Updated to Build 0.0157 (Galaxy & Offline Installer)

Build 0.0157 (2025-05-04)
This update focuses on the rebalancing of skills, skill book costs, skill point requirements, and skill effect values per level. Some of the skill effect values have also changes. These changes will correspond with the upcoming changes to the skill book system.
Test out these changes in the momoslab MOD. Once all the balancing changes are complete, they will be moved to the default MOD folder.

- All Weapon Projectile Skills have been adjusted. Skill cost, Effect values, Skill point requirements.
- All Weapon Laser Skills have been adjusted. Skill cost, Effect values, Skill point requirements.
- All Weapon Beam Skills have been adjusted. Skill cost, Effect values, Skill point requirements.
- All Weapon Launcher Skills have been adjusted. Skill cost, Effect values, Skill point requirements.
- All Weapon Torpedo Skills have been adjusted. Skill cost, Effect values, Skill point requirements.
- All Excavation Miner Skills have been adjusted. Skill cost, Effect values, Skill point requirements.
- All Excavation Salvsger Skills have been adjusted. Skill cost, Effect values, Skill point requirements.
- All Electronics ECM Skills have been adjusted. Skill cost, Effect values, Skill point requirements.
- All Electronics ECM Cloak have been adjusted. Skill cost, Effect values, Skill point requirements.
- All Ship Navigation Skills have been adjusted. Skill cost, Effect values, Skill point requirements.
- All Ship Targeting Skills have been adjusted. Skill cost, Effect values, Skill point requirements.
- All Ship Cargo, Shield, Armor, Energy and LifeSupport Skills have been adjusted. Skill cost, Effect values, Skill point requirements.
- All Ship Resistance Skills have been adjusted. Skill cost, Effect values, Skill point requirements.
- All Missions Skills have been adjusted. Skill cost, Effect values, Skill point requirements.
- All Fleet Skills have been adjusted. Skill cost, Effect values, Skill point requirements.
- All Pilot Skills have been adjusted. Skill cost, Effect values, Skill point requirements.
- All Station Service Skills have been adjusted. Skill cost, Effect values, Skill point requirements.
- All Support Skills have been adjusted. Skill cost, Effect values, Skill point requirements.

The next update will focus on a few UI tweaks and QoL additions, modifications to the cloak system, and a number of object folder data file balances. I know I said I would be doing 12 updates before releasing v1.0. It's close, but not there yet. I will continue with the updates until I nail down some loose mechanics, and redo the tutorial. I will try to get out these updates weekly like I have been, However, I do forsee a few of them requiring a couple weeks or more as to avoid (in progress) tutorial quests. Anyway, the development continues.
high rated
avatar
Oriza-Triznyák: I see Dawn of Man and Planetbase received a game engine update on Steam to Unity 2022.3.60 .

Did they update the Gog versions too ?
Good find, unfortunately seems not:

Planetbase GOGDB changelog:
https://www.gogdb.org/product/1351624781#changelog
Current GOG Version 1.4.0

Dawn of Man GOGDB changelog:
https://www.gogdb.org/product/1899257943#changelog
Current GOG Version 1.8.2
high rated
Ctrl Alt Ego

Updated to 1.4.17.03 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch Notes v1.4.17

• Physics change: Prior to this patch, the physics performance was adapting to the framerate. I've come to understand this is really not a good idea - physics needs to work at a constant/fixed rate for the simulation to give consistent results. So this update sacks the whole adaptive physics 'feature'.

• Improved physics collider for the cylindrical vent/pipe windowed sections - after a player demonstrated Bug22 could not only be seen through the window glass but the bug could also fall through the window if left unattended!

• Added Unidentified and Pacifist status to the Load Game info, to facilitate finding those saves. They only show up if the achievement for each can still be achieved, so if "Unidentified" doesn't show it means you've been identified a least once in that save and if "Pacifist" doesn't show it means you've broken at least one robot in that save.

• CRS Techlab - done something that hopefully prevents robots breaking apart when it's nothing to do with you

• CRS Science - Pod C door lock status wasn't synchronizing correctly, green status was giving the impression the door ought to be openable when in fact it never is from one side. Also done a visual improvement to reinforce the idea that this lock is broken (on one side of the door).
high rated
Stellaris:
Updated from 3.14.1592653 to 4.0.1

https://forum.paradoxplaza.com/forum/developer-diary/stellaris-4-0-phoenix-update-free-features.1739072/
high rated
Duck Detective: The Secret Salami

v1.2.5

I haven't found a full changelog yet, but most likely the game has received some promotion material for their newly announced sequel Duck Detective: The Ghost Of Glamping.
Post edited May 05, 2025 by twifight