Posted November 03, 2022
high rated
There's a new update available for Viscerafest (Offline & GOG Galaxy).
Viscerafest update 0.9.2.0
Episode 2 Update 0.30 (November 03, 2022)
Viscerafest update 0.9.2.0
New Features
• Chapter 2's OST
• Enemy, Prop, and menu reskins for the holiday
• New Seasonal options tab under Graphics
• Bunny-Hopping now cuts all incoming damage in half (stacks with armor)
• New option to disable the Bunny-Hopping's damage resistance effect available in hud options
• Enemies can now damage/kill each other and destroy things in the environment
• Enemy projectiles now reflect off of shields
Tweaks
• Improved Menu U.I.
• Improved Menu Art
• Various sprite and texture updates
• Various lighting tweaks across most maps
• Swapped out the doors in the opening room of C2L1
• Extra ammo pickups have been added in most maps
• The spawn rate of certain ammo types in chapter 2's final boss arena has been tweaked
• The spawn rate of stun barrels in the final boss arena has been reduced
• Removed a few save beacons to curve chapter 2's overabundance of them
• Enemies now make a more significant effort to evade each other's line of sight
• The enemy-type version of chapter 2's first bosses' health pool has been moderately increased
• The first boss of chapter 2 now maneuvers as intended
• The first boss of chapter 2's line of sight attack's windup sound's volume has been increased
• The firing rate of chapter 2's final bosses' standard projectiles has been reduced during the first phase
• The firing rate of chapter 2's final bosses' standard projectiles have been increased during the second and third phase
• The damage of chapter 2's final bosses' napalm rockets has been reduced
• The speed of chapter 2's final bosses' homing missiles has been reduced
• The Health pool of chapter 2's final bosses has been slightly increased
• The Warhounds explosion effects have been tweaked
• The BBQ Belters flames now better track the on-screen weapon
• The BBQ Belters flame effects tweaked
• Player's step height has been reworked which should make for a yet smoother movement experience
Fixes
• Fixed C2L3 doors missing collision
• Fixed a C2L4 elevator Door interact being misplaced upon opening
• Fixed an unresponsive enemy in C2L6
• Fixed broken textures/materials in C2L7
• Fixed transparency issue relating to sky boxes
• Fixed the first boss of chapter 2's line of sight attack's detonation using the incorrect sound
• Fixed controller rebinding issues
• Fixed several bugs related to hud customization
• Fixed minor scaling issues and prefab non-conforming ammo pickups in various maps
• Fixed several bugs with the hud's ammo counter
• Fixed bug where stalker projectiles would not detonate properly once their timer was up
• Fixed an audio bug triggering the war hounds explosions to cause framerate hitching
• Fixed bug where stunning the first boss mid-LOS attack would cause particle effect to
• stick around while the attack was not active
• Fixed various bugs with the final boss of chapter 2
• Fixed Dashes I-Frames not working on spawnlings
Turbo Overkill also received a major update today (Offline & GOG Galaxy). • Chapter 2's OST
• Enemy, Prop, and menu reskins for the holiday
• New Seasonal options tab under Graphics
• Bunny-Hopping now cuts all incoming damage in half (stacks with armor)
• New option to disable the Bunny-Hopping's damage resistance effect available in hud options
• Enemies can now damage/kill each other and destroy things in the environment
• Enemy projectiles now reflect off of shields
Tweaks
• Improved Menu U.I.
• Improved Menu Art
• Various sprite and texture updates
• Various lighting tweaks across most maps
• Swapped out the doors in the opening room of C2L1
• Extra ammo pickups have been added in most maps
• The spawn rate of certain ammo types in chapter 2's final boss arena has been tweaked
• The spawn rate of stun barrels in the final boss arena has been reduced
• Removed a few save beacons to curve chapter 2's overabundance of them
• Enemies now make a more significant effort to evade each other's line of sight
• The enemy-type version of chapter 2's first bosses' health pool has been moderately increased
• The first boss of chapter 2 now maneuvers as intended
• The first boss of chapter 2's line of sight attack's windup sound's volume has been increased
• The firing rate of chapter 2's final bosses' standard projectiles has been reduced during the first phase
• The firing rate of chapter 2's final bosses' standard projectiles have been increased during the second and third phase
• The damage of chapter 2's final bosses' napalm rockets has been reduced
• The speed of chapter 2's final bosses' homing missiles has been reduced
• The Health pool of chapter 2's final bosses has been slightly increased
• The Warhounds explosion effects have been tweaked
• The BBQ Belters flames now better track the on-screen weapon
• The BBQ Belters flame effects tweaked
• Player's step height has been reworked which should make for a yet smoother movement experience
Fixes
• Fixed C2L3 doors missing collision
• Fixed a C2L4 elevator Door interact being misplaced upon opening
• Fixed an unresponsive enemy in C2L6
• Fixed broken textures/materials in C2L7
• Fixed transparency issue relating to sky boxes
• Fixed the first boss of chapter 2's line of sight attack's detonation using the incorrect sound
• Fixed controller rebinding issues
• Fixed several bugs related to hud customization
• Fixed minor scaling issues and prefab non-conforming ammo pickups in various maps
• Fixed several bugs with the hud's ammo counter
• Fixed bug where stalker projectiles would not detonate properly once their timer was up
• Fixed an audio bug triggering the war hounds explosions to cause framerate hitching
• Fixed bug where stunning the first boss mid-LOS attack would cause particle effect to
• stick around while the attack was not active
• Fixed various bugs with the final boss of chapter 2
• Fixed Dashes I-Frames not working on spawnlings
Episode 2 Update 0.30 (November 03, 2022)
• EIGHT new campaign levels
• The new grappling hook
• New weapons like the Plasma Gun, Ion Blaster and Telefragger sniper rifle
• Upgrades for both new and old weapons
• The introduction of Turbo Time, an ability that allows you to move and shoot faster than enemies
• New music
• New characters
• New voice acting featuring veteran talent Patricia Summersett (The Legend of Zelda: Breath of the Wild), Jon St. John (the Duke himself), Tay Zonday (“Chocolate Rain”), Gianni Matragrano (Genshin Impact, ULTRAKILL, SMITE) and DB Cooper (Monster Train, Bless Online)
• THE CHAINSAW BIKE
• The new grappling hook
• New weapons like the Plasma Gun, Ion Blaster and Telefragger sniper rifle
• Upgrades for both new and old weapons
• The introduction of Turbo Time, an ability that allows you to move and shoot faster than enemies
• New music
• New characters
• New voice acting featuring veteran talent Patricia Summersett (The Legend of Zelda: Breath of the Wild), Jon St. John (the Duke himself), Tay Zonday (“Chocolate Rain”), Gianni Matragrano (Genshin Impact, ULTRAKILL, SMITE) and DB Cooper (Monster Train, Bless Online)
• THE CHAINSAW BIKE
Post edited November 03, 2022 by Berzerk2k2