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There's a new update available for Viscerafest (Offline & GOG Galaxy).

Viscerafest update 0.9.2.0
New Features

• Chapter 2's OST
• Enemy, Prop, and menu reskins for the holiday
• New Seasonal options tab under Graphics
• Bunny-Hopping now cuts all incoming damage in half (stacks with armor)
• New option to disable the Bunny-Hopping's damage resistance effect available in hud options
• Enemies can now damage/kill each other and destroy things in the environment
• Enemy projectiles now reflect off of shields

Tweaks

• Improved Menu U.I.
• Improved Menu Art
• Various sprite and texture updates
• Various lighting tweaks across most maps
• Swapped out the doors in the opening room of C2L1
• Extra ammo pickups have been added in most maps
• The spawn rate of certain ammo types in chapter 2's final boss arena has been tweaked
• The spawn rate of stun barrels in the final boss arena has been reduced
• Removed a few save beacons to curve chapter 2's overabundance of them
• Enemies now make a more significant effort to evade each other's line of sight
• The enemy-type version of chapter 2's first bosses' health pool has been moderately increased
• The first boss of chapter 2 now maneuvers as intended
• The first boss of chapter 2's line of sight attack's windup sound's volume has been increased
• The firing rate of chapter 2's final bosses' standard projectiles has been reduced during the first phase
• The firing rate of chapter 2's final bosses' standard projectiles have been increased during the second and third phase
• The damage of chapter 2's final bosses' napalm rockets has been reduced
• The speed of chapter 2's final bosses' homing missiles has been reduced
• The Health pool of chapter 2's final bosses has been slightly increased
• The Warhounds explosion effects have been tweaked
• The BBQ Belters flames now better track the on-screen weapon
• The BBQ Belters flame effects tweaked
• Player's step height has been reworked which should make for a yet smoother movement experience

Fixes

• Fixed C2L3 doors missing collision
• Fixed a C2L4 elevator Door interact being misplaced upon opening
• Fixed an unresponsive enemy in C2L6
• Fixed broken textures/materials in C2L7
• Fixed transparency issue relating to sky boxes
• Fixed the first boss of chapter 2's line of sight attack's detonation using the incorrect sound
• Fixed controller rebinding issues
• Fixed several bugs related to hud customization
• Fixed minor scaling issues and prefab non-conforming ammo pickups in various maps
• Fixed several bugs with the hud's ammo counter
• Fixed bug where stalker projectiles would not detonate properly once their timer was up
• Fixed an audio bug triggering the war hounds explosions to cause framerate hitching
• Fixed bug where stunning the first boss mid-LOS attack would cause particle effect to
• stick around while the attack was not active
• Fixed various bugs with the final boss of chapter 2
• Fixed Dashes I-Frames not working on spawnlings
Turbo Overkill also received a major update today (Offline & GOG Galaxy).

Episode 2 Update 0.30 (November 03, 2022)
• EIGHT new campaign levels
• The new grappling hook
• New weapons like the Plasma Gun, Ion Blaster and Telefragger sniper rifle
• Upgrades for both new and old weapons
• The introduction of Turbo Time, an ability that allows you to move and shoot faster than enemies
• New music
• New characters
• New voice acting featuring veteran talent Patricia Summersett (The Legend of Zelda: Breath of the Wild), Jon St. John (the Duke himself), Tay Zonday (“Chocolate Rain”), Gianni Matragrano (Genshin Impact, ULTRAKILL, SMITE) and DB Cooper (Monster Train, Bless Online)
• THE CHAINSAW BIKE
Post edited November 03, 2022 by Berzerk2k2
high rated
Paper Cut Mansion has been updated (Galaxy and Offline Installers).

Changelog (from Steam)

"This is the change log of update 1.3:

- Improved performance (especially floor 6)
- The game will now start on the main menu, giving the chance to new players to access the settings (for example to change the language or the resolution) before the intro
- The intro can be skipped after has been completed once
- The howl in the intro should now track the player correctly
- Players can no longer accidentally get locked in the VIP room if leaving the game there
- Grace period for traps after you change dimension
- Occasionally some levels were having issues generating the navigation mesh, resulting in a very low frame rate and enemies unable to move. The problem is solved."
high rated
Stellar Tactics updated to 0.628

Version 0.628 - 11/33/22
FIXED - 2 hand pierce weapons now generate the correct salvage items.
FIXED - A glitch that could break the mission at Craysons Depot when speaking with Dr. Rhamus.
FIXED - A bug related to ship repair on new starter ships. Ship equipment wear states set to 100% if not properly initialized.

Version 0.627 - 10/31/22
FIXED: A random crash during enemies combat turn.
high rated
Rimworld updated to 1.4.3537

changelog:

https://www.rimworldwiki.com/wiki/Version/1.4.3537
Thank you very much, it worked like a charm.
high rated
The Tenants

Updated to 1.0.5b (Galaxy & Offline Installer)

Changelog from SteamDB:
The Tenants - Patch 1.0.5

General

- Implemented free vertical placement for all wall-mounted outlets.
- Added a recovery fix upon game reload for a very peculiar case where the player skips past the Open House tutorial section.
- Fixed another issue with the Sushi Bar room detection, this time fixing it for good.
- Fixed an exploit that would sometimes allow players to add company focuses in residential property open houses.
- Fixed an issue that would sometimes let players use an infinite amount of tenant solver tokens.
- Fixed an issue with the outlets being unavailable to purchase in limited renovation modes.
- Fixed an issue with the finances overview panel not refreshing tenant entries properly for business properties.
- Fixed an issue with duplicated entries in the tenant overview panel for business properties with a large number of employees.
- Fixed an issue with inconsistent wall materials in reviews in some Manhattan apartments.
- Fixed an issue with business properties displaying "-1" vacancies in some cases.
- Fixed an issue with the door color variant popup not appearing.
- Fixed a number of issues with lease extensions when moving the tenant to a different property.
- Fixed a host of issues with many furniture items.
high rated
BloodRayne: Terminal Cut

Updated to 1.06 (Galaxy & Offline Installer)

No changelog but the game now has working (but invisible) Galaxy achievements.
Attachments:
brtc.jpg (45 Kb)
high rated
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Hustlefan: BloodRayne: Terminal Cut

Updated to 1.06 (Galaxy & Offline Installer)

No changelog but the game now has working (but invisible) Galaxy achievements.
According to a message from the developer on Steam yesterday it seems like achievements are the only thing added, but don't know why they'd update the offline installers for just that.

Ziggurat | Alex [developer] 3 Nov @ 7:34pm
Achievements are coming soon!
As some have already noticed, achievements are coming to the BloodRayne Terminal Cut games! We wanted to give a heads up that you may see the achievement names and descriptions appear in the Steam client prior to the achievements being fully functional in the live release. We will make an official announcement confirming the new patch is live when the achievements are ready for you to begin unlocking!

Looks like a proper changelog might come later.
high rated
dV: Rings of Saturn

Updated from 0.562.3 to 0.562.9 on Windows, Mac and Linux. No blue dot.
Same for the demo.

Changelog present and posted in the forum by the developer:
0.562.9 - Friends and Foes

- Changed the dive target selection screen gamepad controls. You can now pick the location with the right analogue stick, while the left one controls the sliders, making it consistent with other menus.
- The chat bubble comms reply prompt is now bigger and contains the button icon both on the Keyboard and Gamepad control schemes.
- The IFF sliders on the Pilot tab of OMS are now easier to control with the gamepad.
- Improved performance of some UI elements.
- Fixed a race condition that could cause the Settings menu to crash on some systems, occasionally preventing the game from being launched at all.
- NPC ships flying with nanodrone systems will now use them only on the ore they actually wish to collect.
- Nanodrone system simulation will now ignore geologist settings, as no geologists are present in the simulation.
- The pause menu will not be affected by auto-exposure. This makes the gamma slider helper image useful in-game.
- Updated translations
- Updated OSX engine version.
- The new OSX full-screen mode conforms to the OS full-screen convention.
high rated
Slipways offline installers for Windows and Mac have been updated.

Changelog from Steam:
November patch of pumpkins
Long time no bugfix! A collection of smaller issues has accumulated over time. This is a patch addressing most of the currently known issues:

- Crash: Mass Reactors used in combination with Energy-Driven Industry and some planet types could cause a "product list sync discarded exported product" crash. This should no longer happen.
- Campaign: A combination of using undo, saving and restoring at the exact worst time, and Jupiter being in retrograde would prevent the completion event from popping up for the Forebear Archive and Forebear Megastructure. The events should now show up consistently, and if you have a broken save where they failed to fire, reloading should fix it.
- Upgrade: Planets would fail to upgrade to successful if they only had one native export, but they had an unexportable resource such as science or happiness added through a tech or project. Only exportable resources should now count for the upgrade requirements.
- Terraforming: Changing planet types would sometimes change their radius, making slipways at the very limit of their range no longer reach. Terraforming a planet will no longer cause that, and all planet types are considered the same radius for the purpose of calculating slipways.
- UI: The "fold details" button on the scenario end screen used to show up even if there are no details to fold (like on the bankruptcy screen, for example).

This patch brings the version numbers up to "v1.3 (b1100)" on Windows and "v1.3 (b1101)" on Mac.
Post edited November 05, 2022 by HertogJan
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Hustlefan: No changelog but the game now has working (but invisible) Galaxy achievements.
I just informed Ziggurat about the invisible achievements and how to fix them. Fingers crossed that they will change the settings.
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(ø,ø): According to a message from the developer on Steam yesterday it seems like achievements are the only thing added, but don't know why they'd update the offline installers for just that.
Just did a file compare (for a different reaason). They added the Galaxy.dll, the Steam.api and the EOSSDK-Win32-Shipping.dll and also changed the executable.
Post edited November 05, 2022 by MarkoH01
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(ø,ø): According to a message from the developer on Steam yesterday it seems like achievements are the only thing added, but don't know why they'd update the offline installers for just that.
avatar
MarkoH01: Just did a file compare (for a different reaason). They added the Galaxy.dll, the Steam.api and the EOSSDK-Win32-Shipping.dll and also changed the executable.
I see. Think I'll hold off on downloading the new offline installer until a changelog shows up, to see if it's worth it.
high rated
POSTAL 4: No Regerts updated from 01.1.0.1 to 1.1.0

Changelog from the forum:


GOG build Number:1.1.0

Karting With Scissors Update

Hey POSTAL Fans!

Wow, has it been 8 weeks already since the last update? Well, we can at least make up for that somewhat by making it a rather meaty one for you to sink your teeth into by bringing you new content, performance improvements and a slew of bug fixes.

This update introduces a new mode of transport - The Go Kart! Introduced later in the game, it gives players the option of a faster mode of transport to zip around the map in, running over bystanders as they go.

Speaking of bystanders, we’ve continued to work on improving them in this update. Homeowners now correctly react to the player barging into their homes, we’ve added a ton more variation to their appearance and animations, and we’ve implemented better AI response to the environment. We’ve also improved much of the animal AI. There’s more work and fine turning to come in future updates, but this is a significant step forward nonetheless.

The iconic Scissors weapon has made a return! It’s - in our humble opinion - much better and more fun to use than the scissors in POSTAL 2. Enjoy running with scissors!

We’ve fixed up a ton of bugs, including many of the ones mentioned in TotallyPointlessTV’s excellent P4 review you can see here: https://www.youtube.com/watch?v=WX5LcqW-66U Another thing he mentions in this video (and you guys have often mentioned) is exploration is sometimes not rewarded, and we’ve been working on putting that right in this update, and will continue to do so in future updates.

The push to improve performance continues. We’ve chopped another 5 gigs off the install size, significantly reduced system ram usage and improved frametimes further. We’ve also been combatting framerate hitching, and have now vastly improved situations where the game would start to slow down over longer play sessions.

This update has been a long time coming, mostly due to work on performance needing us to rethink how some things were implemented, but we endeavor to have another update out in November to coincide with Running with Scissors 25th anniversary. We’ll also be adding Trading cards and all that goes with them at that time, too.

We hope you'll enjoy this update and thank you for your continuous support! <3

===Added===

- GO Kart!The Mobility Megastore is releasing their new vehicle to the public! Available from Wednesday, this non-handicap accessible Kart will be available to rent for just $100! Why hobble? When you can GO!
- Better models for destroyed cars!
- Phone customization options! You can now change the phone muzak as well as the Krotchy Tip notification sounds
- Phone Kiosk! This is where you will be buying custom muzak and notification sounds for your phone
- Scissors! The long awaited Scissors are back! Throw 'em around regularly, old-school style or try the new alt-fire kunai throw!
- A lot more NPC clothing variation!
- Better Police Helicopter explosion effects
- Exchange Vendors! Throughout Edensin, you’ll notice a bunch of new exchange vendors which will allow you to exchange various items for cash
- Chance for dogs to pee on corpses!
- More NPC behavior schedules throughout the maps!
- More NPC walk cycles! To help add more variation to our NPCs, you’ll now notice them use different animations for walking
- Begging state and NPCs screaming correctly when set on fire!
- New camera animations for firearms! as well as camera shakes for equipping, holstering, jumping, landing, and reloading
- More NPC skin variety, especially in businesses!
- Added Riot Cops in helicopter drops!
- POSTAL Movie skin! The Zack Outfit has been added as Krotchy Doll collector reward

===Changed/Improved===

- Further general performance improvements
- Reduced the frequency and severity of stuttering
- Reduced the install size footprint by another 5gb
- Reduced system RAM usage
- Adjusted steering speed on vehicles for better handling
- Optimized the explodable Propane tanks and barrels
- Improved collision of various assets
- Improved the behavior of Police and Heat Assault sequence
- Improved performance of destructible cars
- Improvements to kick behavior: Camera shake added for the kick hitting someone
- Improved NPC weapon / health balancing. Added Tan and Riot Cops to spawners as week goes on
- Tweaked camera shakes for firearms in order to improve the feel of our weapons
- Implemented animation blending between hip and aimed firing animations
- Added a lot of new world textures (Posters, murals, adboards, etc.)
- Revised the behavior and look of the ammo slot on the Weapon Wheel
- Improved various UI elements for better controller support
- Changes to the Kunny Island errand (Destroying power boxes as well as disabling them will trigger hostiles)
- Improved the look of the Money item and the models to make them less generic
- Fixed various broken textures on models
- Lowered the physics impulse imparted by the Mallet
- Implemented improvements to the iron sights to make them more prominent and readable when aiming
- Animal behavior (Cats not collecting Catnip properly, Dog sometimes not reacting to Dog Treats)
- Improved collision of a great amount of models
- Improved the icons of doll collectibles
- Made more doors destructible
- Sledgehammer and Mallet now more reliably applied physics impulse on hit
- Sped up the head throw animation
- Improved Fire and Begging dialog
- Improved the behavior of throwable heads
- Added more items throughout Edensin in order to reward exploration more
- Improved the look of Krotchy’s Tip notification


===Fixed===

- Framerate dropping greatly when looking at emissive lights if the Post-Processing setting was set to 'High' or 'Ultra'
- Hardrock and Mercs not moving in the Mall
- Mercenaries not having weapons in the Mall
- Frozen NPCs in El Plago cutscene
- Weapon chest in Police Station being difficult to interact with
- Gates during the Treasure Hunter errand sometimes blocking player
- The wind sounds skipping sometimes
- Various jank during Vote For Governor errand
- Cutscenes being slowed down by Catnip
- Tickets not appearing correctly on new cars
- Certain doors being very difficult to kick
- Ammo types not being remembered on save game
- Uphill slope animations
- Inconsistent material footstep sounds for several road materials
- Plushies cutting themselves off during talking
- Dogs not playing fetch with heads of ALL NPC types
- An issue with NPCs herding in one place when using interest points
- Animals not reacting to getting hit correctly
- A ton of mapping bugs such as certain models being too small, inaccessible pickups, broken textures and so on
- NPCs spawning in a cluster in Suburban area
- Big bride in between the Suburbs and Prison tile popping up out of nowhere
- Players being able to fall through floor around the central security hub pillar
- Petition, Spray Paint Can and a few others not working properly with the Black hole backpack upgrade active
- Immigrants in Border Smuggler errand only getting on the slingshot when aiming down and sometimes getting stuck until killed
- A bug that could trigger when going through a zap-zone whilst on a Scooter
- Sledgehammer and Mallet projectiles not having Catnip support
- Dismembered heads jittering for a short moment when playing fetch with a dog
- Removed redundant "Cop" subtitles from PayFine cinematic
- Monday Beggar Sign reappearing in Dude's inventory under certain circumstances
high rated
CARRION updated from 1.0.5_gog_0b8a75bc937311ecb82e342eb79e7a9f to 1.0.5_gog_3c3da2a95d3611ed80e8342eb79e7a9f

No changelog.