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Torment: Tides of Numenera Delayed to 2016, Project Lead Leaves the Studio
Isometric PC RPG pushed to next year so that inXile can "maintain the quality standard" it aims for.

Changes are afoot for Torment: Tides of Numenera. A new blog post reveals that the PC RPG has been delayed to 2016 and that development manager Kevin Saunders has left the studio altogether. Taking over for Saunders is Chris Keenan, who most recently served as project lead for inXile's Wasteland 2.

Saunders joined inXile in November 2012 and spent the duration of his time at the company as project lead for Tides of Numenera. In that role, he oversaw the game's successful Kickstarter campaign and all aspects of the development team and project. He's now handed over the reigns to Keenan, though it's unclear what Saunders plans to do next outside of inXile.

"I am proud of the project that I'm leaving in capable hands, and while I do not know what I'll do next, I look forward to new challenges and opportunities," Saunders said.

In an effort to "maintain the quality standard" inXile has set for itself, Keenan said the studio will take extra time to make Tides of Numenera all it can be. This means the game is now pegged to launch in 2016 instead of 2015. Keenan did not share a more specific release window for the game.

The game's full launch may not be until 2016, but Tides of Numenera is already playable for some by way of its alpha tests. Keenan thanked fans for their feedback so far, adding that the game's beta is still being readied to launch for more users before the year is out.

"The level art [for the beta] is largely done, and we're making good progress on the general game systems, level design, and UI elements," he said. "We'll keep you posted on the progress of the beta release in the upcoming updates, as we have full intentions on releasing the beta this year."

The Kickstarter campaign for Tides of Numenera cruised past its original funding target in just six hours. It ended April 2013 with more than $4.1 million, which at the time was an all-time record for a video game project on the crowdfunding site. Combined with extra funds kicked in through the game's website, Tides of Numenera has raised more than $4.9 million.

inXile's Wasteland 2 was also funded on Kickstarter, as was the developer's upcoming RPG, The Bard's Tale IV. In other recent inXile news, the studio is opening a new office in New Orleans.

Source
A bit better source ))))

http://www.rpgcodex.net/forums/index.php?threads/torment-kickstarter-update-49-kevin-saunders-leaves-inxile-replaced-by-chris-keenan.104402/

Especially the ending part is interesting, what IS he working on
At least that gives ISC plenty of time to find the winners... assuming that he/she hasn't abandoned the forum:
https://www.gog.com/forum/general/giveaway_torment_tides_of_numenera
My immediate thoughts, in chronological order:

1) I'm a backer, and I'm pretty excited about this one ... disappointed.

2) I trust InXile. If they need more time to polish, take more time to polish.

3) Realistically, with the games in currently playing, and the amount of time I actually get to game, I'm not going to be able to play it until 2017.
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Lemon_Curry: At least that gives ISC plenty of time to find the winners... assuming that he/she hasn't abandoned the forum:
https://www.gog.com/forum/general/giveaway_torment_tides_of_numenera
I entered that like 2 years ago...
I really hope that this game will be a success. Adding that to the Pillars of Eternity's Success, the future seems pretty bright for isometric RPGs. I really hope we go away from the whole "it must look good on consoles" thing and have more games designed for PC.
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hummer010: 2) I trust InXile. If they need more time to polish, take more time to polish.
Yeah........ they have guys from Troika and Interplay and work together with Obsidian......

Polish....... Let's be real here, it's gonna be a huge bugfest at release. But I agree polishing the story would be great, I just hope it won't be like KoTOR2 (cutting floor is bad).
Or be like Wasteland 2 (gameplay hell) where we have to wait for a year to get a "Director's Cut" which is what the game should have been at the start.

EDIT: Cleaned up sentences
Post edited November 02, 2015 by dewtech
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dewtech: Or be like Wasteland 2 (gameplay hell) where we have to wait for a year to get a "Director's Cut" which is what the game should have been at the start.
Oh it would have been like that at the start... if we waited another year... witch we wouldn't.
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Licurg: I entered that like 2 years ago...
He, so did I. It must be the longest-running forum contest we've seen so far.
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hummer010: My immediate thoughts, in chronological order:

1) I'm a backer, and I'm pretty excited about this one ... disappointed.

2) I trust InXile. If they need more time to polish, take more time to polish.

3) Realistically, with the games in currently playing, and the amount of time I actually get to game, I'm not going to be able to play it until 2017.
Quite similar to mine. :-S
Thanks to all for the new info :)
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gogamess: Thanks to all for the new info :)
Just an update: by now the game has been released!
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gogamess: Thanks to all for the new info :)
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Lifthrasil: Just an update: by now the game has been released!
You sure? It hasn't really been that long.
Spoiler: It flopped.