Posted June 14, 2017
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Yeah, other games did this first. It was a relative trickle compared to today, and the trend shows no signs of slowing down since the consumer keeps throwing more and more money at it.
Besides that "yeah expansion packs!" thing, I think rest of the article was more about the idea that the gamer would always be connected online to the game universe, and use most of his gaming time (and gaming money) to that particular title, even for years to come. To me this is quite much about concentrating to online multiplayer games, no coincidence they show pictures of e.g. Overwatch there, and mention GTA Online.
In a way I can see ths myself. I play two kinds of games:
- Single player games. These are the games the article considers as the old-skool way, ie. I play once and don't pay more later. I also normally move to a new game after I e.g. finish one game, or get bored with it. Many times I also play several of these (from different genres usually) side by side. I buy more of these because I play many of these over time.
- Online multiplayer game(s): well, for me that is currently Team Fortress 2. I see no need to look for other multiplayer games, e.g. Overwatch (especially as Overwatch is not free-to-play), or World of Tanks. Currently one game, TF2, fulfulls all my needs for competitive online multiplayer gaming. I am not using much money for it though; I think I did use less than a dollar or so that I could unlock a bigger inventory (the default inventory is just too small, it gets in the way all the time, I presume that is intended to annoy free players). For now, I don't see myself using another cent for the game.
For publishers, I see it as a double-edged sword. Yeah, for a game like TF2 or World of Warcraft it is great because there are lots of active long time players... but for many other games trying the same, they can't lure those same people to try their games, as they are already content with they existing online competitive/social game. So I feel there is less room for these kinds of games, plus they also cost more for publishers to keep up the gameplay servers etc.
Also, I feel that those games that take this "game as a service" model, more and more people also expect them to be "free-to-play", ie. there is no starting investment. That has been my main reason not to try Overwatch, I hear it is somewhat like TF2 so in that sense it might interest me, but I'd try it only if it was free to start playing. Then again, I admit I haven't tried World of Tanks either even though it is free-to-play, for that the reason is the aforementioned "I am already content with Team Fortress 2 for my multiplayer gaming needs".