bad_fur_day1: No, no, I'm just being a little dick-ish. That's what this thread is all about.
Badfur, you are right about something: this would make a good thesis, how to beat Freespace's last mission (and the previous mission) in Insane difficulty. At least it seems to take quite a lot of research of different weapon combinations, tactics etc. A doctorate in Freespace, how cool is that?
So, I equipped Alpha and Beta wingmen flying Hercules fighters with Distruptors (a Promoteheus+Distruptor combo). That didn't work too well. When I told them to disable some lone enemy fighter, they would still destroy it, only slower than before. Maybe it is that Distruptor does some damage to hull too, hence it is near impossible to disable a fighter without destroying it.
So I changed my three Alpha wingmen to Ulysseus fighters with Prometheus + D-Advanced combo (because Ulysseus is the only fighter that can carry the D-Advanced weapon), Beta wing had Hercules fighters with twin.Prometheus weapons.
This seems to work better, I think D-Advenced doesn't cause any damage to hull so it can be safely used for disabling fighters too. I tell Alpha wing to disable a lone fighter, and Beta wing to ignore it (just so that they don't kill it accidentally). That way I saw the fighter's weapons, scanner etc. subsystems drop to 0% after awhile, but I think engine was still running. So it was still moving, but without fangs.
I think that's the point when I should tell also Alpha wing to ignore it because that fighter still got destroyed after awhile for some reason. I am unsure why, is it so that if a fighter's
all subsystems get disabled, then it gets destroyed anyway?
I'll hold on to this tactic for now, I think it is my best shot on saving the humanity. I can't leave them hanging, you know?