Posted January 11, 2024
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The base DS 2 release everywhere (Steam, GOG etc.) is fine. I even have the retail box of DS 2 and that is fine too. Sadly, I don't have a Broken World box, so can't check if the issue was present from the onset, or it's because of something in the BW files from the guide. From my tests, the issue comes from the .exe file included in the guide. No idea if it's identical to the original BW release or changed in some way by modders. But I suspect yes, because the vanilla .exe's can be a little problematic to get working in fullscreen and at proper resolutions. This works fine with the guide .exe, but it almost seems as if they broke something at a fundamental level.
The game behaves strangely. As you load into the game with BW, the FPS is fine. But once you start moving and more map sectors load, the FPS quickly deteriorates to the 25-30 range and stays there forever. This happens within a minute or two, or instantly if you teleport somewhere. Without BW, the FPS stays smooth and stable.
Also have DS2 and DS3 with DLC on both Steam and GOG - so, I should go check these out.
I do remember DS1, DS2, and Space Siege have so many problems w/ full-screen from retail - so it's best to run in Windowed Mode for the in-game settings AND use Borderless Gaming App (just configure any games to be moved to Right Pane so it uses BLG's psuedo-fullscreen feature).
EDIT - Did anyone say try and Older DXWrappers or DXVK on DS1/DS2? I know DXVK does wonder for other games, like Far Cry 1 (kills a lot of stutter problems) and especially GTA4 (HUGE performance boosts, especially on newer Nvidia RTX 3xxx series GPU's and above b/c it can actually utilize the hardware and no VRAM limits).
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Time Trials Mod - https://www.moddb.com/games/mirrors-edge/addons/pure-time-trail-map-pack-steam-players1
Post edited January 11, 2024 by MysterD