Posted July 17, 2018
dtgreene: I never considered story to be necessary in RPGs.
There's one thing I don't like about FF6 GBA; Gogo can't equip the Merit Award. (If I do decide to replay FF6, I might try to hack the GBA version to revert this change.)
Also, FF6 lacks the job system, and lacks the Sing and Mix abilities; that automatically makes it worse than FF5. (FF6 does have Blue Magic, but it is not nearly as fun as FF5's version; many interesting spells were made useless. For example, in FF6 the spell that halves the target's level does not work on enemies immune to instant death.)
(FF6 also has the issues I mentioned earlier with time not stopping during battle animations, and with level up stats depending on what esper you have equipped at the time, leading to missable stats.)
Again, we'll just have to disagree. I don't min/max, my appeal with RPGs isn't PRIMARILY the numbers and mechanics as yours seems to be. I do like the numbers and manipulating the systems, but it's not the main attraction.There's one thing I don't like about FF6 GBA; Gogo can't equip the Merit Award. (If I do decide to replay FF6, I might try to hack the GBA version to revert this change.)
Also, FF6 lacks the job system, and lacks the Sing and Mix abilities; that automatically makes it worse than FF5. (FF6 does have Blue Magic, but it is not nearly as fun as FF5's version; many interesting spells were made useless. For example, in FF6 the spell that halves the target's level does not work on enemies immune to instant death.)
(FF6 also has the issues I mentioned earlier with time not stopping during battle animations, and with level up stats depending on what esper you have equipped at the time, leading to missable stats.)