jamyskis: Just as a random yet frequently asked question - what would you say makes your bundle site different to all the other ones on the market? It's an honest and open query, and I'm genuinely curious. Hopefully it may give you some food for thought on how to develop the site further.
Humble Bundle has the market clout and the influence to drive major AAA publishers to get involved and get major indie devs to release for Linux and DRM-free.
Indie Royale - when it's at its best with the Debut bundles - presents some good but lesser known and more obscure indie titles. IR has been at its weakest when it does bundles with half-baked Steam only multiplayer shooters and pre-alpha-quality games.
Groupees does bundles combined with some interesting music. Again, it's at its weakest when it strays from this and starts becoming nothing more than a Steam key reseller.
Aside from Indie Gala to a limited extent, there are no other bundle sites have really managed to establish themselves because they do not offer anything that other bundle sites already do. Most of them offer only very poor quality games or games that have done the bundle rounds so often that people are sick of seeing them. All the bundle sites I listed above survive because they have a USP.
So what do you plan to offer? DRM-free exclusives? Triple-A titles? Do you have any principle that you enforce, like strictly indies only, no early access games, or DRM-free only with Steam keys optional?
You really need to consider that people will be wondering why they should risk creating a profile on yet another site.
Hello Jamyskis,
Thanks for your reply on my post and your questions. Your feedback is most appreciated!
Not many people take the time to write a reply like this, so thank you
for taking this as serious as we!
The reason why we started this website is to support the Indie Developer and give him/ her a platform
to promote their games on. One of the team members has been a game developers for years and he knows
how hard it is to find a place to sell games. From that perspective we took on this project months ago.
We took some time to think of what we want to achieve and every time it comes back to: the developer.
There is so much talent out there and we feel not everybody is given a stage to
present themselves. What we are looking for are quality games. We are looking for people who are as passionate about
games and developing them as we are. And we are looking for a way to raise our voice when it comes to charities.
Charities you say? Is that your USP? No- it is not. I will be honest with you: at this point in time we don’t
have an unique selling point compared to the other big fishes such as Groupees. We think it is our duty to take care of others too.
People who are not rich, successful or healthy. There is a large group of people in our society who could use support. There for we will
transfer 20% of our revenue to a “good cause”.
What is it you are offering you say? If you look at it from a consumers perspective; we are just another reseller of
Steam keys yes. But we are working on something good here, something we are really really really passionate about. Something we dreamt of for years!