DustFalcon1985: [...] Hoping for Dangerous Dave sources to get released as well. :-D [...]
DebugMode: The engine is based on Commander Keen's, so it could be problematic. Is FlatRockSoft Softdisk?
The details on that are sparse. But, Flatrock owns the Softdisk catalog. Also I thought Dangerous Dave came before Keen, so it would just be the later Daves where Romero wasn't involved that might have Keen source code.
adambiser: I believe Blzut3 at the DieHardWolfers forum is going to implement the code in his Wolf3D source port, but I don't think that will mean cleaning up the graphics. Looking better on larger screens, yes. It looks like his source port handles widescreens pretty well.
I had originally though to make a source port, but those plans got shoved way on the backburners and it never got finished. I'd like to give it a go again because it should be pretty simple, but it's the "free time game" still and wanting to do too many things at once.
The #1 change for Catacomb 3D for me is to fix those "sticky walls"... hit a wall? You can't move until you're angled away from the wall (as opposed to sliding along walls while facing them in Wolf3D).
At least that's what I remember.
I don't believe that the gliding walls in Wolf3d was intended behavior. The Catacombs behavior would be more like it's supposed to be.