Posted March 13, 2014
![avatar](/upload/avatars/2013/06/45502074006598e327853638ddd5b21337fb7911_t.jpg)
Its not like i cannot see that Steam made a lot for Indies, they really did and for Linux gaming, for example, too (like Humble Bundle), but...there is always limit of harmonic growth. Like i splitting cell in your organism can turn into cancer (hope, never), then Steam become closer and closer to Monopoly. And i dont see anything good into absence of choice where to get my stuff.
![avatar](/upload/avatars/2014/03/459245ec15619a5ae73800dd8df5d3b571755ad6_t.jpg)
Lets take a look at mobile market, Google Play. Goddammit, not only "FREE" but now paid games now stuffed with tons of "in-app purchases" or so called micro-transactions. Why& easy to use apis, easy access to customer wallets.
What if PC games will turn in same? Like you playing FPS, you out of ammo (ammo quickly will become scarce) and Whoa, game paused and you offered to pay just 1$ for XX more bullets. Or you can just go and die (in game).
This situation looks absurd, but its pretty usual thing for mobile games...
Previously we was protected from this because its awfully hard to tie game with customer wallet - who will input card number in game? who will give that info to game developer?
But now...i just wait for surge of microstansactions on PC too (and i heard there is some first signs).
And that is just one possible bad scenario.