jepsen1977: I hope you are correct I really do. But look at the damage EA has done to the gaming industry over the last 10 years - the streamlining, dumbing down, consolizing of PC games, draconian DRM schemes, shorter games etc. EA is in it for the money and nothing else - they don't care about creative ideas, immersion, world-building etc. All they want is to make the maximum profit with a minimum of effort/cost. I'm not saying this is all bad because game companies most turn a profit to survive but there is a fine line here. A writer, painter, movie-maker must also make money to survive but I hope we can agree that there is a huge difference between genuine artists like Kafka, Picasso or Fellini and then hacks like Stephanie Meyers, Michael Bay or Uwe Boll?
I say again that if all this deal with EA does is bring some good old games to GoG then I'm down with it but lets just hope it doesn't start a landslide into Hell for GoG.
Well, I do hope nothing untoward happens as well but I don't expect it.
I actually think "consolization" is a myth. Bad ports already had a name and we called them "bad ports". The rest of the consolization perception is nothing more than the games industry expanding and new folks becoming interested and it had positive benefits as well. Without this growth we'd have never seen Angry Birds and maybe not even Minecraft, not to mention some pretty amazing "mainstream titles". Actually this part got longer than I wanted and I don't want to discuss it in this thread. If you want to discuss it make a new thread "Consolization: Fact or Fiction" or some such, it's its own topic.
The other stuff you complain about was not really brought to us by EA (though they have participated later on): activation on PC started with Bioshock, that was 2k, PC game clients (outside of just a multiplayer game finder like GameSpy) was brought to us by Valve. Cutting LAN play (my personal gripe) was done by Activision with MW2 and then by Blizzard (StarCraft 2).
One might argue they are in it for the money (and they certainly have treated their employees very poorly at times), but EA has actually published some very "unsafe" titles along with all their Madden rehashes. Spore, for example, was a mess, but it was a risk that EA took (and paid for, btw). Bioware was allowed to take a risk on DA:O. Hell, Mass Effect was a risk, when you look at it. Who knew people would love that game so much? Warhammer Online was a risky MMO (existing property controlled by an insanely control freak company).
I do hate "Stephanie Meyers, Michael Bay or Uwe Boll" creators or the world. I can't say I've never enjoyed a single thing they've done, but largely not. EA seems to be making some effort to turn around their poor corporate culture from a few years ago, and it does seem to be working. I don't know if they'll ever be 90s EA again, but I don't want to give them kicks in the nuts for doing the right thing.