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I recently got into the game and it's a lot of fun! It's an FPS game with an H.P. Lovecraft theme. The game randomly generates new levels with every playthrough! Here is a [url=http://www.youtube.com/watch?v=Ye-s9zIhqk8#t=13]trailer.
Gamebiz 3
http://www.veloci.dk/gamebiz/GB3.htm

Its more complex than the Game Dev... games. but not as pretty or polished. Probably not up to gog standards, but its a business sim, need more of those. And the gameplay is awesome. Gamebiz 2 is free, but even less polished (lots of spelling errors^^)
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Starmaker: Dominions 4.

What?
A crazily detailed and (usually) mythologically accurate, highly moddable turn-based strategy with simultaneous turns and multiplayer over everything in which you play a pretender god ruling a civilization duking it out with other pretender gods.
Game page + screenshots
Random LP
Tutorial video

Why?
Well, recently there has been talk (hence the trollface) that GOG's mission to release classic games, esp. complex strategies, got superceded in favor of fluffy indie adventures; meanwhile, I was also sadface over the absence of decent "god games" - by which I don't mean the subgenre of god games as per wikipedia but actually playing a divinity and messing with your followers.

The typical perceived failing of a run-of-the-mill strategy to simulate godhood is usually rooted in the fact that it's a strategy. There's a right way to do things where you're mostly benevolent and your followers prosper and kick enemy cults in the nuts, and there are all the other ways where you do what you please (like real-world gods are popularly known to do) and lose the game. Abstractly speaking, it may make a decent oh-but-do-you-see "subversive" moral lesson, but I've seen it repeated in almost every damn game. If there's a source of higher morality which punishes me for not keeping to the one true path, it doesn't actually feel like godhood. So looks like real godhood will have to be paid for by diminishing the strategic aspect, strategic depth, and overall difficulty.

Except there's Dominions. It's the most complex game I've ever seen, it's deeper than the Mariana Trench, and there's so much content and options that it supports thousands of concepts and playstyles and doesn't suffer for it in the slightest. One example (from Dom 3, but you know, whatever)

Speaking of disease, there's this item in Dom3 called a Fever Fetish. The commander holding it gets a fatal fever, but while they wait to die they sweat fire gems (stuff used to fuel fire-based spells and forging fire-based items). Normally you hire some cheapo scout and let the disease consume him over the course of a year, before prying the fetish from his lifeless fingers and passing it on to the next victim. But that's not evil enough. Since your god offers a nature bless, your sacred troops and commanders will regenerate. Regeneration, among other things, arrests the progress of disease (you won't get better but you won't die). So what you do is forge a bunch of robes each anointed with the blood of a martyr, and then have your blood-hunting goons wear them while holding a fever fetish. The robe makes the wearer perma-blessed, so your commander will live on and on in wracked, perpetual ailing torment, his body tortured by a disease given to him by the very god that refuses to let him die, and who uses his agony to fuel its sorcery. And during this condemned existence, the commander must lurch from village to village, stealing daughters away from screaming families so that their blood can be used to power demonic summonings, or be spilled across a temple floor to compel worship from the frightened locals. The disease will continue to afflict the commander --he will eventually lose his limbs, he'll go blind, he will limp and labor to breath, go mute or even insane (all actual, in-game afflictions... not me waxing poetic)-- but he will never die unless his liege and tormentor allows it... which it won't because free fire gems and good blood hunters are worth waaaay more than the sweet release of death.
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Starmaker: It also handily resolves a second false dichotomy, in that it's a game that (like e.g. Dorf Fortress) could have only been made by an indie team, but it plays like a true immortal classic.

Note: it requires an offline key (and keys are checked for uniqueness between multiplayer partners). This may be a problem.

trollface.png
reason for edit: forgot to append trollface
Fixed that video link for you :)
I'd like to see Devil Whiskey on here, mostly so I could buy the Linux version once GoG starts supporting Mint and Ubuntu. I still have the installer for the Windows version.

Beyond that, I'll take anything basically. I'm always on the lookout for new games, and with the major publishers becoming somewhat abusive towards customers, I don't do business with them anymore. So indie games have been it for quite awhile now.
In for Duke Nukem Manhattan Project, if you count that as a platformer. If not, that's OK .
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Licurg: In for Duke Nukem Manhattan Project, if you count that as a platformer. If not, that's OK .
Yes, but I think you posted in the wrong thread. ;)
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Licurg: In for Duke Nukem Manhattan Project, if you count that as a platformer. If not, that's OK .
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tfishell: Yes, but I think you posted in the wrong thread. ;)
Yeah, I did....
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chean: Yeah, agree that that's a decent trailer, but it's for Paper Sorcerer, not Knights of the Chalice. ;)
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tfishell: Ah yes, I associated the wrong name. :P Still, I'm surprised anyone would have a hard time making a trailer. :P
Why does everything need a trailer anyway? A lot of them tend to obscure the actual gameplay and IMO watching a gameplay video on youtube for half a minute is more informative than a 3 minute video game trailer ... :P

For GOG, I bet putting three screenshots under the game title and setting the price at $10-15 would already be enough to make it sell here, so I can't imagine due to what lack of marketing efforts the thing could have failed.

If KotC gets released on Steam and not on GOG ... well, I don't know. I guess it would be quite traumatic for at least part of the staff. Then again, I highly doubt it will ever make an appearance on any significant store but the dev's own website. ;)
Post edited May 25, 2014 by Leroux
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tfishell: Ah yes, I associated the wrong name. :P Still, I'm surprised anyone would have a hard time making a trailer. :P
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Leroux: Why does everything need a trailer anyway? A lot of them tend to obscure the actual gameplay and IMO watching a gameplay video on youtube for half a minute is more informative than a 3 minute video game trailer ... :P
:P :P :P

It's true.
Frayed Knights made a bit of splash when it came out, as I recall, but it seems to have been forgotten by now, probably because it's not for sale in very many places besides the developer's own website. It'd be nice to see Swords and Sorcery: Underworld get a little more attention (and funding for the sequel) as well, but GOG would never take it. It's too indie to meet GOG's "quality standards." In fact, I think it's already been rejected.

Also, there are plenty of heartwarming puzzle platformers with charming pixel art and unique gameplay twists that GOG could bring onboard. We don't have very many of those.
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amok: Creeper World III: Arc Eternal.

http://knucklecracker.com/creeperworld3/cw3.php

Very good and original take on Tower Defense and RTS.
If you want to try out the mechanics of CW3, there is an online version here - http://www.kongregate.com/games/whiteboardwar/creeper-world-3-abraxis.
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Mentalepsy: Frayed Knights made a bit of splash when it came out, as I recall, but it seems to have been forgotten by now, probably because it's not for sale in very many places besides the developer's own website.
*snip*
Frayed Knights is available on Desura: http://www.desura.com/games/frayed-knights-the-skull-of-smakh-daon

But apparently it's only the first part of a series and i wonder if the other parts will ever be released.
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Impaler26: Frayed Knights is available on Desura: http://www.desura.com/games/frayed-knights-the-skull-of-smakh-daon

But apparently it's only the first part of a series and i wonder if the other parts will ever be released.
I'm sure they will be. Part 2 is in active development, and the author often posts on his blog about what he's currently working on. He's a part-timer and does most of the work himself, so it'll probably be a while, but I'll be pretty surprised if he gives up.

Actually, I wouldn't be terribly shocked if FK2 beats Grimoire to the shelves.
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Mentalepsy: Actually, I wouldn't be terribly shocked if FK2 beats Grimoire to the shelves.
After more than 17 years of development, I think the only way I could be surprised by anything involving Grimoire is if it's actually released in my lifetime, heh.