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Does anyone have any experience with gamepads working in GOG games?? For some reason, every one I've tried so far the game doesn't recognize the gamepad when I use the GOG executable to launch. And if I don't use the GOG executable to launch, then the game often doesn't run (obviously, that's why gog make their executable).

Any help appreciated cause there are just some games that are meant for gamepads. Using the keyboard and having to constanly look away from the screen and down at the keyboard is just nuts in games requiring quick relexes.

Thanks.
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OldFatGuy: Using the keyboard and having to constanly look away from the screen and down at the keyboard is just nuts in games requiring quick relexes.
I learned to type starting with WASD and the surrounding area. :)

What games are you trying to gamepadify?
Post edited April 17, 2012 by grviper
Which gamepad?

The games are often old, so the X-Box 360 pad won't work out of the box since X-Input had yet to be invented when most of the games here were built. Those that do support gamepads (MDK2 and Guilty Gear X2, for example) will most likely support DirectInput instead.

Some goglodytes recommend Xpadder for binding joypad buttons to keyboard functions, but I have no personal experience with it.
Logitech gamepads come with software that allows you to map keyboard commands to your controller for any game.

Free alternatives to Xpadder:

JoyToKey
VJoy Virtual Joystick
Post edited April 17, 2012 by Barry_Woodward
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Barry_Woodward: Logitech gamepads come with software that allows you to map keyboard commands to your gamepad for any game.

Free alternatives:

JoyToKey
VJoy Virtual Joystick
Yeah, that's what I did but every time I use the GOG executable, it won't recognzie any input from the gamepad even though they're mapped to keyboard keys. But if the game runs under the original executable (this was the case in GOTHIC) the keyboard strokes from theg gamepad are recognized.

And reference above, I'm not talking about an XBOX 360 controller. Gamepads were around back in the early 90's. I used one to play Redneck Rampage. They were sort of like the old nintendo gamepads, which I think came out in the 80's.

But I'm fine with remapping keyboard keys to a newer gamepad, but whenever I use the GOG executable it doesn't recognize I'm hitting any of the gamepad keys.
The program I use, Logitech Profiler, asks you to select the executable of the game before configuring the inputs so that the controls function every time the game is launched.
Post edited April 17, 2012 by Barry_Woodward
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Barry_Woodward: The program I use, Logitech Profiler, asks you to select the .exe file of the game you want to map the inputs for.
Yes, that's what I'm talking about, Logitech profiler. That's what I use. And when I use the gog executable to start the game through the profiler, the game doesn't recognize any of the buttons being pushed.

But if I use the game's original executable, it will recognize the keyboard keys when I press a button. But many games won't run on XP/Vista/7 unless you use the GOG executable to start them.

For example, if you have Disciples one Gold, and right click and look under properties to see that file that icon points to the name of the executable is:

Gogstart.exe

That's the way it is with almost every GOG game I think. It's the things they've done in the GOG executable that makes the old games run on newer systems.
You don't need to launch games through the profiler for the controls to work, you just have to make sure it's running when you play. Have you tried mapping the inputs for the GOG executable in addition to the game's executable? That way it doesn't matter which .exe file is running.
Post edited April 17, 2012 by Barry_Woodward
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OldFatGuy: Yes, that's what I'm talking about, Logitech profiler. That's what I use. And when I use the gog executable to start the game through the profiler, the game doesn't recognize any of the buttons being pushed.
Indeed, because it's the GOG launcher receiving the input in this case, not the game. You only need to map up the game executable so that the profiler can recognise it when it's running, then you start the GOG launcher (which in turn runs the game) so that the game actually can run.
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OldFatGuy: Yes, that's what I'm talking about, Logitech profiler. That's what I use. And when I use the gog executable to start the game through the profiler, the game doesn't recognize any of the buttons being pushed.
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Miaghstir: Indeed, because it's the GOG launcher receiving the input in this case, not the game. You only need to map up the game executable so that the profiler can recognise it when it's running, then you start the GOG launcher (which in turn runs the game) so that the game actually can run.
I'm not sure I understand. I thought you had to launch the game from the profiler in order for each different profile to work.

But if I'm understanding you correctly, I don't need to do that. All I need to do is map the keyboard instruction to the game's executable, and then click on the old default regular icon to start the game.

Is this what you're saying??? Wow, sorry about all of this then. I've always been starting the game from the profiler because I thought that's the only way it could distinguish between the different profiles you have setup for different games.

Gonna give this a try later. Thank you both very much for the input.

This gives me hope.
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OldFatGuy: But if I'm understanding you correctly, I don't need to do that. All I need to do is map the keyboard instruction to the game's executable, and then click on the old default regular icon to start the game.
That's usually how it works, yeah.