Posted October 29, 2009
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Zolgar
Toy Soldier
Registered: Jan 2009
From United States
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Aliasalpha
Once Proud
Registered: Dec 2008
From Australia
Posted October 29, 2009
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There's an ultima 13??
I played arx fatalis on a 1ghz athlon with a geforce 4, you'll be right running that unless there's some weird chipset issues with modern cards. I don't remember any crashes that weren't because of overall system dodginess
Post edited October 29, 2009 by Aliasalpha
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Shalgroth
...SQUIRREL!
Registered: Sep 2008
From Australia
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Aliasalpha
Once Proud
Registered: Dec 2008
From Australia
Posted October 30, 2009
Hehe anything after 9 would be a fail anyway
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Shalgroth
...SQUIRREL!
Registered: Sep 2008
From Australia
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AlphaMonkey
Head Primate
Registered: Jan 2009
From United States
Posted October 30, 2009
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Rohan15
The Joe
Registered: May 2009
From United States
Posted November 10, 2009
...Sorry, I can't think of any...maybe...Mount and Blade?! Mods help, especially mods that add sounds and graphics to the game and make it better. Star Wars mod isn't horrible either, just...wacky...
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michaelleung
YOU ARE ALL RETARDS
Registered: Sep 2008
From Canada
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Arkose
sunglasses at night
Registered: Dec 2008
From New Zealand
Posted November 11, 2009
Divinity II: Ego Draconis is well worth a look. One person described it as being "like Gothic and Two Worlds had a baby, and that baby ate a dragon to become even more awesome". It is a very enjoyable experience with some novel design ideas and multiple solutions for most non-story quests--do you help this trader so he will lower his prices, help that other person who wants him dead/arrested/etc. (which will make him raise his prices), or help him and then betray him anyway to get rewards from both parties? When you have finished helping someone do you say nothing and get a normal reward or specifically ask to be rewarded and possibly get an inferior one instead of something better? All these options are open to you. Reading people's minds (an ability you get at the start of the game) costs experience points but can open up new quests or quest solution options that are otherwise unavailable, or you might just find out what that person plans to have for dinner. In addition to the normal rewards when finishing a quest you also get to choose a bonus reward from a small pool of rewards, and this opens up more hard choices; do you take that magic necklace, or is extra experience more valuable? How about some gold to be able to afford that nice weapon that guy was selling?
The main story gets more action-oriented and less conversation-driven near the end, as is to be expected from most RPGs, but it ended at the very point when I felt it was getting a bit repetitive, and this feeling only came about because I had been slogging through optional areas to complete some side quests. In addition to the usual combat and magic there are also complicated alchemy and enchanting systems; I didn't really get into this much but there are a vast number of potion recipes and enchantment formulas to collect (some of which are very rare), each needing the appropriate ingredients to get the effect you want.
Playing the previous two Divinity games is not necessary to understand the plot, but if you're interested the first game is available right here on GOG.
The main story gets more action-oriented and less conversation-driven near the end, as is to be expected from most RPGs, but it ended at the very point when I felt it was getting a bit repetitive, and this feeling only came about because I had been slogging through optional areas to complete some side quests. In addition to the usual combat and magic there are also complicated alchemy and enchanting systems; I didn't really get into this much but there are a vast number of potion recipes and enchantment formulas to collect (some of which are very rare), each needing the appropriate ingredients to get the effect you want.
Playing the previous two Divinity games is not necessary to understand the plot, but if you're interested the first game is available right here on GOG.
Post edited November 11, 2009 by Arkose