Posted January 02, 2014
It really isn't uncommon to have games released for multiple console generations around the launch of a new generation. That's been going on forever. AC4 is pretty much brand new, Watch Dogs isn't even out, Tomb Raider and Last of Us really aren't that old either. I guess those last two are old enough that there could be overlap with my next paragraph.
Then you've got rereleases of "classics" or "best sellers" from prior systems on the newer ones. I don't buy these ever. For one, if I've already paid for a game I don't see why I should have to buy it anew for the privilege of running it on the new system. Next, if I'm going to buy a converted/emulated/whatever version for a new console I want to convert my collection wholesale. Not much point in "upgrading" one or two games if I'll still need to use the old system for another. The NA PSN library at least is pitiful in that regard. Japan's is much better but useless to me, and I'm completely unfamiliar with EU PSN or any Xbox store.
Backwards compatibility completely solves the whole issue, but that has never been a guarantee in the console space. Atari had it way back in the day, but otherwise wasn't really a thing until PS1->PS2 and Xbox->360 (and ~as I understand it~ the xbox compat was/is strictly whitelisted on a case-by-case basis. How complete the list is I don't know). It was completely shitty of Sony to remove PS2 compatibility from the PS3 mid-cycle, but there's no obligation to provide it on PS4. Although it would certainly be nice.
Last I guess is the price issue. That's works exactly the same as any other product: if it costs too much, don't buy it. Sooner or later the price will drop. If enough people follow that there's a pretty good incentive for the company to do something about it.
Then you've got rereleases of "classics" or "best sellers" from prior systems on the newer ones. I don't buy these ever. For one, if I've already paid for a game I don't see why I should have to buy it anew for the privilege of running it on the new system. Next, if I'm going to buy a converted/emulated/whatever version for a new console I want to convert my collection wholesale. Not much point in "upgrading" one or two games if I'll still need to use the old system for another. The NA PSN library at least is pitiful in that regard. Japan's is much better but useless to me, and I'm completely unfamiliar with EU PSN or any Xbox store.
Backwards compatibility completely solves the whole issue, but that has never been a guarantee in the console space. Atari had it way back in the day, but otherwise wasn't really a thing until PS1->PS2 and Xbox->360 (and ~as I understand it~ the xbox compat was/is strictly whitelisted on a case-by-case basis. How complete the list is I don't know). It was completely shitty of Sony to remove PS2 compatibility from the PS3 mid-cycle, but there's no obligation to provide it on PS4. Although it would certainly be nice.
Last I guess is the price issue. That's works exactly the same as any other product: if it costs too much, don't buy it. Sooner or later the price will drop. If enough people follow that there's a pretty good incentive for the company to do something about it.