Posted May 31, 2014
WarlockLord: Well, I suppose it's an option, but my experience with trying to emulate one is that it's a massive pain in the posterior, far removed from the sort of "drop a ROM in and go" that you get for consoles. Maybe a real machine isn't any better, though?
It's mostly the nature of the beast, it is still a computer. Since there were various different Amiga models with different Kickstart ROMs, graphics chipsets and memory configurations released (something that you rarely have on consoles, besides PAL vs NTSC maybe, and some small updates to their boot ROMs), at first you must educate yourself what were the most common Amiga configurations that most Amiga games were designed for. For older pre-AGA (1991 or older I guess, which I feel is the bulk of) Amiga games, probably something like:
A500 + Kickstart ROM 1.3 + OCS chipset + 1MB chip memory
But as said, some games might have been finicky, e.g. about the memory configuration or whether or not you should have a second floppy disk drive (in the emulator you assign virtual floppy disk drives). If some Amiga 500-era game does not run on that aforementioned configuration, then you must try something else.
With a real Amiga, it is obviously quite a bit harder to change the machine configuration to suit the needs of individual games.
WarlockLord: Although as I recall it also annoyed me that you couldn't really fullscreen the emulator since the resolution didn't match up to PC ones.
I don't recall having issues with that, it should work in full screen mode similarly like you play old 640x480 or 800x600 resolution games on modern PCs, the lower resolution is just scaled to the higher one. Try different display options with the emulator, it shouldn't be a problem. WarlockLord: It also seems like most disk images are hacked versions and I don't really trust that sort of tampering.
Getting rid of the pesky copy protections usually make the games easier to run, also with emulators. I think e.g. the makers of Warhead space combat sim later endorsed the hacked Amiga version of the game, as apparently the original, copy protected, version was near impossible to run on emulators. I recall there was also a project of archiving old Amiga game disk images including the copy protection, but I am unsure what was the actual point of that.