nijuu: Looking at Desura and Steam Greenlight,i cant but think GOG is missing out bigtime. Sure you will get the whingers who cant read or understand what alpha/beta means but i feel GOG is missing out on potential windfalls by not offering this type of service - and also get new games on GOG a bit more quickly (indie game wise) rather than trying to picky titles (im hesitant to say unique but that does what it seems like at times) with the choice of games being introduced rather than offering games which has potential to sell well. Sure you will get a lot of crap shovelware type games but honestly, like i said i do feel GOG is missing out in a way. Whether that's good or bad depends on perspective i guess.
The release of Indie games does feel a bit slow considering the number of them out there....
As I posted
here already, based on GOG.com part of CD Projekt Group 3rd quarter fiscal report (Google translated), the next big thing for GOG.com may well be support for early access/alpha & beta funding and if it is, it should be coming sometimes next year. See the bolded part at the bottom of the quote.
Other importan info revealed about GOG is that there has been 1.1 million MAC game downloads (august report) since the lauch of MAC support (compare it to 6 million total for first three years when there was neither indies nor MAC support).
Also GOG is now the single most important part of the CD project Group as GOG alone made 64% of net profits and 41% of total revanue of entire CD Projekt group made in past 9 months! (Group total revanue 103.21 million zł and total profit: 12.14 million zł). Obviously this will change significantly once CD Project RED releases Witcher 3 and Cyberpunk 2077 (development cost for first three quarters 16.3 million zł).
read the whole report
here (polish)
The info about MAC downloads can be found [url=https://www.cdprojekt.com/resources/20130827_-_CDP_prezentacja_polroczna.pdf ]here[/url] (slide 26)
Dynamic growth GOG.com
Dynamically growing service GOG.com which the Group CD PROJECT responsible for the segment " global digital distribution of games " since the beginning of the year has already developed zł 42.33 million of revenue (~10.07 million €)which translated into 7.78 million zł net profit (~1.85 million €).
GOG.com is now one of the most popular players in the digital distribution in the world. Initially offered the older " classic " games with guaranteed compatibility with new systems . In time, expanded the range of newer and more expensive titles , especially the so-called . independent producers whose productions are often considered to be the most original and innovative. Service has also gained recognition and loyalty of fans around the world thanks to the struggle of the security DRM , which - as a rule - are not effective in the fight against piracy but often hinder the use of legally purchased software.
Due to the friendly fans policies and innovative approach to digital distribution GOG.com has been recognized by " Time" as one of the top 50 websites in the world by 2013.
In August 2013 , GOG.com has announced his new project , under which offers additional support for independent game developers ( indie ) . Positively evaluated by the GOG.com games can count on financial support and marketing of the company stronty . The project is very popular among independent producers, whose games have become an important part of the offer GOG.com and help him stand out from the competition. Currently on offer service GOG.com is more than 650 games of about 170 business partners. GOG.com also leads the development of new projects which publicity is planned for 2014 and which, according to company representatives can have a significant impact on the popularity and scale of operations of the site.
And
I listed things GOG needs (at bare minimum) before they can make it reality. [url=http://www.gog.com/forum/general/is_it_time_for_gog_to_start_upping_its_game/post49]Here I also pointed out that GOG is
looking to expand it's staff quite a lot (odd in current global economic and financial situation) that may well be, at least in part, preparation for the big thing they're planning for 2014.
Here's the list: GOG will need more file and webservers and more bandwidth to coup with increased traffic (currently GOG can't even haldle increased traffic and downloads from sales, especially large ones).
GOG may need to introduce autoupdater function to GOG downloader. However standalone updates and downloads MUST be maintained at the same time. The autoupdater must be better than Desura's download whole installer every time and maintain zillion versions in cache (1 gig game takes 5 gig after four updates, no function to clean cache of old versions as far as I can see).
GOG needs to give Devs access to GOG installer building tools AND direct upload access bypassing GOG QA process (we don't wan't mess that Humble Store currently has with it's zillion and one installers and packages or slow ass updates GOG and Desura currently have.)
GOG needs more staff to monitor the system and maintain communication with devs (we don't want the silent threatment of other store fronts).
Obviously GOG.com site needs to be modified to handle everything above.