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michaelleung: It's a framing device. It's not a particularly good one, but still.
I kind of liked that aspect of it, but if there had been only one AC game, then it would have been a particularly poor choice. The framing device there gives structure to the series and context. I think the games wouldn't have been as good as you wouldn't have a particularly plausible reason for going to all these various places.

EDIT: It also serves as a way of giving the player exposition information that would be tough otherwise. I think games in general don't give that enough attention.

Personally, I'm looking forward to playing the next two games, I'm unable to play any of the ones after Brotherhood on account of being without my gaming rig and PS3.

As far as the suit goes, it's almost certainly without merit. Unless he can prove that Ubisoft had looked at his book there's not enough to justify a suit. It's at least as likely that it's just coincidental.
Post edited April 19, 2012 by hedwards
People like this always come out of the wood work sooner or later once something with a similar premise to their failed work gets all the attention (and money). Other recent examples: The Matrix and Harry Potter (and countless others of course).
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DieRuhe: I went to his web page, which denotes him as "Christian, Author, Engineer".

Apparently the whole series was written to explore some "astonishing hypothesis" the author has come up with, dealing with the brain and the soul and all those "why?" questions about life and death, etc. He's certainly not the first to write a book like that.

I haven't read them; hadn't even heard of them until now. I don't know... I agree that it took him an awful long time to get around to bringing it up. Maybe if he said "If you like Assassin's Creed, you'll love my books!" He'd probably sell more that way.

But it seems like his books' main message is "Live like Christ did and everything will be great." There's even a related site called "Villages of Christ". Make of that what you will.

EDIT: Here's a link from the Villages of Christ site. It's called Robots and Spiders. Enjoy. And if any of it makes sense, explain it to me. [url=]http://www.beiswenger.com/robot/[/url]
He's clearly just following the biblical teachings that insist all Christians must sue the living shit out of anyone they can to grab as much green for themselves as possible. Jesus was all big on the bling and shit.
Accessing ancestral memories isn't that new of a concept. Using technology to do so isn't much of a stretch.
Same with Biblical things (Didn't The Da Vinci Code deal with that? Never read it so may wrong).
And DEFINITELY the same with assassins.

Never read the book, but I think there'd have to be some major similarities in plot or something for that guy to win.
Personally I love the sci-fi elements of the AC games... they would be worse games without that stuff.
Very interesting case.

I'm wondering though, why is it that it took this guy 5 years to see it?
Oh, this is rich.

How 'bout he, in turn, gets sued (read haunted forever) by the ghost of the guy who is actually credited for giving inspiration for the game?
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Titanium: Oh, this is rich.

How 'bout he, in turn, gets sued (read haunted forever) by the ghost of the guy who is actually credited for giving inspiration for the game?
Read the book Alamut is great.
Two words: Time Gate.
Wait wait wait people play those games for the story? I just like playing them to look at the pretty buildings and the large crowds of people. I mean seriously, the story lines were so cheesy and bad that if it is a was book or movie or tv show i would never waste my time with it unless i wanted to watch something so bad it is good.

I mean (SPOILERS)


you box the pope at the end of the second game. Ignoring all the 2012 stuff, genetic memories, and the crazy shit at the end of the games, the story still comes across to me as silly.

SPOILERS END

If the story is fun in anyway it is because the games' stories are so bad they are good. The game just comes across to me as silly. The best thing about the games stories to me is the possibility of getting teens into intellectual topics like history or art history . Like how xenogears got me into reading stuff online and in books about psychology and philosophy, no matter how inaccurate or badly done the research was in the games bout the "intellectual topics."

If was a novelist I would be more embarrassed than anything else that Assasin's Creed stole anything from my stories and is related to my novels in anyway.
Post edited April 19, 2012 by marcusmaximus
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StingingVelvet: Personally I love the sci-fi elements of the AC games... they would be worse games without that stuff.
I think they had potential, if executed much better. As it is now, it's merely an annoying break from the cool stuff that is going on.

Also, Antone remembers EDGE(tm)?
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StingingVelvet: Personally I love the sci-fi elements of the AC games... they would be worse games without that stuff.
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WBGhiro: I think they had potential, if executed much better. As it is now, it's merely an annoying break from the cool stuff that is going on.

Also, Antone remembers EDGE(tm)?
Well they're just story sections really... neither harmful nor beneficial to gameplay, and beneficial to the story IMO.
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marcusmaximus: Wait wait wait people play those games for the story? I just like playing them to look at the pretty buildings and the large crowds of people. I mean seriously, the story lines were so cheesy and bad that if it is a was book or movie or tv show i would never waste my time with it unless i wanted to watch something so bad it is good.
Actually, the story started off rather interesting and well but right now it's starting to remind me of LOST, Revelations brought up more questions than it answered. and currently the series is full of clusterfucks, inconsistencies and plotholes

I hope the 3rd game clears up a lot of things, as I have been playing this series from the first game
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StingingVelvet: Well they're just story sections really... neither harmful nor beneficial to gameplay, and beneficial to the story IMO.
They would've worked better as cutscenes. In the first one it really breaks the flow, when you get yanked out of the spectacular looking cities every now and then. And have to endure walking around slower than a crippled elder, listening to characters that aren't very interesting dumping loads and loads of exposition in your face.

The interactive menu was a really nice touch though, Unless you wanted to quit the game, then it becomes annoying as hell.
Post edited April 19, 2012 by WBGhiro
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WBGhiro: They would've worked better as cutscenes. In the first one it really breaks the flow, when you get yanked out of the spectacular looking cities every now and then. And have to endure walking around slower than a crippled elder, listening to characters that aren't very interesting dumping loads and loads of exposition in your face.
And I disagree... so there ya go, lol.