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Fever_Discordia: Yeah, the first one was by Silicon Knights but Crystal Dynamics were the devs of the first platform based one (which is why I said 'Soul Reaver' devs and not 'Blood Omen' devs)
Silicon Knights did accuse Crystal Dynamics of stealing their concept to make Soul Reaver. Actually, Silicon Knights sued Crystal Dynamics because of it, but it was settled by Crystal.
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Crosmando: There's also the issue that the PC version of Blood Omen was published by Activision.
The PS1 version was also published by Activision, yet the game is available on PSN.
Post edited December 08, 2013 by Neobr10
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CharlesGrey: I remember playing one of the sequels on Gamecube -- was it Blood Omen 2? -- and found it rather disappointing.
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Neobr10: Fun fact: Blood Omen 2 was not meant to be Blood Omen 2. Yeah, sounds weird, i know, but Blood Omen 2 was actually built on what remained from a cancelled Dreamcast game called Chakan 2 (a sequel to the original Chakan for the Genesis, and it's obvious that the sequel was cancelled because the Dreamcast died). Instead of building Blood Omen 2 from the ground up, they used assets from Chakan 2, which is why the game doesn't look like a sequel to Blood Omen at all. This is according to the internet, there is no official information on that, but there is indeed evidence that this was exactly what happened. The art design and characters used in Blood Omen 2 match perfectly those found in Chakan 2's project. It couldn't just be a coincidence.
Weird. I haven't heard of that before, but it certainly seemed like any number of things went wrong with that game.

Also, Dreamcast will never die. Fact. :P
I stand alone as the world's only fan of Blood Omen 2. How sad.
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CharlesGrey: Also, Dreamcast will never die. Fact. :P
Did you try Holy Water? That usually does the trick.
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tinyE: I stand alone as the world's only fan of Blood Omen 2. How sad.
No, it's not sad. You deserve it, and you know it.
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tinyE: I stand alone as the world's only fan of Blood Omen 2. How sad.
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P1na: No, it's not sad. You deserve it, and you know it.
I'd be careful I were you. I'll sic my own vampire on you!
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tinyE: I'd be careful I were you. I'll sic my own vampire on you!
Why? Us pineapples have no blood. And while pineapple juice is indeed delicious, it's other pineapples who need to run away from me when it comes to that. So long as certain monkey doesn't call de man from delmonte, I have no reason to fear.

I have to admit that the extensible spear's execution animation (extending right to the head) was pretty cool, though.
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tinyE: I'd be careful I were you. I'll sic my own vampire on you!
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P1na: Why? Us pineapples have no blood. And while pineapple juice is indeed delicious, it's other pineapples who need to run away from me when it comes to that. So long as certain monkey doesn't call de man from delmonte, I have no reason to fear.

I have to admit that the extensible spear's execution animation (extending right to the head) was pretty cool, though.
What about the blue chick who shows you the ropes? Oh man, she isn't hard to look at!
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tinyE: I stand alone as the world's only fan of Blood Omen 2. How sad.
Was there anything likeable about that game? ... What did you like about it?

Given, it's been a while, but I remember the combat was repetitive, the AI dumb as bread, the abilities, character development and exploration severely limited, compared to Blood Omen 1... And everything else was mostly unremarkable.
I liked the fog that enabled you to become invisible and backstab enemies in BO2. The only redeeming quality that comes to mind.
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tinyE: I stand alone as the world's only fan of Blood Omen 2. How sad.
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CharlesGrey: Was there anything likeable about that game? ... What did you like about it?

Given, it's been a while, but I remember the combat was repetitive, the AI dumb as bread, the abilities, character development and exploration severely limited, compared to Blood Omen 1... And everything else was mostly unremarkable.
I loved running around killing people. I ,loved the look, feel, sound, the JUMPS! Maybe I'm an idiot I don't know. :P
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Nirth: I liked the fog that enabled you to become invisible and backstab enemies in BO2. The only redeeming quality that comes to mind.
Even that was kinda poor, since it could only be used in certain areas, like most skills. :<

I remember in Symphony of the Night Alucard could turn to fog, a wolf or a bat, when- and wherever the player wanted him to. I think the (were-)wolf transformation from Blood Omen wasn't even in BO2. Everything just felt really limited and lacking, overall.
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tinyE: I loved running around killing people. I ,loved the look, feel, sound, the JUMPS! Maybe I'm an idiot I don't know. :P
Eh, might as well play Postal for that. :P

If BO2 is on sale during the holidays, maybe I'll pick it up, just to see if it's really as bad as I remember it.
Post edited December 09, 2013 by CharlesGrey
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CharlesGrey: Even that was kinda poor, since it could only be used in certain areas, like most skills. :<
True but due to the rest of the game when I finally found some fog I finally could have some fun.
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Nirth: I liked the fog that enabled you to become invisible and backstab enemies in BO2. The only redeeming quality that comes to mind.
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CharlesGrey: Even that was kinda poor, since it could only be used in certain areas, like most skills. :<

I remember in Symphony of the Night Alucard could turn to fog, a wolf or a bat, when- and wherever the player wanted him to. I think the (were-)wolf transformation from Blood Omen wasn't even in BO2. Everything just felt really limited and lacking, overall.
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tinyE: I loved running around killing people. I ,loved the look, feel, sound, the JUMPS! Maybe I'm an idiot I don't know. :P
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CharlesGrey: Eh, might as well play Postal for that. :P
EXACTLY! It's a Postal rip off but with vampires and that's my bag baby! As an LOK game it is shit; it doesn't belong in the series and kind of offends the other games in the series, but as a stand alone it's a blast.

OT as I'm typing this I was just made aware that we just passed 2 feet of snow FOR THE DAY and it's only 3:30 pm here. XD
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koima57: It was very short as I replayed it though, expected a lot more content, but still awesome..
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tinyE: Unless you got lost. XD Make a wrong turn trying to back track and end up on the other side of the planet, ooops.
That's what map was for :P.
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Neobr10: Fun fact: Blood Omen 2 was not meant to be Blood Omen 2. Yeah, sounds weird, i know, but Blood Omen 2 was actually built on what remained from a cancelled Dreamcast game called Chakan 2 (a sequel to the original Chakan for the Genesis, and it's obvious that the sequel was cancelled because the Dreamcast died). Instead of building Blood Omen 2 from the ground up, they used assets from Chakan 2, which is why the game doesn't look like a sequel to Blood Omen at all. This is according to the internet, there is no official information on that, but there is indeed evidence that this was exactly what happened. The art design and characters used in Blood Omen 2 match perfectly those found in Chakan 2's project. It couldn't just be a coincidence.
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CharlesGrey: Weird. I haven't heard of that before, but it certainly seemed like any number of things went wrong with that game.

Also, Dreamcast will never die. Fact. :P
As I mentioned before, this is a known theory but all official sources go against it. More about Chakan and BO2 can be found here.
Another interesting read (although the title itself is very deceiving and the text has some not necessarily correct assertions) about the games' history can be found here.
Post edited December 09, 2013 by Paradoks