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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
I think GOG forgot something down the line.

https://www.youtube.com/watch?v=nRdfYwvGTos

All I can say is that at the very least I sincerely doubt I'll be buying anything from GOG in the future. If I can't trust them to uphold one of their pillars why should I trust them to uphold the others? Sure, they're right. DRM is infinitely worse than regional pricing. But you either stand by all your rules or you stand by none.
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Matruchus: Well it all depends on the price.
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Trilarion: The price will be different for each country.
I know I would have to pay 54,99$ for AOW3 here so not funny at all. It is a thing you would expect from Steam and not GOG.
Post edited February 27, 2014 by Matruchus
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DeweyDTruman: I think GOG forgot something down the line.

https://www.youtube.com/watch?v=nRdfYwvGTos
ZING!
Post edited February 27, 2014 by Beregorn
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DeweyDTruman: I think GOG forgot something down the line.

https://www.youtube.com/watch?v=nRdfYwvGTos

All I can say is that at the very least I sincerely doubt I'll be buying anything from GOG in the future. If I can't trust them to uphold one of their pillars why should I trust them to uphold the others? Sure, they're right. DRM is infinitely worse than regional pricing. But you either stand by all your rules or you stand by none.
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Beregorn: ZING!
Second that!
high rated
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CarrionCrow: Being honest, I feel the exact same way about them. That feeling is part of the reason why I'm getting more than a little perturbed. (Avert your eyes, oh delicate squeamish masses, I'm not just ass-kissing here, I'm on the verge of virtually rimming every single GOG staff member. It'll be sloppy, but I'll try to make it sexy as well. ;) ) I too think they're good, cool people trying their best in a shitty system, hanging on to everything they can while the odds are against them. It sure as hell can't be easy in such a situation. And as such, seeing them get slammed from one end to the other isn't exactly fun. They aren't going to get into forum fighting, their level of professionalism is higher than that. They just get blasted. So yes, long story still just as long, all those comments are meant strictly as humor.
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Lilim: That. Yet, I still have a feeling (or you can call it my personal opinion) that the whole uproar is less about the introduction of so called regional prices, but about the way it was handled (ekhm, good news spin, quick removal of "one world one price" materials across the web). A typical PR nightmare that they have to go through now, no way back really.

As for the clip mentioned - I did found it hilarious, as it was meant to be that way :-)
No. The uproar is about the introduction of Regional Prices when they had Worldwide Pricing as one of their key principles. This makes the uproar about the fact that GOG.com, a company valued for it's ethics and principles, has apparently thrown them away for some new games.

It is understood that GOG.com is a business, first and foremost. But they can't claim to be out for the gamer, with their best interests in mind, if they can't even be open and honest about a key change in their principles. More importantly, if GOG.com knew just how much this would cost their principles - why didn't they just ask the community what we wanted from GOG.com.

In this debacle, GOG.com has thrown away much of what they claimed to care about, for a nebulous reason with no real visible benefits. The biggest issue here is not so much that GOG.com is being greedy, but more that GOG.com is being stupid. This policy is a MISTAKE.

If GOG.com were honest with ALL the facts - NDA's be damned - then this would have gone better. Even more so, if GOG.com had asked us what we want. Asked us what we think is more important - Worldwide Pricing or New Games.

The customers might not be shareholders in the company, but we are stakeholders. We care about GOG.com. but all that caring and passion seems to have just been thrown back in our faces by the M.D. Why should we care about a company which quite clearly doesn't care about us any more.

We are willing to be lenient. We are willing to forgive for mistakes. But stubbornly pushing through Regional Pricing for the entire catalogue without regard to the customer is just unforgivable. GOG.com has added insult to injury by trying to wrap this up as for our own benefit - taking us for fools. IF we thought this was for our own benefit, then we would know, and they wouldn't need to tell us.
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Lilim: That. Yet, I still have a feeling (or you can call it my personal opinion) that the whole uproar is less about the introduction of so called regional prices, but about the way it was handled (ekhm, good news spin, quick removal of "one world one price" materials across the web). A typical PR nightmare that they have to go through now, no way back really.

As for the clip mentioned - I did found it hilarious, as it was meant to be that way :-)
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Davane: No. The uproar is about the introduction of Regional Prices when they had Worldwide Pricing as one of their key principles. This makes the uproar about the fact that GOG.com, a company valued for it's ethics and principles, has apparently thrown them away for some new games.

It is understood that GOG.com is a business, first and foremost. But they can't claim to be out for the gamer, with their best interests in mind, if they can't even be open and honest about a key change in their principles. More importantly, if GOG.com knew just how much this would cost their principles - why didn't they just ask the community what we wanted from GOG.com.

In this debacle, GOG.com has thrown away much of what they claimed to care about, for a nebulous reason with no real visible benefits. The biggest issue here is not so much that GOG.com is being greedy, but more that GOG.com is being stupid. This policy is a MISTAKE.

If GOG.com were honest with ALL the facts - NDA's be damned - then this would have gone better. Even more so, if GOG.com had asked us what we want. Asked us what we think is more important - Worldwide Pricing or New Games.

The customers might not be shareholders in the company, but we are stakeholders. We care about GOG.com. but all that caring and passion seems to have just been thrown back in our faces by the M.D. Why should we care about a company which quite clearly doesn't care about us any more.

We are willing to be lenient. We are willing to forgive for mistakes. But stubbornly pushing through Regional Pricing for the entire catalogue without regard to the customer is just unforgivable. GOG.com has added insult to injury by trying to wrap this up as for our own benefit - taking us for fools. IF we thought this was for our own benefit, then we would know, and they wouldn't need to tell us.
well said
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Lilim: That. Yet, I still have a feeling (or you can call it my personal opinion) that the whole uproar is less about the introduction of so called regional prices, but about the way it was handled (ekhm, good news spin, quick removal of "one world one price" materials across the web). A typical PR nightmare that they have to go through now, no way back really.

As for the clip mentioned - I did found it hilarious, as it was meant to be that way :-)
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Davane: No. The uproar is about the introduction of Regional Prices when they had Worldwide Pricing as one of their key principles. This makes the uproar about the fact that GOG.com, a company valued for it's ethics and principles, has apparently thrown them away for some new games.

It is understood that GOG.com is a business, first and foremost. But they can't claim to be out for the gamer, with their best interests in mind, if they can't even be open and honest about a key change in their principles. More importantly, if GOG.com knew just how much this would cost their principles - why didn't they just ask the community what we wanted from GOG.com.

In this debacle, GOG.com has thrown away much of what they claimed to care about, for a nebulous reason with no real visible benefits. The biggest issue here is not so much that GOG.com is being greedy, but more that GOG.com is being stupid. This policy is a MISTAKE.

If GOG.com were honest with ALL the facts - NDA's be damned - then this would have gone better. Even more so, if GOG.com had asked us what we want. Asked us what we think is more important - Worldwide Pricing or New Games.

The customers might not be shareholders in the company, but we are stakeholders. We care about GOG.com. but all that caring and passion seems to have just been thrown back in our faces by the M.D. Why should we care about a company which quite clearly doesn't care about us any more.

We are willing to be lenient. We are willing to forgive for mistakes. But stubbornly pushing through Regional Pricing for the entire catalogue without regard to the customer is just unforgivable. GOG.com has added insult to injury by trying to wrap this up as for our own benefit - taking us for fools. IF we thought this was for our own benefit, then we would know, and they wouldn't need to tell us.
Agreed. The truth is that regional pricing is now valid for the whole GOG catalog and that is the main problem and don't bullshit me about fair local pricing.
Post edited February 27, 2014 by Matruchus
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Matruchus: Yeah where are classics like Dune 2, Dune 2000, Emperor Battle for Dune, Red Alert, Starcraft or other games.
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paulrainer: add these to that list of great games that you will never see on here doom series, black &white , homeworld , quake series,
Age of Empires II, Freelancer, Half-Life, Portal...
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cal74: On a side note, management by consensus is probably the worst way to manage a company which try to innovate (and selling DRM-free game is sadly an innovation in this IP world) , in other medias, it gave us Die Hard 5, Star Wars Episode 1, 2 and 3 or Indiana Jones 4 :) so stick to your choices GOG if you feel they are the right ones for your company.
Time will tell, but as a company which has grown a userbase based on their principles I have the feeling this decision will never work out. As mentioned dozens of times before: thats what attracted the people here and what distinguished gog from other suppliers. It's their choice and it's also ok if you encourage them to stick with it, but I doubt this will work out on the long run. Especially if they ever kick the Non-DRM policy over board, then they could close the company on the same day. And right now most people don't believe in their "we are true to our principles" bullshit as they have made clear it WAS bullshit, and they don't expect the DRM dogma to hold true and also there isn't the feeling of faith in gog about speaking in our names against an industry that has only their profit in mind but ignores the needs of their customers. Something that only works out in this strange market where people buy goods because of irrational hopes and to get ripped off. In most markets I can think of ignoring the wishes of customers and their needs is completely suicidal in an economic way. Well, gog gave us the impression someone is acting as our agent and buying the games from them, showing this IS a market and someone gave us a voice in a different part of the supplier chain, could convince some publishers and developers to change the dogmas of DRM and regional pricing. And now tell me what future has a company where the consumers bought because of hopes, irrational or not, if those hopes get shattered and they turn out as replaceable by one of the other companies in the same segment?
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Trilarion: The price will be different for each country.
Different yet the same for many countries. The worst part (except betraying one of GOG's core values) is that poor countries are put in the same bucket as very rich countries...
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paulrainer: add these to that list of great games that you will never see on here doom series, black &white , homeworld , quake series,
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NetAndy: Age of Empires II, Freelancer, Half-Life, Portal...
Yeah there are a lot more games out there but gog thinks they are crap by what TEnigmatic said today.
Post edited February 27, 2014 by Matruchus
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DeweyDTruman: But you either stand by all your rules or you stand by none.
False dichotomy -_-...
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skw33tis: Back to the topic at hand: If regional pricing is what it takes to have these games, I'd rather have them, even if they end up costing a little more than they might have, than not have them available at all. I haven't bothered to follow the flap about your announcement, but going by your description of how you want the pricing to work, I don't understand what the problem is; it looks like prices will fall in some regions, and stay the same in others. I don't see why that's bad.
I agree that many people are disproportionally angry. But this is bad news for many GOG customers, and GOG's communications made things worse.

1) GOG marketed themselves as anti-region-pricing fairly heavily. People who relied on that are feeling betrayed and worried about what other changes GOG might make to enforce regional pricing (ex: region-locking games).

2) Taking the AoW3 release as typical of new releases, EU customers are going to be charged wildly higher prices. EU customers make up a lot of GOG customers, often because their prices were more reasonable.

3) GOG's communication was out of sync with how many customers felt about the news, which angered people. The games picked as examples didn't help either.

4) The new regional prices for classics are *tentative*, *proposed* prices. GOG does not actually have contracts for those prices yet. Publishers could decide to raise prices. Or keep the price in dollars. The letter outlines GOG's plan, not what has happened.

If GOG can change one of their major marketing planks to attract more publishers, why not another? I don't think they'll go straight to Steam-style DRM. But the question is open now. GOG lost trust. We'll have to see how the new games are handled.
Post edited February 27, 2014 by HGiles
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paulrainer: or gog could wait until ithe publishers let them see it for a flat price worldwide ;) instead of doing slippery deals and getting into bed with suppliers of these games to make a quick buck
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CarrionCrow: And if the publishers don't? What happens then? GOG keeps going on indie games that are miss and hit while leaning on people to keep on buying the older games they have the rights for? What happens when the market becomes saturated? What happens when the sales we all love turn into failures because the user base has grabbed everything of interest and there's no expansion to bring people back to the checkout page? It's already happening. Check around for the "man, I thought everyone and their mother had already bought this game/bundle" comments for certain items. GOG can't stand alone forever as some utopian bastion exempt from the realities of the world around it. Making deals and getting into bed with suppliers is how you manage to hang around long enough to build up your power base.
I have to admit that while I've been a member of GOG for a fairly long time now, I wasn't a paying customer until around October 2012, just over a year ago. Since that time I have climbed my catalogue of games up to 242 titles through mostly purchases, but also winning some free game giveaways on the forums and a few odd Ninja thread grabs and the odd GOG freebie promo. I'd say I bought probably 220 or more of my games outright, most of them during sales promos. Now that I own 1/3 of the catalogue, even though I have over 100 games on my wishlist, I own the titles that were my most wished for largely, and those on my wishlist are mostly ones I found potentially interesting to check out later perhaps if they go on sale and I feel up to it, and a handful of titles that I definitely want to get sometime.

I also have a huge collection on Steam now mostly games from bundlestars, humble bundle, indie gala, and similar, however a few collections purchased from Amazon, GMG, or Gamersgate during the same timeframe. I am not alone in doing such from what I read in the forums, tonnes of us have done so either on one service or another or many services and we've got bucketloads of games now. It stands to reason that for many of us at least, our future purchases are likely to be both more selective of games that we are much more thrilled about and most likely less purchases of a completely whimsical nature. It also stands to reason that with hundreds of games we've bought for dirt cheap, the maximum price we're willing to spend on another title is far less than a year ago, and that we're going to be more discriminatory about what we buy most likely. That's how it is for me at least and I know others have commented the same on GOG forums, Steam forums and all over the place.

One could say that we've individually reached our own "saturation" so to speak, and that now something has to impress us both in desirability and price to make our wallets budge. And it totally makes sense psychologically and economically too.

Now I've got no problem forking out the same dollar amount I've given to GOG.com in the last 12 months philosophically, or otherwise or even more money - but now that I have what I do have, there is less here for me to choose from that I actually want to own going forward, so I wont spend as much money likely. It's nothing against spending my money, nor of GOG.com, but just simply that my personal situation is different now and my purchases are more discriminating in nature both in desire for a given title and the price I'll pay for it. GOG isn't likely to drop the regular prices in the entire catalogue by a fixed amount suddenly, nor to increase the number of sales or make the percentage of discounts they give higher overall by any major amount to stimulate me to purchase.

So for me as a happy paying customer who is currently either ok with their decisions or neutral, how can GOG.com make more of my money and perhaps reproduce the profit they made from me last year again this year? I don't mean rip me off, I mean the money is here hanging out of my wallet willingly wanting to buy shit. ;o) Just not random shit, stuff I actually want! How can they tap into my money? I *WANT* them to tap into my money.

GOG.com - PLEASE TAKE MY DAMN MONEY! Hehehe.

What can they do? Well, adding the two newest Splinter Cell games from my most hated company - Ubisoft - to the catalogue, and Ghost Recon Future Soldier all 3 DRM-free with fully functioning multiplayer - instabuy, and Ubisoft would earn some points towards gaining my trust as well. I wont own those games any other way unless a friend or whatever gives them to me as a birthday present or I win them in stroke of luck in a giveaway contest or somesuch. Go look at my wishlist on Steam of games that aren't on GOG.com. I'd say a good 25% of those games if they were to appear on GOG.com tomorrow -> instabuy. Maybe 50% or more, I dunno, some large crapload of them. I'd be overcome by emotion on many of them to even see them show up unexpectedly and would probably cough up double digits foaming at the mouth before my brain even turned on.

What would it take for me to buy these games? What compromises would I need to make? What compromises might GOG need to make? Right now in order for me to own them with my own views I'd have to win them or have a friend gift them to me as a present on my birthday or whatever. I wont budge a millimeter and buy them on Steam (even though they're wishlisted there for personal convenience). No F'n way! The only way I'll buy them is if they are DRM-free, whether that is on GOG or on the far side of the moon for all I care.

What are the possible things that could happen in which these games would end up meeting my conditions for purchase period? GOG has the advantage here as my wallet is open and the money pointing at the screen and actually levitating towards it as if by some magical force. But the games are not here.

GOG.com decision makers: Look at the huge list of games you could rake a winfall on if they show up on GOG.com DRM-free with intact multiplayer (if the game has multiplayer):

http://steamcommunity.com/id/skeletonbow/games?tab=all

Now you say to me "Ok Mike but unfortunately despite what we'd like to be able to do for you, we're going to have to charge you 10% more for those games because you are in Canada. It's something we'd rather not do, but we either have to do that or we would have to eat the 10% ourselves, or we aren't able to bring you that game at all".

And I say in return "Man, paying 10% more really sucks ass and I'd rather not have to do that. However, all things considered after much contemplation, I have a budget of $xyz to spend on games this month/year/whatever and lets say I would have bought 20 games from you. If you're going to charge me 10% for them, and if I buy them - well, I'm only going to be able to buy 18 of them. I've looked at the games and most if not all of them are still worth it for the price value so I will buy them, but only 18 of them as my budget can't account for the 10% additional cost you need to charge me. Having said that, thank you very much for doing your best to even make these games available to me DRM-free at all, and hopefully some day the situation with pricing will get better and I wont have to pay that 10% more."

Now, I'm not suggesting that this is everyone's situation and not suggesting that it should be either. But for me at least, that's my situation and I want to own those games DRM-free, preferably from GOG.com and if I have to pay a slight amount more to do so I'll gauge whether or not I think it is reasonable on a game by game basis. Some games will likely make the cut and cause the money to magnetize out of my wallet and stick to my monitor, and other games wont make the cut and stay on the wishlist. Either way, I win, GOG wins and some portion of the GOG users also win too. Even though it isn't the optimal situation I'd prefer, it is still a big win - for me and anyone in a similar position and mindset.

In between now and then if there even is a then, I accumulate some of those games via bundles and promos on various bundle sites, Amazon, steamgifts.com, giveaways, friends, etc. and each one I get via those methods is one less title I end up buying on GOG.

GOG.com has the highest values of any game company I've ever dealt with ever, and that is with or without this recent change, and whether or not I am personally affected by it (I've no idea yet or how to find out really).

That brings up an important question I never really even considered much yet:

GOG - How are Canadians affected by this? Don't fear giving me your answer, I've already told you how I feel extensively and it wont change even if the answer is "triple price on all games!" If that happens I'd just buy 1/3 as many games. ;oP

Anyhow, just some more thoughts to share about this highly charged topic, which I hope and intend causes people to think a bit more deeply about the issue - whether it causes them to change their mind on the issue in either direction, or to more firmly hold onto what they already think about the issue. I'd rather see people form opinions based on maximum amount of deep thought than on emotions and whims so I hope my comments stimulate that if nothing else, even if after doing so more people end up disagreeing with me than agreeing with me. :)
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cal74: Come on. As said by many people earlier, it understandable to not be happy by such a decision but they did not lie. They simply, at one point in time, that they don't feel that regional pricing is a good thing and that it's fair.

But, you know, when I was a kid, I dreamed to be one of these guys who landed on the Moon. After a few years, I had to make a reality-check and accept the fact that I'll be someone else. It doesn't mean that when I said to people I'll be an astronaut I was lying, it just meant that I had to chase other dreams and focus on other things.

GOG did this reality-check. I don't feel it makes them greedy or evil or liars. It makes just them people who had to make a choice.
That's really a nice story and all, but they are not kids anymore.
I at least assume that they are adults and as adults they are responsible for the promises that they make.
As a company they are even more responsible for the promises they make in advertisements.
Don't call it lying if you want. Call it "changing our policy", call it whatever you want.
My point is: They broke their principles and i can't respect or tolerate that.
I have a principle myself and that is to not buy from a company that i don't trust.
I can't trust them now and if they move on with this i will never be able to trust them.
And considering there are dozens of shops with better prices offering steam keys and steam offers way more convenience and service then GoG does i see no reason to ever buy from GoG again.
Maybe it was a bit harsh calling them greedy, but they are breaking their promises to get more games that they can sell to their customers to get more money. What do you call that?