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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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tammerwhisk: One thing that puzzles me the GOG userbase never really seemed terribly enthusiastic for pre-ordering to begin with, which is a large part of the AAA "culture". Everyone I personally know that is big on pre-ordering doesn't give a rat's ass about anything but the cost, convenience, and the terrible pre-order bonuses. Three things GOG seldom actually manages to compete with.
Pre-ordering unless you want to support the developer is kind of irresponsible behavior. You know that the price is almost never worth the goodies and waiting for a proper review to come out is almost always the better option economically.

What this means: that if GOG wants to compete in the "AAA business" they should basically get another userbase, a less responsible one

(Or maybe decreasing the pre-ordering price. $55 (or even more for a deluxe version) for a game you're not sure how good it will be? That requires a lot of faith.)
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GabiMoro: "And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!)"... on top of the page.
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blotunga: I might have missed that... Adhd :D. And this is why they shouldn't have sold out themselves. I would've rather waited for the games to become classics and then get them here. And basically every 4+ year old game is old. They should try to get those here (and complete with all DLCs/expansions etc).
I missed this as well. Whew, problem solved then. Everyone can go away now.

Oh, hang on, aren't they bringing Regional Pricing to the classic catalogue as well?

This is completely contradictory. How can you wait for New Games to become flat-priced Classic Games, if those flat-priced Classic Games are ALSO going to be Regionally Priced?

Or are they simply talking about the Classic Games being newly released on GOG?

Because, I think this is a badly thought out and badly worded policy, backed by a badly thought out and badly worded letter by the M.D.

I would be willing to wait if their Regionally Priced "$5.99, £4.99, and so on" were to become flat-priced $5.99 games. But that is not how they have described it.
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Matruchus: Sorry but moby catalog includes all games (from 1974 to 2014) that exist from all platforms - not just old games. Its a reference list for all games released. But yes he was talking about around 1700 adventure games listed there in their catalog which he thinks are crap.
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Mentalepsy: Yes. Because they are. Someone posted a list of nearly every game ever made and you're shocked to hear that most of them are crap?

Most new games are crap, most old games are crap, most of everything ever made is crap. Do you honestly think those 1700 adventure games are all worth the time and effort to sign? Even if you can pick out 100 high-quality games that GOG doesn't have, that's barely 5% of the total you keep repeating.

Most old games aren't worth digging up. It's no scandal to say that, so give it a rest.
Well I do agree that a lot of them are not good but that should be for the buyer to decide and not gog.

Look at the Guild 2 sales statistics - almost nobody is buying that now.
Post edited February 28, 2014 by Matruchus
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GabiMoro: So you would probably liked a poll: "Would you like to have AOW 3 regional priced now or not at all?".
I admit it would have been more diplomatic.

But the people would have voted NAY just because if' they don't like why should some people benefit from this.
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SirPrimalform: Well I wasn't too happy about the 3 new titles being regionally priced, but not unhappy enough to object. Still, it undoubtedly weakens GOG's position. Smaller developers that would previously have agreed to universal pricing will now see regional pricing as an option.

But really, it's actually this letter that has pissed me off the most. The promise to update the catalogue to "fair" local pricing, that's terrible. These are games that are already on GOG, so clearly it's not necessary to get them (because GOG already has them).

I wouldn't object to the option to pick a currency to pay in at the checkout, but even GOG's proposed "fair" prices are rounded to the nearest 49 or 99. The proposed UK price would actually save me a tiny bit of money, but it's not worth it to me for the loss of GOG's principles.

Even if the pricing is more or less fair, there's still a lack of transparency. If GOG uses my IP to show me only GBP prices then I don't know what is and isn't fair, it's all obfuscated.

So I'm only ok with more currencies on the existing catalogue if it's something displayed along side the $ price and is an actual conversion based on the current exchange rate. I believe "One world, one price" was GOG's way of putting it? So yeah, I'm all for the addition of other currencies but not regional pricing.

Dead set against regional pricing on the classics, moderately against regional pricing on new games (I think in the long run it will weaken GOG).
This is what I was trying to explain about PR and marketing.

It was bad enough that GOG snuck in this 'AAA regional pricing' b.s. on a Friday night and with a letter saying "Good news". Then they went 3 days without any response at all to several thousand complaints. Bizarrely, they must have thought the storm would just blow itself out. PR 101 tells you it will get MUCH worse.

When they did finally respond, it was several hours later than they had promised (also a PR no-no) and the letter we finally got was condescending, treated us like we were idiots and then tried to get our sympathy by saying they'd have to 'fire GOG staff' if they didn't get more games. BULLSHIT. A $4 million dollar profit last year and all signs showing the profit is increasing every quarter, so unless they also don't care about their staff, there was never any reason to fire anyone.

Since then, there has been either silence or incredibly condescending responses from TET and a couple of other people, with at one point another GOG staffer (Judas?) coming into a topic to supposedly answer questions and answering almost every question with "I don't know about that". THEN WHY THE HELL ARE YOU HERE?

If I wasn't so disappointed with GOG and the fact that they just chucked one of their main philosophies out of the window while treating their loyal customers like crap, customers who have spent tens of thousands of dollars on GOG, I might add, because they believed in the philosophy of the company and wholeheartedly supported it, I would be screaming laughing as this is a textbook case on WHAT NOT TO DO WHEN YOUR COMPANY IS IN DEEP DOO-DOO.

Like I said elsewhere, you would think they would be over treating their customers like dirt and have learned a big lesson after they 'fake shutdown' the website and angered tens of thousands of people. "Mea culpa, we'll never do it again". Then, blow me, only two years later and they've done something equally as bad or, in my opinion, worse.

Stupidity doesn't get more obvious than this. My 12 year old Thai former students would see through all of this and scream bloody murder, and yet GOG seems to think their customers won't.

You'd have to be an idiot and, thank the lord, my daddy didn't raise no fool. (Yes....incorrect grammar - it's an American colloquial statement :)
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JudasIscariot: Yes, it does require logging in but the Downloader (because that's what it is) is entirely optional i.e. no game actually requires it to run. You can freely download all of your games via your browser from your account shelf :)
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Asbeau: Oh really? Perhaps you should tell your support about this, because they seem to have given up on downloading from browsers.

Last Friday when people were reporting problems downloading from GOG I put in a support ticket asking for help, clearly stating that I didn't want to use the downloader. When I eventually got a reply on Monday afternoon after being unable to access the game I wanted for three days, GOG's response was just to tell me to use the downloader and to offer instructions on how to install it. Thanks for nothing.
Maybe you could argue for this: http://www.gog.com/support/website_help/money_back_guarantee
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GabiMoro: You do realise that "one price for every one" is not only unfair (because of different country taxations ) but it's also out of GOG's hands, right?

If my country impose an aditional tax of 50% for every game sold to a customer in Romania, tax that is payed by the buyer what should GOG do? Pay it from his own pocket, not only gaining anything from a sale, but in fact losing money?

Or pehaps they should increase the price for my country and for the whole world to stick to their principle? One price for all, right?

Not that I'm ok with 1$=1 euro, but one flat price is unfair for both GOG and the developers.

So I would like you all guys to stop this "stick to your principles" nonsense, as GOG can't control each country legislation. In fact I wonder how did they keep this for, how many, a few years now, right?
So, due to a fictional scenario that has never happened, you think the best way forward is one in which you pay $15 more for a game than an American does? Just in case your country should ever decide to impose a 50% tax on computer games? Sure, makes sense :-/

Is "one world, one price" inherently fair? No, you're right, it isn't. But using that as an excuse to implement a system which is even more unfair is hardly an improvement.

You also fail to see the situation in a larger perspective. Not every transaction has to be profitable. Quite often, a key point in a business strategy is to deliberately lose money on some transactions, in order to be able to gain even more money from others. You do know that for instance inkjet printers and gaming consoles are typically sold at a loss, right? Why do you think that is? How can the companies making them possibly be profitable if they sell their products for less than it costs to make them? It boggles the mind.

The answer is of course that console and printer manufacturers don't make a living selling consoles and printers. They make a living selling games and ink cartridges. It just so happens that the more people have a console and a printer, the higher the demand will be for games and ink cartridges.

Likewise, if you have a service a major appeal of which is flat worldwide pricing, it may be worth it to take a loss on sales to one country in order to make a profit on sales to all the other countries.

Looking at the pricing differences on AOW3, if the margins are really as slim as you seem to think, then surely GOG must be losing money on all sales to Russia, no? $17 versus the $40 the Americans pay for the same product. On the other hand, if that is actually profitable, what does that say about the profit margin for European sales?
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Mentalepsy: Yes. Because they are. Someone posted a list of nearly every game ever made and you're shocked to hear that most of them are crap?

Most new games are crap, most old games are crap, most of everything ever made is crap. Do you honestly think those 1700 adventure games are all worth the time and effort to sign? Even if you can pick out 100 high-quality games that GOG doesn't have, that's barely 5% of the total you keep repeating.

Most old games aren't worth digging up. It's no scandal to say that, so give it a rest.
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Matruchus: Well I do agree that a lot of them are not good but that should be for the buyer to decide and not gog.
Well GOG needs to decide to an extent if only to avoid wasting money bringing things to the store that refuse to sell. It wastes time, money, and makes them look bad.
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Trilarion: GOG doesn't really seem devoted anymore to get worldwide equal prices. After the voluntary choice to have regional prices anyway for everything I guess that they are in an extremely weak position to defend worldwide flat prices. Who are they to argue if they don't really believe in it anyway?
This.
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Matruchus: And that is the thing. If they have no more devotion to one of their base principles, then how can we be sure that theyll stick to no drm.

Even if they release a post that everything stays the same wont help - the trust is gone with a lot of costumers.

And i must say this is the first thing on Gog that forced me to respond.
And this.
Post edited February 28, 2014 by SirPrimalform
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Davane: I missed this as well. Whew, problem solved then. Everyone can go away now.

Oh, hang on, aren't they bringing Regional Pricing to the classic catalogue as well?

This is completely contradictory. How can you wait for New Games to become flat-priced Classic Games, if those flat-priced Classic Games are ALSO going to be Regionally Priced?

Or are they simply talking about the Classic Games being newly released on GOG?

Because, I think this is a badly thought out and badly worded policy, backed by a badly thought out and badly worded letter by the M.D.

I would be willing to wait if their Regionally Priced "$5.99, £4.99, and so on" were to become flat-priced $5.99 games. But that is not how they have described it.
Yes, once you start contradicting yourself it gets really hard. They are viewing "fair local prices" as flat prices I guess.
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Matruchus: Agreed gog is letting the pricing policy open. There is no price quarantee left.

No trolling just pointing out gog policy.
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CarrionCrow: Hoping and praying that you actually are attempting to troll with that statement. The alternative is exceedingly depressing.
That's not what I responded to.
He said GOG never do discounts unless they are 5 games off 80% (if you buy them all). Which is obvious wrong. Or trolling.
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Davane: ...This is completely contradictory. How can you wait for New Games to become flat-priced Classic Games, if those flat-priced Classic Games are ALSO going to be Regionally Priced? ...
Well, they call it "fair regionally priced". I doubt this phrase will ever catch on.

So basically there is "unfair regionally priced" with the tons of upcoming AAA releases and later they may become "fair regionally priced" games although GOG will decide what "fair" means having an eye on the conversion rates and everything.

It definitely sounds like a very risky strategy but maybe that is the best one can do.
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Davane: The only real reason to be had, besides a simple money grab by GOG, is that developers are pushing for Regional Pricing in their renegotiation contracts. For example, Bethesda might be pushing it before returning the Fallout games to this site.
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blotunga: I'm not sure if it's a that big money grap (the regional prices for classics I mean), except us euro-monkeys, everyone will pay roughly the same or less. And even for us it's a couple of cents. But it will introduce a lot of unnecessary confusion.
A couple of cents PER customer. How long was Deus Ex on sale with the 30 years of gaming sale they held? if you imagine those kinds of numbers, combined with the "few cents" increase per sale, you can easily see how it would actually add up to that big a money grab.

In the UK, we have a charity drive where you can round up your shopping bill in supermarkets to the nearest pound, and give the resulting difference to charity. It may only be up to 99 pence at a time, but when you think of how many people pass through the tills of a supermarket, even such a small amount quickly adds up.

The Witcher 2 sold 40,000 copies on GOG, apparently. Even if the difference is just a single cent, that is still a profit increase of $400.
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Jakov: Absurdly the games you mention are worth full price GOG asks for them without discount. So if you waited for a discount and did not purchased them when they were 40% (or 80% for full D&D RPG package), its only your loss
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Matruchus: No its not and they are not worth that price. You know what the economic situation is in Slovenia and Croatia you being from Croatia so you know I can't throw my money out of the window. As most of people can't do now. And yes every cent counts.
Dear neighbor.. just because an individual cannot afford something at full price, it does not mean that something has a wrong price. These classics are properly priced at GOG (contain sufficient value for money considering the quality and gaming hours they will provide you).

Of course..those who are patient will eventually get them at price they can afford. Personally I would also welcome a better deal on some of these games (Neverwinter Nights series) to get second copies for multiplayer purposes. I am not in a hurry, these will come eventually.
Post edited February 28, 2014 by Jakov
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Asbeau: Oh really? Perhaps you should tell your support about this, because they seem to have given up on downloading from browsers.

Last Friday when people were reporting problems downloading from GOG I put in a support ticket asking for help, clearly stating that I didn't want to use the downloader. When I eventually got a reply on Monday afternoon after being unable to access the game I wanted for three days, GOG's response was just to tell me to use the downloader and to offer instructions on how to install it. Thanks for nothing.
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Trilarion: Maybe you could argue for this: http://www.gog.com/support/website_help/money_back_guarantee
Unfortunately I wanted to download games I've owned for a long time and not bought within the last 30 days, so as far as I know a refund is not applicable.
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Matruchus: No its not and they are not worth that price. You know what the economic situation is in Slovenia and Croatia you being from Croatia so you know I can't throw my money out of the window. As most of people can't do now. And yes every cent counts.
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Jakov: Dear neighbor.. just because an individual cannot afford something at full price, it does not mean that something has a wrong price. These classics are properly priced at GOG (contain sufficient value for money considering the quality and gaming hours they will provide you).

Of course..those who are patient will eventually get them at price they can afford. Personally I would also welcome a better deal on some of this games (Neverwinter Nights series) to get second copies for multiplayer purposes. I am not in a hurry, these will come eventually.
A I said I don't buy them because I think they are to expensive for what they give you.