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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
I see your point about newer games and I agree. But I don't understand why it's necessary to start regional pricing for classic games. Of course the prices you mentioned are an attempt to be fair, but in fact, they're still unfair at all. Yes, it is only a minimal difference, but there's a difference and we don't now where the €'s going to be in 5 years.
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GOG.com: So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD.
What is this sinking feeling I'm experiencing? ;_;
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tammerwhisk: going in halfcocked definitely won't improve anything
yeah like the MD cares about halfcocked when he wrote his good news letter \o/ yay!! he really thought everything through really well
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wintermute.: Indeed. :) I had my browser open to have a look for exact this reason but as morning become noon and we are soon at afternoon ... well, I think some people at gog or CDPR don't take their customers very serious.
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paulrainer: they take their customers for mugs are are busy concocting some bullshit that they think people will swallow
more lies and excuses to jusify their cash grab tactics

infact thats a great title for a new game - cash grab tactics - maybe their sister company can make that one and call it AAAA and put it up for pre order ;)
Ah, keep calm. Until proven otherwise I wouldn't call gog evil assholes. But at least it doesn't help to let the people speculate and there are those emotional guys running in a rampage and hurting gogs reputation a lot more than they had hurt it themselves anyways. So, don't be on a wild rampage because they made a mistake. Maybe they will take a step back. The damage is done but at least it would help to build up trust again, what you do on the other hand is kill them before the sentence.
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GabiMoro: If my country impose an aditional tax of 50% for every game sold to a customer in Romania, tax that is payed by the buyer what should GOG do? Pay it from his own pocket, not only gaining anything from a sale, but in fact losing money?
How would such a tax actually be implemented? Taxation laws have to be enforced, and that is very hard to do over the internet. This is a big reason why many governments WANT Regional Pricing. They want that control.

The only way such a tax could be enforced would be if it was to apply to retail stores selling games in Romania. Such a tax would actually destroy the video games retail industry in the country, since many stores will either go bankrupt trying to compete with business not paying such a crippling tax burden, or simply pull out of Romania completely.

Either way, it would be unlikely that the Romanian government will issue such a tax, since they are more likely to make a loss on it, and the resulting decimation of the video games retail industry would see people lobbying against the government that imposed it, until it is repealed.

But GOG doesn't have any retail stores. The only tax laws that they truly need to adhere to are for their own country, because it is practically impossible to enforce tax laws across the internet.

Of course, such businesses might come under pressure from their own governments, since other governments might start trying to pressure them into enforcing international tax laws. For example, Romania might attempt to pressure Poland into enforcing it's absurd 50% tax rate, which would then hit GOG, assuming that Poland agrees.

The biggest problem here is that GOG.com is a single company. It is not a multi-national corporation. As such, GOG does not have the ability to switch their headquarters and business practices to whatever benefits them. You can be rest assured that if it was EA, they would move whatever sales facilities out of Romania, and into another country, to get around an absurd 50% tax law. It would ultimately depend upon whether the cost of moving is actually cheaper than the cost of the taxes.
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CarrionCrow: 205 games in 4 months time....Oh yeah, they're slapping me, all right. Granted, that might be happening to you at some point, but that's the beauty of being a near-sociopathic, empathy-devoid American - I don't give a shit.
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Matruchus: Wov you really have enough money to throw it out of the window. Most off us dont so I understand why you don't give a shit. With that attitude you can go right to Origin you would fit in nicely there.
Assumptions are fun....Actually, that number does a really good job of punching holes in your initial comment about how GOG doesn't do sales aside from sliding scale. I know you revised the comment, but the point remains. While so many people complain about price spikes, the sales are so good you can build a ridiculously large library for not a whole lot, so long as you're willing to be patient. And why would I want to go to Origin? I'm not one who's been complaining about how GOG's the antichrist. I like being here and I like shopping here. I wouldn't pollute my computer putting that shit on it.

And of course, just to shove two comments in one post, I love people who stereotype. Always does a good job of showing me what kind of person I'm dealing with.
Post edited February 28, 2014 by CarrionCrow
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GOG.com: So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD.
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AlexY: What is this sinking feeling I'm experiencing? ;_;
And the currency exchange in that point was already wrong because gog increased currency exchange values between these currency above. At that point 9.99$ was 7.16€ so they were thrying to show us rip-off as a good pricing.
Post edited February 28, 2014 by Matruchus
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theflanKINGboy: Just don't change value 1:1 €:£:$ or there will be a desert here on GOG.com. Sorry, just kidding. It will be the worst way of dealing with us.
Uhm, that is what Gog is doing. Not for all games yet, but for new games $1=€1.
http://www.gog.com/forum/age_of_wonders_series/post_your_regional_price_for_aow3/page1
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jamotide: But there is revenue, so wtf ?
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blotunga: Their argument was that revenue will drop in time as they have too few old games to bring and the current users have most of the games (at least the ones they want) which are on the site already. This is why they've introduced pre-orders. As a business move it's kind of understandable. But betraying some of your user for it it's not.
Instead they should've focused on yesterdays big titles. But that's just my 2 cents.
Sure, but there's absolutely no evidence of that whatsoever, particularly as when you look at their financials, their profits are increasing quarterly without AAA games and regional pricing.

There are plenty of classic games or indie games they could still get (there's a huge indie game market, with many indie gamers desperate to get onto a site like GOG, and some of their games are awesome. I've picked up a lot from Indie Game Stand and am amazed that so many of those games aren't on GOG - they should be!)

And, as someone else said, something that was released in 2011 or 2012 can be released as an 'older game' in 2014 or 2015. Sure, they might have problems getting some publishers to agree to it, but there are publishers that will as they want to milk every penny out of a game, especially when it's no longer selling much on somewhere like Steam.

So, no, no matter what they try to persuade us of, there's no evidence their profits are in danger of falling. It's all about greed and an much larger increase in profits.

Sadly, when companies do this, it often means they are setting themselves up to be sold. And if that did happen, the guarantee of DRM-free would go with it.
The problem is one of priorities. If GOG.com prioritizes keeping the games DRM-free and pushing this model over everything else, then this move makes sense, as it's hard to have both things.

However, if the point was ALSO fair pricing, then this is a fail. GOG could have kept publishing only indie titles as new entries rather than supposed AAA games. I don't know about market shares, but I know that some indie titles are very well liked and popular with their own public, so it's not like there wouldn't be room for them - nor the developers wouldn't be okay with no regional pricing if it meant having the visibility of a big platform like GOG. As things are now, GOG gives us the same titles as Steam, basically the same exact day as Steam. It'd be nice to see them bet instead on indie titles that Steam shuns but that show promise. It's possible that this would be a better business model too - as it would mean keeping tight their own niche and public, which is different from Steam's, rather than jumping straight into the fray of competition.

Of course, the latter makes sense if GOG REALLY wants to eliminate DRM from the industry. But that seems a tad ambitious. If they can do it, props to them, I tip my hat, and I have no problem with this move, either. But if they can't, then this was a mistake.
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tammerwhisk: going in halfcocked definitely won't improve anything
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paulrainer: yeah like the MD cares about halfcocked when he wrote his good news letter \o/ yay!! he really thought everything through really well
Don't dissect statements you quote, I was referring to that they should avoid repeating the mistakes they made with the MD letter; but you don't care about context or reason do you no, lets just turn this shitstorm into a clusterfuck right?
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Matruchus: Wov you really have enough money to throw it out of the window. Most off us dont so I understand why you don't give a shit. With that attitude you can go right to Origin you would fit in nicely there.
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CarrionCrow: Assumptions are fun....Actually, that number does a really good job of punching holes in your initial comment about how GOG doesn't do sales aside from sliding scale. I know you revised the comment, but the point remains. While so many people complain about price spikes, the sales are so good you can build a ridiculously large library for not a whole lot, so long as you're willing to be patient. And why would I want to go to Origin? I'm not one who's been complaining about how GOG's the antichrist. I like being here and I like shopping here. I wouldn't pollute my computer putting that shit on it.
Im not saying gog is an antichrist im just saying they abondoned their basic principle and thats what this comes down to but as you being brought up in profit only society you can't really understand europeans and our way of thinking.
Post edited February 28, 2014 by Matruchus
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paulrainer: .....
What are you doing here? I thought you hate GOG. You called them assclowns and tell them to fuck off.
http://www.gog.com/forum/general/letter_from_the_md_about_regional_pricing/post2562
I looked at today's promo and there are a couple of games that interest me... but I actually have a vast and embarrassing backlog so I'm in no way short of games to play.

In the past I would have bought these games that interest me partially because I for some reason enjoy collecting GOGs but also because I wanted to reward GOG a bit for doing what they were doing.

I didn't think I would, but I think I am actually going to boycott GOG until they change their mind (or clarify in a way that I agree with). Obviously if they go through with these policies then I'm done with them for good, but I think I'll boycott until either things turn nice again or they lose me permanently.
low rated
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tammerwhisk: lets just turn this clusterfuck into an even bigger clusterfuck right?
corrected that for you